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mirror of https://github.com/yawut/SDL.git synced 2026-09-03 06:35:26 -05:00
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7d76ef38c12726e72d7f9eedc09f192db8509a45
SDL/src/render
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Ryan C. Gordon 7d76ef38c1 Whoops, forgot to commit the actual fix. :)
2017-07-26 13:54:11 -04:00
..
direct3d
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
direct3d11
WinRT: removed buildbot debug code, pending further research
2017-02-24 20:49:14 -05:00
opengl
render: GL_DestroyRender() should activate first.
2017-05-18 21:00:11 -04:00
opengles
Removed newlines from error messages.
2017-03-26 21:00:19 +02:00
opengles2
Corrected names of header file guards.
2017-06-03 23:00:15 +02:00
psp
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
software
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
mmx.h
Made it possible to create a texture of any format, even if not supported by the renderer.
2011-02-03 00:19:40 -08:00
SDL_d3dmath.c
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_d3dmath.h
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_render.c
Merged Eric Wing's overscan patch.
2017-06-06 14:06:40 -04:00
SDL_sysrender.h
Removed a bunch of unnecessary #ifdefs.
2017-02-26 00:40:04 -05:00
SDL_yuv_mmx.c
Disable MMX inline assembly on Clang for now.
2017-07-26 13:43:25 -04:00
SDL_yuv_sw_c.h
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_yuv_sw.c
Whoops, forgot to commit the actual fix. :)
2017-07-26 13:54:11 -04:00
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