SDL/src/core
2017-12-10 09:10:02 -08:00
..
android Use the included Khronos headers on Android so we can create Core OpenGL contexts when building with older SDK 2017-11-27 15:07:07 -08:00
linux Check SDL_UDEV_DYNAMIC first, then SDL_UDEV_LIBS separately 2017-10-10 20:22:15 -04:00
unix Added missing files from the previous commit 2017-08-14 20:25:53 -07:00
windows Renaming of guard header names to quiet -Wreserved-id-macro 2017-08-28 00:22:23 -07:00
winrt Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!) 2017-12-10 09:10:02 -08:00