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mirror of https://github.com/yawut/SDL.git synced 2026-09-05 15:46:25 -05:00
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bd0a96eff2c555f8a23b49dcbb732a0e6a21062f
SDL/src/render
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Sam Lantinga a5ebac21ae Fixed performance regression caused by the fix for bug 2158
2013-11-05 21:01:25 -08:00
..
direct3d
Fixed whitespace
2013-10-21 22:08:56 -07:00
opengl
Fixed performance regression caused by the fix for bug 2158
2013-11-05 21:01:25 -08:00
opengles
Fixed bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings
2013-10-20 21:56:15 -07:00
opengles2
Do a 32-bit compare on RGBA values. Thsi should be inlined in optimized builds.
2013-10-05 12:29:05 -07:00
psp
Christoph Mallon: Remove pointless if (x) before SDL_free(x)
2013-08-29 08:29:21 -07:00
software
Prevent conflicts when linking both SDL2 and SDL2_gfx
2013-10-20 21:34:38 -07:00
mmx.h
Made it possible to create a texture of any format, even if not supported by the renderer.
2011-02-03 00:19:40 -08:00
SDL_render.c
Changed function to return -1 through SDL_Error() instead of plain -1.
2013-11-02 11:46:43 +01:00
SDL_sysrender.h
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
2013-09-28 14:06:47 -07:00
SDL_yuv_mmx.c
File style cleanup for the SDL 2.0 release
2013-05-18 14:17:52 -07:00
SDL_yuv_sw_c.h
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
2013-09-28 14:06:47 -07:00
SDL_yuv_sw.c
Fixed const/non-const warning
2013-10-03 03:31:05 -07:00
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