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mirror of https://github.com/yawut/SDL.git synced 2026-09-04 23:25:23 -05:00
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c2a29aede9b820ffedc88e354e38627827f25746
SDL/src/timer
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Ryan C. Gordon 7e3b7dbcb6 Patched to compile with Visual Studio.
2013-08-17 20:46:34 -04:00
..
beos
auto init the ticks if the GetTicks and the like methods are called before SDL_Init().. This prevents annoying game bugs such as caching SDL_GetPerformanceFrequency in a static initializer
2013-08-17 18:07:29 -04:00
dummy
auto init the ticks if the GetTicks and the like methods are called before SDL_Init().. This prevents annoying game bugs such as caching SDL_GetPerformanceFrequency in a static initializer
2013-08-17 18:07:29 -04:00
psp
auto init the ticks if the GetTicks and the like methods are called before SDL_Init().. This prevents annoying game bugs such as caching SDL_GetPerformanceFrequency in a static initializer
2013-08-17 18:07:29 -04:00
unix
auto init the ticks if the GetTicks and the like methods are called before SDL_Init().. This prevents annoying game bugs such as caching SDL_GetPerformanceFrequency in a static initializer
2013-08-17 18:07:29 -04:00
windows
Patched to compile with Visual Studio.
2013-08-17 20:46:34 -04:00
SDL_timer_c.h
Fixes #2022, do not resume on Android when surfaceChanged
2013-08-12 11:13:50 -03:00
SDL_timer.c
auto init the ticks if the GetTicks and the like methods are called before SDL_Init().. This prevents annoying game bugs such as caching SDL_GetPerformanceFrequency in a static initializer
2013-08-17 18:07:29 -04:00
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