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Frank Zago This patch updates the DS port: - do not use the now removed compat layer. - integrate parts of libgl2D since I got permission from the author, and thus removed an external dependancy, - a few bugs fixes. Now, the textures should be completely supported, except reading from them which doesn't makes sense to have on the DS. Sound is still not supported. If someone else wants to work on the missing pieces, feel free.
These are test programs for the SDL library: checkkeys Watch the key events to check the keyboard loopwave Audio test -- loop playing a WAV file testaudioinfo Lists audio device capabilities testcdrom Sample audio CD control program testerror Tests multi-threaded error handling testfile Tests RWops layer testgl2 A very simple example of using OpenGL with SDL testhread Hacked up test of multi-threading testiconv Tests international string conversion testjoystick List joysticks and watch joystick events testkeys List the available keyboard keys testloadso Tests the loadable library layer testlock Hacked up test of multi-threading and locking testmultiaudio Tests using several audio devices testoverlay2 Tests the overlay flickering/scaling during playback. testpalette Tests palette color cycling testplatform Tests types, endianness and cpu capabilities testsem Tests SDL's semaphore implementation testshape Tests shaped windows testsprite2 Example of fast sprite movement on the screen testtimer Test the timer facilities testver Check the version and dynamic loading and endianness testwm2 Test window manager -- title, icon, events torturethread Simple test for thread creation/destruction