SDL/src/video
2011-02-07 17:44:07 -08:00
..
android Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails. 2011-02-07 17:44:07 -08:00
bwindow Renamed SDL_Key to SDL_Keycode to clarify terminology. 2011-02-07 10:40:21 -08:00
cocoa Renamed SDL_Key to SDL_Keycode to clarify terminology. 2011-02-07 10:40:21 -08:00
directfb Renamed SDL_Key to SDL_Keycode to clarify terminology. 2011-02-07 10:40:21 -08:00
dummy Removed execute permissions on source files. 2011-02-05 01:03:51 -08:00
nds Making the API simpler, removed support for palettized video modes and textures. 2011-02-01 21:23:43 -08:00
pandora Making the API simpler, removed support for palettized video modes and textures. 2011-02-01 21:23:43 -08:00
uikit Sheena pointed out that "scancode" and "keysym" are single words and shouldn't be camel-cased. 2011-02-07 09:37:11 -08:00
windows Renamed SDL_Key to SDL_Keycode to clarify terminology. 2011-02-07 10:40:21 -08:00
x11 Renamed SDL_Key to SDL_Keycode to clarify terminology. 2011-02-07 10:40:21 -08:00
Xext Removed a bunch of X11 support that we no longer need. 2011-02-04 19:18:08 -08:00
SDL_blit_1.c Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_blit_0.c Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_blit_A.c Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_blit_auto.c Restored SDL_BLENDMODE_MOD for MAME 2011-02-04 19:50:56 -08:00
SDL_blit_auto.h Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers. 2011-01-31 23:23:57 -08:00
SDL_blit_copy.c Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_blit_copy.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_blit_N.c Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_blit_slow.c Restored SDL_BLENDMODE_MOD for MAME 2011-02-04 19:50:56 -08:00
SDL_blit_slow.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_blit.c Restored SDL_BLENDMODE_MOD for MAME 2011-02-04 19:50:56 -08:00
SDL_blit.h Restored SDL_BLENDMODE_MOD for MAME 2011-02-04 19:50:56 -08:00
SDL_bmp.c Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_clipboard.c Fixed compile warnings 2010-07-12 00:35:14 -07:00
SDL_fillrect.c Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_gamma.c Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_leaks.h Made it possible to create a texture of any format, even if not supported by the renderer. 2011-02-03 00:19:40 -08:00
SDL_pixels_c.h Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library. 2011-02-02 14:34:54 -08:00
SDL_pixels.c The format detection code works better with 555 and 565 pixel formats 2011-02-04 16:55:50 -08:00
SDL_rect.c Made it possible to create a texture of any format, even if not supported by the renderer. 2011-02-03 00:19:40 -08:00
SDL_RLEaccel_c.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_RLEaccel.c Restored SDL_BLENDMODE_MOD for MAME 2011-02-04 19:50:56 -08:00
SDL_shape_internals.h Mostly seem to have fixed SDL_CalculateShapeTree. Mostly. There still seem to be some rendering artifacts, stepping effects, and such on Windows -- which indicates subtle logic errors in SDL_CalculateShapeTree(). 2010-08-14 20:29:51 -04:00
SDL_shape.c Create all shaped windows at -1000,-1000 and save the real coordinates. 2010-08-17 01:11:11 -04:00
SDL_stretch.c Better fix for bug 936 2010-07-18 10:26:46 -07:00
SDL_surface.c Restored SDL_BLENDMODE_MOD for MAME 2011-02-04 19:50:56 -08:00
SDL_sysvideo.h Don't free the surface since the application might be still using it. 2011-02-04 12:26:01 -08:00
SDL_video.c Create an OpenGL 1.1 context by default, if available. 2011-02-07 09:23:01 -08:00
sdlgenblit.pl Restored SDL_BLENDMODE_MOD for MAME 2011-02-04 19:50:56 -08:00