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Leahnaya/SDL
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mirror of https://github.com/yawut/SDL.git synced 2026-10-05 06:36:43 -05:00
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4279a2d83e0860fccf1c2dc9bf423d73ff953d35
SDL/src/render
History
Sam Lantinga f0439d401e Fixed iOS and Android build
2020-02-11 16:23:43 -08:00
..
direct3d
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
direct3d11
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
metal
The scissor rect needs to be updated when the viewport changes in the Metal renderer
2020-02-10 09:42:53 -08:00
opengl
opengl: Build out full GL_LINES and respect the diamond-exit rule.
2020-02-10 12:53:54 -05:00
opengles
Fixed iOS and Android build
2020-02-11 16:23:43 -08:00
opengles2
opengl: Build out full GL_LINES and respect the diamond-exit rule.
2020-02-10 12:53:54 -05:00
psp
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
software
Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds
2020-01-23 01:00:52 -08:00
SDL_d3dmath.c
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
SDL_d3dmath.h
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
SDL_render.c
Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds
2020-01-23 01:00:52 -08:00
SDL_sysrender.h
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
SDL_yuv_sw_c.h
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
SDL_yuv_sw.c
Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds
2020-01-23 01:00:52 -08:00
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