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Sean McKean I am running Ubuntu 12.04 (GL version 1.4 Mesa 8.0.4) , and on drawing a set of lines through the renderer through SDL_RenderDrawLines() (looped or not) or SDL_RenderDrawRect() I notice a pixel missing. For RenderDrawLines() it seems to be the second point in the sequence; for RenderDrawRect() it is the lower-right. This can be fixed by specifying SDL_RenderDrawPoint(s), but wouldn't it be easier to specify each pixel in a GL_POINTS glBegin/End loop in the OpenGL code, just to make sure? I also ran the same program on Android; the rendering seemed to be correct, which uses glDrawArrays. |
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| .. | ||
| direct3d | ||
| opengl | ||
| opengles | ||
| opengles2 | ||
| psp | ||
| software | ||
| mmx.h | ||
| SDL_render.c | ||
| SDL_sysrender.h | ||
| SDL_yuv_mmx.c | ||
| SDL_yuv_sw_c.h | ||
| SDL_yuv_sw.c | ||