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duckgrease SDL_RenderCopyEx blits wrong image (in some cases it's bunch of alternating horizontal lines, some cases it's image from the wrong coordinate, and in some cases it's just a bunch of garbled pixels), when the following conditions are met: - Use software renderer. - Enable either horizontal or vertical flip. - source and destination rectangles must have same width and height, and must be smaller than the size of the texture. - source rectangle's X and Y coordinates must be 0. |
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| .. | ||
| SDL_blendfillrect.c | ||
| SDL_blendfillrect.h | ||
| SDL_blendline.c | ||
| SDL_blendline.h | ||
| SDL_blendpoint.c | ||
| SDL_blendpoint.h | ||
| SDL_draw.h | ||
| SDL_drawline.c | ||
| SDL_drawline.h | ||
| SDL_drawpoint.c | ||
| SDL_drawpoint.h | ||
| SDL_render_sw_c.h | ||
| SDL_render_sw.c | ||
| SDL_rotate.c | ||
| SDL_rotate.h | ||