SDL/src
Sam Lantinga 58effb88d3 My first OpenGL shader! Momma will be so proud!
This shader implements the software renderer mask semantics where the source pixel is multiplied by the color and alpha modulation values and then any pixel with non-zero alpha is fully opaque.

The OpenGL renderer on Mac OS X now passes all the automated render tests! :)
2009-11-21 05:29:31 +00:00
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atomic Support for the atomic operations for ARM, PPC, MIPS, SH, X86 platforms has been added. 2009-10-10 08:06:18 +00:00
audio Merged r4990:4991 from branches/SDL-1.2: ALSA 1.0 API and dlvsym() removal. 2009-10-10 07:34:15 +00:00
cpuinfo cpuid doesn't actually change the flags register 2009-10-30 05:02:47 +00:00
events Merged a cleaned up version of Jiang's code changes from Google Summer of Code 2009 2009-09-19 13:29:40 +00:00
file Fixed issues building 64-bit Windows binary 2009-09-05 23:37:35 +00:00
haptic Patch by Janosch Gräf <janosch.graef@gmx.net> 2009-08-05 16:31:49 +00:00
joystick Fixed bug #853 2009-10-18 16:14:35 +00:00
libm Fixed bug #814 2009-10-04 09:51:04 +00:00
loadso Removed outdated Atari support 2009-09-20 04:15:19 +00:00
main Updated copyright date 2008-12-08 00:27:32 +00:00
power Removed outdated Dreamcast support 2009-09-19 07:21:22 +00:00
stdlib Fixed bug #797 2009-09-26 10:36:55 +00:00
thread Possibly fixed bug #601, definitely fixed a potential issue with threads 2009-09-23 06:37:27 +00:00
timer Removed outdated Atari support 2009-09-20 04:15:19 +00:00
video My first OpenGL shader! Momma will be so proud! 2009-11-21 05:29:31 +00:00
SDL_compat.c Merged a cleaned up version of Jiang's code changes from Google Summer of Code 2009 2009-09-19 13:29:40 +00:00
SDL_error_c.h Updated copyright date 2008-12-08 00:27:32 +00:00
SDL_error.c Fixed bug #765 2009-09-26 10:19:19 +00:00
SDL_fatal.c Von: Thomas Zimmermann 2009-06-03 04:37:27 +00:00
SDL_fatal.h Updated copyright date 2008-12-08 00:27:32 +00:00
SDL.c Fixed bug #777 2009-09-26 10:32:14 +00:00