SDL/src/render
2012-10-01 23:28:19 -07:00
..
direct3d Added SDL_RenderSetScale() and SDL_RenderGetScale() 2012-10-01 20:59:33 -07:00
nds Removed executable bit from source files 2012-09-27 14:35:28 -07:00
opengl Added SDL_RenderSetScale() and SDL_RenderGetScale() 2012-10-01 20:59:33 -07:00
opengles Added SDL_RenderSetScale() and SDL_RenderGetScale() 2012-10-01 20:59:33 -07:00
opengles2 Added SDL_RenderSetScale() and SDL_RenderGetScale() 2012-10-01 20:59:33 -07:00
software The viewport is already scaled to the output coordinates 2012-10-01 21:57:09 -07:00
mmx.h Made it possible to create a texture of any format, even if not supported by the renderer. 2011-02-03 00:19:40 -08:00
SDL_render.c Initialized default scale for software renderer (thanks Marcus von Appen!) 2012-10-01 23:28:19 -07:00
SDL_sysrender.h Added SDL_RenderSetLogicalSize() and SDL_RenderGetLogicalSize() 2012-10-01 22:30:07 -07:00
SDL_yuv_mmx.c Removed executable bit from source files 2012-09-27 14:35:28 -07:00
SDL_yuv_sw_c.h Removed executable bit from source files 2012-09-27 14:35:28 -07:00
SDL_yuv_sw.c Fixed memory leak in an error case 2012-09-28 02:43:13 -07:00