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Philipp Wiesemann 2012-10-06 07:19:57 PDT SDL does not use values set with SDL_GL_SetAttribute on Android. I attached a patch which adds this functionality and makes it possible to set (for example) depth buffer size or anti-aliasing in the actual application instead of modifying the Java source (which seems currently the only way). |
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| .. | ||
| jni | ||
| res | ||
| src/org/libsdl/app | ||
| AndroidManifest.xml | ||
| ant.properties | ||
| build.properties | ||
| build.xml | ||
| default.properties | ||
| local.properties | ||
| proguard-project.txt | ||
| project.properties | ||