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direct3d
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Fixed crash if initialization of EGL failed but was tried again later.
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2015-06-21 17:33:46 +02:00 |
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direct3d11
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WinRT: added Win10/UWP (Universal Windows Platform) support
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2015-11-29 19:33:11 -05:00 |
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opengl
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SDL_GL_GetAttribute: If a GL context isn't active, only return failure when the specified attribute needs an active GL context to be queried.
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2015-12-10 20:25:34 -04:00 |
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opengles
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SDL_GL_GetAttribute: If a GL context isn't active, only return failure when the specified attribute needs an active GL context to be queried.
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2015-12-10 20:25:34 -04:00 |
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opengles2
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SDL_GL_GetAttribute: If a GL context isn't active, only return failure when the specified attribute needs an active GL context to be queried.
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2015-12-10 20:25:34 -04:00 |
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psp
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Fixed crash if initialization of EGL failed but was tried again later.
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2015-06-21 17:33:46 +02:00 |
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software
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Fixed compiler warning about shadowed local variables.
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2015-06-23 01:44:44 -04:00 |
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mmx.h
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Fixed crash if initialization of EGL failed but was tried again later.
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2015-06-21 17:33:46 +02:00 |
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SDL_d3dmath.c
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Fixed crash if initialization of EGL failed but was tried again later.
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2015-06-21 17:33:46 +02:00 |
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SDL_d3dmath.h
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Fixed crash if initialization of EGL failed but was tried again later.
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2015-06-21 17:33:46 +02:00 |
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SDL_render.c
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Fixed bug 3202 - Fix renderer visibility on a window maximized directly from the minimized state
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2015-12-27 17:55:45 -05:00 |
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SDL_sysrender.h
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Fixed crash if initialization of EGL failed but was tried again later.
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2015-06-21 17:33:46 +02:00 |
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SDL_yuv_mmx.c
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Fixed crash if initialization of EGL failed but was tried again later.
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2015-06-21 17:33:46 +02:00 |
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SDL_yuv_sw_c.h
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Fixed crash if initialization of EGL failed but was tried again later.
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2015-06-21 17:33:46 +02:00 |
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SDL_yuv_sw.c
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Fixed crash if initialization of EGL failed but was tried again later.
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2015-06-21 17:33:46 +02:00 |