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Leahnaya/SDL
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mirror of https://github.com/yawut/SDL.git synced 2026-09-05 07:35:20 -05:00
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ac2735a4a42138fbb23b3fcb81dc2e583d20f123
SDL/src/render
History
Sam Lantinga ac2735a4a4 Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions
2013-09-28 14:07:14 -07:00
..
direct3d
Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions
2013-09-28 14:07:14 -07:00
opengl
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
2013-09-28 14:06:47 -07:00
opengles
Fixes bug #2040, prepare SDL_GL_CONTEXT_EGL for deprecation on v2.1
2013-08-29 15:02:32 -03:00
opengles2
Fixes bug #2040, prepare SDL_GL_CONTEXT_EGL for deprecation on v2.1
2013-08-29 15:02:32 -03:00
psp
Christoph Mallon: Remove pointless if (x) before SDL_free(x)
2013-08-29 08:29:21 -07:00
software
Christoph Mallon: Remove pointless if (x) before SDL_free(x)
2013-08-29 08:29:21 -07:00
mmx.h
Made it possible to create a texture of any format, even if not supported by the renderer.
2011-02-03 00:19:40 -08:00
SDL_render.c
Implemented SDL_UpdateYUVTexture() for Direct3D
2013-09-28 14:06:55 -07:00
SDL_sysrender.h
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
2013-09-28 14:06:47 -07:00
SDL_yuv_mmx.c
File style cleanup for the SDL 2.0 release
2013-05-18 14:17:52 -07:00
SDL_yuv_sw_c.h
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
2013-09-28 14:06:47 -07:00
SDL_yuv_sw.c
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
2013-09-28 14:06:47 -07:00
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