SDL/src/video
Sam Lantinga 52ecd71fd9 Fixed bug #1025 (iphone keyboard doesn't send 'return' and 'backspace' events)
Vittorio Giovara      2011-02-01 02:25:48 PST

i have attached an updated patch that fixes this behaviour
2011-02-01 09:04:43 -08:00
..
android Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share. 2011-01-24 21:20:30 -08:00
bwindow Renamed SDL_keysym to SDL_KeySym 2011-01-24 13:47:35 -06:00
cocoa Fixed bug #1100 2011-01-24 17:38:18 -08:00
directfb Removed completely non-portable event thread hack. 2011-01-27 22:44:08 -08:00
dummy Removed completely non-portable event thread hack. 2011-01-27 22:44:08 -08:00
nds Removed completely non-portable event thread hack. 2011-01-27 22:44:08 -08:00
pandora Removed completely non-portable event thread hack. 2011-01-27 22:44:08 -08:00
photon Renamed SDL_keysym to SDL_KeySym 2011-01-24 13:47:35 -06:00
qnxgf Use the enumerated type for blend and scale mode instead of int 2010-12-12 15:19:05 -08:00
uikit Fixed bug #1025 (iphone keyboard doesn't send 'return' and 'backspace' events) 2011-02-01 09:04:43 -08:00
windows Fixed bug #1109 2011-01-27 08:40:06 -08:00
x11 Fixed bug #1100 2011-01-24 17:38:18 -08:00
Xext Merged r3576:3577 from branches/SDL-1.2: X11 Xlibint.h include fixes. 2010-01-10 18:19:35 +00:00
mmx.h Fixed bug #1111 2011-01-30 13:42:05 -08:00
SDL_alphamult.c Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_alphamult.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_blendfillrect.c Use the enumerated type for blend and scale mode instead of int 2010-12-12 15:19:05 -08:00
SDL_blendline.c Use the enumerated type for blend and scale mode instead of int 2010-12-12 15:19:05 -08:00
SDL_blendpoint.c Use the enumerated type for blend and scale mode instead of int 2010-12-12 15:19:05 -08:00
SDL_blendrect.c Use the enumerated type for blend and scale mode instead of int 2010-12-12 15:19:05 -08:00
SDL_blit_1.c Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_blit_0.c Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_blit_A.c Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_blit_auto.c Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_blit_auto.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_blit_copy.c Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_blit_copy.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_blit_N.c Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_blit_slow.c Mostly cleaned up warnings with -Wmissing-prototypes 2010-06-26 08:56:48 -07:00
SDL_blit_slow.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_blit.c Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_blit.h Fixed bug #943 2010-03-10 15:02:58 +00:00
SDL_bmp.c Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_clipboard.c Fixed compile warnings 2010-07-12 00:35:14 -07:00
SDL_draw.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_drawline.c Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_drawpoint.c Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_drawrect.c Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_fillrect.c Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_gamma.c Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_glesfuncs.h indent 2009-01-02 16:03:37 +00:00
SDL_glfuncs.h Adjust the vertices to be over the texel center. 2009-11-19 04:33:35 +00:00
SDL_leaks.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_pixels_c.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_pixels.c Support the new 16-bit formats in SDL_MasksToPixelFormatEnum() 2011-01-12 15:21:12 -08:00
SDL_rect_c.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_rect.c Fixed variable use before initialize warnings 2010-05-09 15:24:31 -07:00
SDL_renderer_gl.c Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008 2011-01-24 15:46:11 -08:00
SDL_renderer_gl.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_renderer_gles.c Fixed bug #1026 2011-01-19 23:56:16 -08:00
SDL_renderer_gles.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_renderer_sw.c Use the enumerated type for blend and scale mode instead of int 2010-12-12 15:19:05 -08:00
SDL_renderer_sw.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_RLEaccel_c.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_RLEaccel.c Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_shape_internals.h Mostly seem to have fixed SDL_CalculateShapeTree. Mostly. There still seem to be some rendering artifacts, stepping effects, and such on Windows -- which indicates subtle logic errors in SDL_CalculateShapeTree(). 2010-08-14 20:29:51 -04:00
SDL_shape.c Create all shaped windows at -1000,-1000 and save the real coordinates. 2010-08-17 01:11:11 -04:00
SDL_stretch.c Better fix for bug 936 2010-07-18 10:26:46 -07:00
SDL_surface.c Fixed return value 2011-01-07 09:53:08 -08:00
SDL_sysvideo.h Nobody is maintaining RISC OS code, so I'm removing it for now. 2011-01-27 00:06:36 -08:00
SDL_video.c Removed completely non-portable event thread hack. 2011-01-27 22:44:08 -08:00
SDL_yuv_mmx.c Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_yuv_sw_c.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_yuv_sw.c Fixed bug #926 2010-01-24 21:10:53 +00:00
sdlgenblit.pl Updated copyright date 2008-12-08 00:27:32 +00:00