mirror of
https://github.com/yawut/SDL.git
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129 lines
4.1 KiB
C
129 lines
4.1 KiB
C
/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 2010 Eli Gottlieb
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Eli Gottlieb
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eligottlieb@gmail.com
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*/
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#include "SDL_config.h"
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#include "SDL.h"
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#include "SDL_video.h"
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#include "SDL_sysvideo.h"
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#include "SDL_pixels.h"
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#include "SDL_surface.h"
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#include "SDL_shape.h"
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SDL_Window* SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) {
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SDL_Window *result = SDL_CreateWindow(title,x,y,w,h,SDL_WINDOW_BORDERLESS | flags & !SDL_WINDOW_FULLSCREEN & !SDL_WINDOW_SHOWN);
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result->shaper = result->display->device->shape_driver.CreateShaper(result);
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result->shaper->usershownflag = flags & SDL_WINDOW_SHOWN;
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result->shaper->alphacutoff = 1;
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result->shaper->hasshape = SDL_FALSE;
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return result;
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}
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SDL_bool SDL_IsShapedWindow(const SDL_Window *window) {
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if(window == NULL)
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return SDL_FALSE;
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else
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return (SDL_bool)(window->shaper != NULL);
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}
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/* REQUIRES that bitmap point to a w-by-h bitmap with 1bpp. */
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void SDL_CalculateShapeBitmap(Uint8 alphacutoff,SDL_Surface *shape,Uint8* bitmap,Uint8 ppb,Uint8 value) {
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int x = 0;
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int y = 0;
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Uint8 alpha = 0;
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Uint8* pixel;
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Uint32 bitmap_pixel;
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if(SDL_MUSTLOCK(shape))
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SDL_LockSurface(shape);
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for(x = 0;x<shape->w;x++)
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for(y = 0;y<shape->h;y++) {
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pixel = shape->pixels + (y*shape->pitch) + (x*shape->format->BytesPerPixel);
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alpha = 0;
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SDL_GetRGBA(*(Uint32*)pixel,shape->format,NULL,NULL,NULL,&alpha);
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Uint32 bitmap_pixel = y*shape->w + x;
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bitmap[bitmap_pixel / ppb] |= (alpha >= alphacutoff ? value : 0) << ((ppb - 1) - (bitmap_pixel % ppb));
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}
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if(SDL_MUSTLOCK(shape))
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SDL_UnlockSurface(shape);
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}
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int SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) {
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int result;
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if(window == NULL || !SDL_IsShapedWindow(window))
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//The window given was not a shapeable window.
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return -2;
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if(shape == NULL)
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//Invalid shape argument.
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return -1;
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if(shapeMode != NULL) {
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switch(shapeMode->mode) {
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case ShapeModeDefault: {
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window->shaper->alphacutoff = 1;
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break;
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}
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case ShapeModeBinarizeAlpha: {
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window->shaper->alphacutoff = shapeMode->parameters.binarizationCutoff;
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break;
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}
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}
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}
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//TODO: Platform-specific implementations of SetWindowShape. X11 is finished. Win32 is in progress.
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result = window->display->device->shape_driver.SetWindowShape(window->shaper,shape,shapeMode);
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window->shaper->hasshape = SDL_TRUE;
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if((window->shaper->usershownflag & SDL_WINDOW_SHOWN) == SDL_WINDOW_SHOWN) {
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SDL_ShowWindow(window);
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window->shaper->usershownflag &= !SDL_WINDOW_SHOWN;
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}
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return result;
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}
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SDL_bool SDL_WindowHasAShape(SDL_Window *window) {
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if (window == NULL && !SDL_IsShapedWindow(window))
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return SDL_FALSE;
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return window->shaper->hasshape;
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}
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int SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shapeMode) {
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if(window != NULL && SDL_IsShapedWindow(window)) {
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if(shapeMode == NULL) {
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if(SDL_WindowHasAShape(window))
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//The window given has a shape.
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return 0;
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else
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//The window given is shapeable but lacks a shape.
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return -2;
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}
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else {
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if(window->shaper->alphacutoff != 1) {
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shapeMode->mode = ShapeModeBinarizeAlpha;
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shapeMode->parameters.binarizationCutoff = window->shaper->alphacutoff;
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}
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else
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shapeMode->mode = ShapeModeDefault;
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return 0;
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}
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}
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else
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//The window given is not a valid shapeable window.
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return -1;
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}
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