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Some more recent compilers emit SSE aligned store instructions for the loop, causing crashes if the destination buffer isn't aligned on a 32-bit boundary. This would also crash on platforms like ARM that require aligned stores. This fixes a crash inside SDL_FillRect that happens with the official x64 mingw build. |
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| .. | ||
| SDL_getenv.c | ||
| SDL_iconv.c | ||
| SDL_malloc.c | ||
| SDL_qsort.c | ||
| SDL_stdlib.c | ||
| SDL_string.c | ||