SDL/src/render
2013-09-28 14:06:51 -07:00
..
direct3d Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support. 2013-09-28 14:06:20 -07:00
opengl Added optimized YUV texture upload path with SDL_UpdateYUVTexture() 2013-09-28 14:06:47 -07:00
opengles Fixes bug #2040, prepare SDL_GL_CONTEXT_EGL for deprecation on v2.1 2013-08-29 15:02:32 -03:00
opengles2 Fixes bug #2040, prepare SDL_GL_CONTEXT_EGL for deprecation on v2.1 2013-08-29 15:02:32 -03:00
psp Christoph Mallon: Remove pointless if (x) before SDL_free(x) 2013-08-29 08:29:21 -07:00
software Christoph Mallon: Remove pointless if (x) before SDL_free(x) 2013-08-29 08:29:21 -07:00
mmx.h Made it possible to create a texture of any format, even if not supported by the renderer. 2011-02-03 00:19:40 -08:00
SDL_render.c Added missing SDL_assert.h 2013-09-28 14:06:51 -07:00
SDL_sysrender.h Added optimized YUV texture upload path with SDL_UpdateYUVTexture() 2013-09-28 14:06:47 -07:00
SDL_yuv_mmx.c File style cleanup for the SDL 2.0 release 2013-05-18 14:17:52 -07:00
SDL_yuv_sw_c.h Added optimized YUV texture upload path with SDL_UpdateYUVTexture() 2013-09-28 14:06:47 -07:00
SDL_yuv_sw.c Added optimized YUV texture upload path with SDL_UpdateYUVTexture() 2013-09-28 14:06:47 -07:00