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Kai Sterker There are already patches available from mingw64 that fix the issue https://github.com/Alexpux/MINGW-packages/tree/master/mingw-w64-SDL2 With those applied, I could compile SDL2 without problems. But of course, it would be preferable if SDL built cleanly from source. |
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| SDL_render_d3d11.c | ||
| SDL_render_winrt.cpp | ||
| SDL_render_winrt.h | ||