SDL/include
Sam Lantinga 6d8925632d Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.
2011-02-03 21:13:55 -08:00
..
begin_code.h Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008 2011-01-24 15:46:11 -08:00
close_code.h Fixed bug #926 2010-01-24 21:10:53 +00:00
doxyfile Only document the public API, not the whole source tree. 2011-01-27 07:05:13 -08:00
SDL_assert.h Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008 2011-01-24 15:46:11 -08:00
SDL_atomic.h Spacing for documentation tweaks 2011-02-01 12:01:37 -08:00
SDL_audio.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_blendmode.h Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers. 2011-01-31 23:23:57 -08:00
SDL_clipboard.h Fixed compile warnings 2010-07-12 00:35:14 -07:00
SDL_compat.h Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available. 2011-02-03 21:13:55 -08:00
SDL_config_android.h Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf. 2011-01-06 16:11:21 -08:00
SDL_config_iphoneos.h HAVE_GCC_ATOMICS covers the test and set 2011-01-21 21:45:55 -08:00
SDL_config_macosx.h Removed partially functional renderers 2011-01-31 22:21:29 -08:00
SDL_config_minimal.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_config_nintendods.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_config_pandora.h Hello Sam. 2010-06-17 22:23:20 -07:00
SDL_config_windows.h Removed more partially functional renderers 2011-01-31 22:53:45 -08:00
SDL_config_wiz.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_config.h.default Re-ordered platforms based on frequency 2011-02-03 01:19:10 -08:00
SDL_config.h.in Nobody is currently maintaining the QNX code, so removing it for now. 2011-02-01 21:40:03 -08:00
SDL_copying.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_cpuinfo.h Added API function to get CPU cache line size. 2011-01-27 20:46:45 -08:00
SDL_endian.h RedHat patch: SDL-1.2.14-byteorder.patch 2010-07-18 11:23:34 -07:00
SDL_error.h While you can actually write to the error buffer, conceptually it's read-only. 2010-08-29 12:00:09 -07:00
SDL_events.h Added functions to watch events as they go through the event queue. 2011-02-01 19:15:42 -08:00
SDL_gesture.h Fixed various type and print format issues 2010-07-31 20:38:37 -07:00
SDL_haptic.h Added Edgar's blog to the haptic documentation 2011-01-28 12:09:25 -08:00
SDL_input.h Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API. 2010-05-09 20:47:22 -07:00
SDL_joystick.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_keyboard.h Renamed SDL_keysym to SDL_KeySym 2011-01-24 13:47:35 -06:00
SDL_keysym.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_loadso.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_main.h Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008 2011-01-24 15:46:11 -08:00
SDL_mouse.h Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API. 2010-05-09 20:47:22 -07:00
SDL_mutex.h Improved condition variable documentation 2011-01-27 10:40:17 -08:00
SDL_name.h Added a new header file: SDL_loadso.h 2002-03-06 05:20:11 +00:00
SDL_opengl.h Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008 2011-01-24 15:46:11 -08:00
SDL_opengles.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_pixels.h Made it possible to create a texture of any format, even if not supported by the renderer. 2011-02-03 00:19:40 -08:00
SDL_platform.h Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008 2011-01-24 15:46:11 -08:00
SDL_power.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_quit.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_rect.h Made it possible to create a texture of any format, even if not supported by the renderer. 2011-02-03 00:19:40 -08:00
SDL_render.h Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface. 2011-02-03 15:49:37 -08:00
SDL_rwops.h Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008 2011-01-24 15:46:11 -08:00
SDL_scancode.h Renamed SDL_keysym to SDL_KeySym 2011-01-24 13:47:35 -06:00
SDL_shape.h Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now! 2010-08-14 16:14:36 -04:00
SDL_stdinc.h Added atan implementation from uClibc 2010-08-29 16:51:48 -07:00
SDL_surface.h Making the API simpler, moved the surface drawing functions to the software renderer. 2011-02-03 02:45:29 -08:00
SDL_syswm.h Fixed compile error on Mac OS X 2011-01-21 11:23:19 -08:00
SDL_thread.h Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008 2011-01-24 15:46:11 -08:00
SDL_timer.h Improved timer implementation 2011-01-27 14:45:06 -08:00
SDL_touch.h Added README.touch and README.gesture. Moved touchtest/gestureSDLTest to test/testgesture 2010-08-15 00:36:28 -04:00
SDL_types.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_version.h Documentation updates 2010-07-29 20:24:05 -07:00
SDL_video.h Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface. 2011-02-03 15:49:37 -08:00
SDL.h Nobody is currently maintaining the QNX code, so removing it for now. 2011-02-01 21:40:03 -08:00