SDL/src/render
Sam Lantinga 972b2abc34 Fixed bug 1491 - Directx3d Crash on resize
Spinduluz

RenderTarget has to be released before a device reset is done. It's a
D3DPOOL_DEFAULT surface (resides in video memory and have to be recreated).
2013-02-11 21:12:14 -08:00
..
direct3d Fixed bug 1491 - Directx3d Crash on resize 2013-02-11 21:12:14 -08:00
nds Removed executable bit from source files 2012-09-27 14:35:28 -07:00
opengl Added SDL_RenderSetScale() and SDL_RenderGetScale() 2012-10-01 20:59:33 -07:00
opengles Added SDL_RenderSetScale() and SDL_RenderGetScale() 2012-10-01 20:59:33 -07:00
opengles2 Fixed direction of rotation with OpenGL ES 2 2013-01-27 15:52:56 -08:00
software The viewport is already scaled to the output coordinates 2012-10-01 21:57:09 -07:00
mmx.h Made it possible to create a texture of any format, even if not supported by the renderer. 2011-02-03 00:19:40 -08:00
SDL_render.c The logical size set for a render target is temporary and shouldn't conflict with the logical size set for a window. 2012-10-12 02:56:41 -07:00
SDL_sysrender.h The logical size set for a render target is temporary and shouldn't conflict with the logical size set for a window. 2012-10-12 02:56:41 -07:00
SDL_yuv_mmx.c Removed executable bit from source files 2012-09-27 14:35:28 -07:00
SDL_yuv_sw_c.h Removed executable bit from source files 2012-09-27 14:35:28 -07:00
SDL_yuv_sw.c Fixed memory leak in an error case 2012-09-28 02:43:13 -07:00