SDL/src/render
2013-02-09 15:22:49 -05:00
..
direct3d Added SDL_RenderSetScale() and SDL_RenderGetScale() 2012-10-01 20:59:33 -07:00
direct3d11 WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver 2013-02-09 15:22:49 -05:00
nds Removed executable bit from source files 2012-09-27 14:35:28 -07:00
opengl Added SDL_RenderSetScale() and SDL_RenderGetScale() 2012-10-01 20:59:33 -07:00
opengles Added SDL_RenderSetScale() and SDL_RenderGetScale() 2012-10-01 20:59:33 -07:00
opengles2 Added SDL_RenderSetScale() and SDL_RenderGetScale() 2012-10-01 20:59:33 -07:00
software The viewport is already scaled to the output coordinates 2012-10-01 21:57:09 -07:00
mmx.h Made it possible to create a texture of any format, even if not supported by the renderer. 2011-02-03 00:19:40 -08:00
SDL_render.c WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend 2013-02-02 19:32:44 -05:00
SDL_sysrender.h WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend 2013-02-02 19:32:44 -05:00
SDL_yuv_mmx.c Removed executable bit from source files 2012-09-27 14:35:28 -07:00
SDL_yuv_sw_c.h Removed executable bit from source files 2012-09-27 14:35:28 -07:00
SDL_yuv_sw.c Fixed memory leak in an error case 2012-09-28 02:43:13 -07:00