SDL/src
Sam Lantinga 978285b592 Adam Strzelecki to SDL
When graphic card has no GL_ARB_texture_rectangle YUV textures mapped with SDL_RenderCopy are stretched 2x horizontally, so only left half of texture is visible. This is due:
       data->texw = (GLfloat) (texture->w) / texture_w;
       data->texh = (GLfloat) texture->h / texture_h;
But afterwards texture_w /= 2 for YUV texture, but data->texw stays as it was before, while it should be multiplied 2x.

This bug can be seen in any program setting env variables: GL_APPLE_ycbcr_422=0 GL_EXT_texture_rectangle=0 GL_ARB_texture_rectangle=0
2010-02-17 04:42:52 +00:00
..
atomic Fixed bug #926 2010-01-24 21:10:53 +00:00
audio Merged r5549:5550 from branches/SDL-1.2: ALSA 6-channel swizzle fix. 2010-02-12 17:14:41 +00:00
cpuinfo Fixed bug #926 2010-01-24 21:10:53 +00:00
events Fixed bug #926 2010-01-24 21:10:53 +00:00
file Fixed bug #926 2010-01-24 21:10:53 +00:00
haptic Fixed bug #920 2010-01-18 14:57:41 +00:00
joystick Merged r5547:5548 from branches/SDL-1.2: FreeBSD joystick uninit'd var fix. 2010-02-05 19:23:59 +00:00
libm Fixed bug #926 2010-01-24 21:10:53 +00:00
loadso Fixed bug #926 2010-01-24 21:10:53 +00:00
main Fixed bug #926 2010-01-24 21:10:53 +00:00
power Fixed bug #926 2010-01-24 21:10:53 +00:00
stdlib Fixed bug #926 2010-01-24 21:10:53 +00:00
thread Fixed compile error using Borland C++ 2010-02-14 15:16:13 +00:00
timer Fixed bug #926 2010-01-24 21:10:53 +00:00
video Adam Strzelecki to SDL 2010-02-17 04:42:52 +00:00
SDL_assert.c Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_compat.c Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_error_c.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_error.c Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_fatal.c Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_fatal.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL.c Fixed bug #926 2010-01-24 21:10:53 +00:00