SDL/src/render
Ryan C. Gordon 79bc65ee91 Initial shot at a renderer target for Apple's Metal API.
This isn't complete, but is enough to run testsprite2. It's currently
Mac-only; with a little work to figure out how to properly glue in a Metal
layer to a UIView, this will likely work on iOS, too.

This is only wired up to the configure script right now, and disabled by
default. CMake and Xcode still need their bits filled in as appropriate.
2016-04-21 03:16:44 -04:00
..
direct3d Updated SDL's YUV support, many thanks to Adrien Descamps 2017-11-12 22:51:12 -08:00
direct3d11 Updated SDL's YUV support, many thanks to Adrien Descamps 2017-11-12 22:51:12 -08:00
metal Initial shot at a renderer target for Apple's Metal API. 2016-04-21 03:16:44 -04:00
opengl Updated SDL's YUV support, many thanks to Adrien Descamps 2017-11-12 22:51:12 -08:00
opengles Implemented more flexible blending modes for accelerated renderers 2017-08-14 05:51:44 -07:00
opengles2 Updated SDL's YUV support, many thanks to Adrien Descamps 2017-11-12 22:51:12 -08:00
psp Fixed bug 3297 - Horizontal and Vertical flip swapped on PSP 2017-08-11 20:54:06 -07:00
software Fixed bug 3788 - software renderer crashes in SDL_RenderCopyEx with rotation and dstrect w or h is 0 2017-09-21 01:22:40 -07:00
SDL_d3dmath.c Fixed bug 2755 - SDL2 fails to build on Solaris 10 u3 2017-08-13 21:55:42 -07:00
SDL_d3dmath.h Fixed bug 2755 - SDL2 fails to build on Solaris 10 u3 2017-08-13 21:55:42 -07:00
SDL_render.c Initial shot at a renderer target for Apple's Metal API. 2016-04-21 03:16:44 -04:00
SDL_sysrender.h Initial shot at a renderer target for Apple's Metal API. 2016-04-21 03:16:44 -04:00
SDL_yuv_sw_c.h Updated SDL's YUV support, many thanks to Adrien Descamps 2017-11-12 22:51:12 -08:00
SDL_yuv_sw.c Updated SDL's YUV support, many thanks to Adrien Descamps 2017-11-12 22:51:12 -08:00