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android
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Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.
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2011-02-07 17:44:07 -08:00 |
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bwindow
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Renamed SDL_Key to SDL_Keycode to clarify terminology.
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2011-02-07 10:40:21 -08:00 |
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cocoa
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Renamed SDL_Key to SDL_Keycode to clarify terminology.
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2011-02-07 10:40:21 -08:00 |
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directfb
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Renamed SDL_Key to SDL_Keycode to clarify terminology.
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2011-02-07 10:40:21 -08:00 |
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dummy
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Removed execute permissions on source files.
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2011-02-05 01:03:51 -08:00 |
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nds
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Making the API simpler, removed support for palettized video modes and textures.
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2011-02-01 21:23:43 -08:00 |
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pandora
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Making the API simpler, removed support for palettized video modes and textures.
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2011-02-01 21:23:43 -08:00 |
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uikit
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Sheena pointed out that "scancode" and "keysym" are single words and shouldn't be camel-cased.
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2011-02-07 09:37:11 -08:00 |
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windows
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Renamed SDL_Key to SDL_Keycode to clarify terminology.
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2011-02-07 10:40:21 -08:00 |
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x11
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Renamed SDL_Key to SDL_Keycode to clarify terminology.
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2011-02-07 10:40:21 -08:00 |
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Xext
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Removed a bunch of X11 support that we no longer need.
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2011-02-04 19:18:08 -08:00 |
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SDL_blit_1.c
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Fixed bug #926
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2010-01-24 21:10:53 +00:00 |
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SDL_blit_0.c
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Fixed bug #926
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2010-01-24 21:10:53 +00:00 |
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SDL_blit_A.c
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Fixed bug #926
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2010-01-24 21:10:53 +00:00 |
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SDL_blit_auto.c
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Restored SDL_BLENDMODE_MOD for MAME
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2011-02-04 19:50:56 -08:00 |
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SDL_blit_auto.h
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Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
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2011-01-31 23:23:57 -08:00 |
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SDL_blit_copy.c
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Fixed bug #926
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2010-01-24 21:10:53 +00:00 |
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SDL_blit_copy.h
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Fixed bug #926
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2010-01-24 21:10:53 +00:00 |
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SDL_blit_N.c
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Fixed bug #926
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2010-01-24 21:10:53 +00:00 |
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SDL_blit_slow.c
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Restored SDL_BLENDMODE_MOD for MAME
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2011-02-04 19:50:56 -08:00 |
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SDL_blit_slow.h
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Fixed bug #926
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2010-01-24 21:10:53 +00:00 |
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SDL_blit.c
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Restored SDL_BLENDMODE_MOD for MAME
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2011-02-04 19:50:56 -08:00 |
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SDL_blit.h
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Restored SDL_BLENDMODE_MOD for MAME
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2011-02-04 19:50:56 -08:00 |
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SDL_bmp.c
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Fixed bug #926
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2010-01-24 21:10:53 +00:00 |
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SDL_clipboard.c
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Fixed compile warnings
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2010-07-12 00:35:14 -07:00 |
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SDL_fillrect.c
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Fixed bug #926
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2010-01-24 21:10:53 +00:00 |
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SDL_gamma.c
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Fixed bug #926
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2010-01-24 21:10:53 +00:00 |
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SDL_leaks.h
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Made it possible to create a texture of any format, even if not supported by the renderer.
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2011-02-03 00:19:40 -08:00 |
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SDL_pixels_c.h
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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2011-02-02 14:34:54 -08:00 |
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SDL_pixels.c
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The format detection code works better with 555 and 565 pixel formats
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2011-02-04 16:55:50 -08:00 |
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SDL_rect.c
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Made it possible to create a texture of any format, even if not supported by the renderer.
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2011-02-03 00:19:40 -08:00 |
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SDL_RLEaccel_c.h
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Fixed bug #926
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2010-01-24 21:10:53 +00:00 |
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SDL_RLEaccel.c
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Restored SDL_BLENDMODE_MOD for MAME
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2011-02-04 19:50:56 -08:00 |
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SDL_shape_internals.h
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Mostly seem to have fixed SDL_CalculateShapeTree. Mostly. There still seem to be some rendering artifacts, stepping effects, and such on Windows -- which indicates subtle logic errors in SDL_CalculateShapeTree().
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2010-08-14 20:29:51 -04:00 |
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SDL_shape.c
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Create all shaped windows at -1000,-1000 and save the real coordinates.
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2010-08-17 01:11:11 -04:00 |
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SDL_stretch.c
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Better fix for bug 936
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2010-07-18 10:26:46 -07:00 |
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SDL_surface.c
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Restored SDL_BLENDMODE_MOD for MAME
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2011-02-04 19:50:56 -08:00 |
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SDL_sysvideo.h
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Don't free the surface since the application might be still using it.
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2011-02-04 12:26:01 -08:00 |
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SDL_video.c
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Create an OpenGL 1.1 context by default, if available.
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2011-02-07 09:23:01 -08:00 |
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sdlgenblit.pl
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Restored SDL_BLENDMODE_MOD for MAME
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2011-02-04 19:50:56 -08:00 |