SDL/src/render
2015-12-10 20:25:34 -04:00
..
direct3d Fixed bug 2625 - Direct3D9 with SDL_TEXTUREACCESS_TARGET textures causes an application crash 2015-06-04 00:56:11 -07:00
direct3d11 WinRT: added Win10/UWP (Universal Windows Platform) support 2015-11-29 19:33:11 -05:00
opengl SDL_GL_GetAttribute: If a GL context isn't active, only return failure when the specified attribute needs an active GL context to be queried. 2015-12-10 20:25:34 -04:00
opengles SDL_GL_GetAttribute: If a GL context isn't active, only return failure when the specified attribute needs an active GL context to be queried. 2015-12-10 20:25:34 -04:00
opengles2 SDL_GL_GetAttribute: If a GL context isn't active, only return failure when the specified attribute needs an active GL context to be queried. 2015-12-10 20:25:34 -04:00
psp Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
software Fixed compiler warning about shadowed local variables. 2015-06-23 01:44:44 -04:00
mmx.h Made it possible to create a texture of any format, even if not supported by the renderer. 2011-02-03 00:19:40 -08:00
SDL_d3dmath.c Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
SDL_d3dmath.h Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
SDL_render.c Changed an error return value from 0 to NULL for consistency. 2015-08-21 23:50:37 +02:00
SDL_sysrender.h Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
SDL_yuv_mmx.c Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
SDL_yuv_sw_c.h Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
SDL_yuv_sw.c Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00