SDL/src/render
2015-02-08 21:25:37 +01:00
..
direct3d Fixed bug 2685 - SDL_RenderReadPixels() doesn't work with offscreen targets 2014-08-17 14:44:53 -07:00
direct3d11 WinRT: fixed bug whereby offscreen-rendered content could get improperly rotated 2014-10-14 09:53:46 -04:00
opengl Fixed three memory leaks on failed allocation. 2015-02-08 21:25:37 +01:00
opengles Fixed bug 2421 - SDL_RenderCopyEx off by one when rotating by 90 and -90 2014-07-07 23:26:34 -07:00
opengles2 GLES2: Only use VBOs for Emscripten (for now). 2014-12-26 22:30:19 -05:00
psp Fixed renderer flags to include support for target textures after the renderer is created. 2014-03-09 22:48:38 -07:00
software Fixed uninitialized variable in some cases 2014-07-27 17:43:36 -07:00
mmx.h Made it possible to create a texture of any format, even if not supported by the renderer. 2011-02-03 00:19:40 -08:00
SDL_d3dmath.c Fixes #2529, guard SDL_d3math.* with the proper defines 2014-05-10 16:23:06 -03:00
SDL_d3dmath.h Fixes #2529, guard SDL_d3math.* with the proper defines 2014-05-10 16:23:06 -03:00
SDL_render.c Fixed bug where the render target is updated instead of the default output when the window is resized. 2014-08-17 14:34:41 -07:00
SDL_sysrender.h Render: Allow empty cliprect. 2014-04-19 13:15:41 -07:00
SDL_yuv_mmx.c Fixed bug 2374 - Update copyright for 2014... 2014-02-02 00:53:27 -08:00
SDL_yuv_sw_c.h Fixed bug 2374 - Update copyright for 2014... 2014-02-02 00:53:27 -08:00
SDL_yuv_sw.c Static analysis fix: division by zero. 2014-03-19 18:25:21 -04:00