SDL/src/render
Sam Lantinga 4d9fee966f It turns out that GL_ARB_debug_output is really only useful on debug contexts, so for consistency and performance we'll only check and report errors on debug contexts.
I added a --gldebug command line option for the test programs to easily test this, and we may want a hint as well to enable OpenGL error checking.
2013-05-20 12:01:31 -07:00
..
direct3d File style cleanup for the SDL 2.0 release 2013-05-18 14:17:52 -07:00
opengl It turns out that GL_ARB_debug_output is really only useful on debug contexts, so for consistency and performance we'll only check and report errors on debug contexts. 2013-05-20 12:01:31 -07:00
opengles File style cleanup for the SDL 2.0 release 2013-05-18 14:17:52 -07:00
opengles2 File style cleanup for the SDL 2.0 release 2013-05-18 14:17:52 -07:00
psp File style cleanup for the SDL 2.0 release 2013-05-18 14:17:52 -07:00
software File style cleanup for the SDL 2.0 release 2013-05-18 14:17:52 -07:00
mmx.h Made it possible to create a texture of any format, even if not supported by the renderer. 2011-02-03 00:19:40 -08:00
SDL_render.c File style cleanup for the SDL 2.0 release 2013-05-18 14:17:52 -07:00
SDL_sysrender.h First pass on SDL render clip rect functionality 2013-05-04 04:46:00 -07:00
SDL_yuv_mmx.c File style cleanup for the SDL 2.0 release 2013-05-18 14:17:52 -07:00
SDL_yuv_sw_c.h Happy New Year! 2013-02-15 08:47:44 -08:00
SDL_yuv_sw.c File style cleanup for the SDL 2.0 release 2013-05-18 14:17:52 -07:00