SDL/src/render/opengles2
Sam Lantinga aba5889732 Don't specify the texture unit when binding a texture, instead use whatever has been set up by the application.
This matches behavior in the OpenGL and OpenGL ES 1.1 renderers.
2013-03-03 11:25:43 -08:00
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SDL_gles2funcs.h Added glGenFramebuffers() to the function pointer list 2012-01-28 14:53:23 -05:00
SDL_render_gles2.c Don't specify the texture unit when binding a texture, instead use whatever has been set up by the application. 2013-03-03 11:25:43 -08:00
SDL_shaders_gles2.c Happy New Year! 2013-02-15 08:47:44 -08:00
SDL_shaders_gles2.h Happy New Year! 2013-02-15 08:47:44 -08:00