SDL/src/render
2013-08-19 11:02:44 -04:00
..
direct3d Fixed leaking of pixel shader object in D3D renderer (thanks, Peter!). 2013-08-19 11:02:44 -04:00
opengl Check the return value of glGenTextures() 2013-08-10 10:49:26 -07:00
opengles Android quirk:Some devices don't report GL_OES_framebuffer_object but support it 2013-08-16 14:38:04 -03:00
opengles2 Check the return value of glGenTextures() 2013-08-10 10:49:26 -07:00
psp File style cleanup for the SDL 2.0 release 2013-05-18 14:17:52 -07:00
software Fixed clobbering viewport when window is resized when using the software renderer. The viewport adjustment is already handled in the top level rendering code. 2013-08-06 22:31:11 -07:00
mmx.h Made it possible to create a texture of any format, even if not supported by the renderer. 2011-02-03 00:19:40 -08:00
SDL_render.c Fixed bug 1968 - SDL_RenderCopy stretch loses proportion on viewport boundaries for 3D renderers 2013-08-01 09:15:36 -07:00
SDL_sysrender.h When the window is resized, the viewport is automatically reset. 2013-05-29 03:22:19 -07:00
SDL_yuv_mmx.c File style cleanup for the SDL 2.0 release 2013-05-18 14:17:52 -07:00
SDL_yuv_sw_c.h Happy New Year! 2013-02-15 08:47:44 -08:00
SDL_yuv_sw.c Include SDL_assert.h to fix broken build. 2013-07-20 21:22:37 -04:00