SDL/src/render
Sam Lantinga 35db143abf Frank Zago to SDL
On 02/12/2011 01:44 PM, Sam Lantinga wrote:
> BTW, you probably want to nuke the NDS renderer and just implement these three
> functions instead:
>     int (*CreateWindowFramebuffer) (_THIS, SDL_Window * window, Uint32 *
> format, void ** pixels, int *pitch);
>     int (*UpdateWindowFramebuffer) (_THIS, SDL_Window * window, int numrects,
> SDL_Rect * rects);
>     void (*DestroyWindowFramebuffer) (_THIS, SDL_Window * window);

Patch attached. The renderer for the DS is not used anymore, but I left the
file in place if someone wants to finish it.

I've also added a README.ds and fixed the spinlocks.
2011-02-13 14:01:02 -08:00
..
direct3d Happy 2011! :) 2011-02-11 22:37:15 -08:00
opengl Fixed bug #1117 2011-02-12 19:02:14 -08:00
opengles Fixed bug #1117 2011-02-12 19:02:14 -08:00
opengles2 Fixed bug #1117 2011-02-12 19:02:14 -08:00
software A few fixes: 2011-02-13 13:46:10 -08:00
mmx.h Made it possible to create a texture of any format, even if not supported by the renderer. 2011-02-03 00:19:40 -08:00
SDL_render.c Frank Zago to SDL 2011-02-13 14:01:02 -08:00
SDL_sysrender.h Frank Zago to sdl 2011-02-12 11:36:56 -08:00
SDL_yuv_mmx.c Happy 2011! :) 2011-02-11 22:37:15 -08:00
SDL_yuv_sw_c.h Happy 2011! :) 2011-02-11 22:37:15 -08:00
SDL_yuv_sw.c The YV12 image isn't w*h*2, it's actually w*h + w*h/4 + w*h/4 2011-02-12 10:13:53 -08:00