mirror of
https://github.com/yawut/SDL.git
synced 2026-08-30 20:54:03 -05:00
Philipp Wiesemann 2012-10-06 07:19:57 PDT SDL does not use values set with SDL_GL_SetAttribute on Android. I attached a patch which adds this functionality and makes it possible to set (for example) depth buffer size or anti-aliasing in the actual application instead of modifying the Java source (which seems currently the only way).