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mirror of https://github.com/yawut/SDL.git synced 2026-09-19 22:44:28 -05:00
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d19251542859ce99563a51c23559325f47f26662
SDL/src/render
History
Sylvain d192515428 OpenGL: remove RenderCopy and RenderCopyEx from back-end
2021-10-24 22:27:56 -04:00
..
direct3d
direct3d: Remove unnecessary render target support check.
2021-09-27 23:18:25 -04:00
direct3d11
Add SDL_RenderSetVSync()
2021-09-14 09:56:29 -07:00
metal
Add SDL_RenderSetVSync()
2021-09-14 09:56:29 -07:00
opengl
OpenGL: remove RenderCopy and RenderCopyEx from back-end
2021-10-24 22:27:56 -04:00
opengles
render: GL/GLES now draw lines almost perfectly matching software renderer.
2021-09-19 15:47:24 -04:00
opengles2
OpenGLES2: remove RenderCopy and RenderCopyEx from back-end
2021-10-24 22:27:56 -04:00
psp
PSP: add implementation for RenderGeometry
2021-10-04 22:01:11 +02:00
software
SW_RenderGeometry: add a redundant check to clear static analysis (see bug #4600)
2021-08-27 07:44:03 +02:00
vitagxm
Use SDL_calloc for allocation of gxm_texture
2021-09-26 14:16:35 -07:00
SDL_d3dmath.c
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
SDL_d3dmath.h
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
SDL_render.c
Use RenderGeometry to implement RenderCopy and RenderCopyEx at higher level
2021-10-24 22:27:56 -04:00
SDL_sysrender.h
Add SDL_RenderSetVSync()
2021-09-14 09:56:29 -07:00
SDL_yuv_sw_c.h
Remove old YUV fixme
2021-02-10 10:22:18 -05:00
SDL_yuv_sw.c
Fix software UpdateNVTexture non fullscreen (bug #5430)
2021-01-05 21:54:03 +01:00
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