mirror of
https://github.com/yawut/SDL.git
synced 2026-05-20 02:08:53 -05:00
SDL2 for the Nintendo Wii U (build with "cmake [SDL source path] -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu")
From: Chris Taylor Subject: Patch to put back dynamic OpenGL loading for MPW I sent a patch a while ago that removes dynamic OpenGL loading for Macintosh Programmer's Workshop. Dynamic loading DOES actually work when an SDL program is built with MPW, it just has to be set up for it. (Whoops!!) This is the ideal way to get OpenGL extensions to work, which D2X uses quite a few of. This patch puts dynamic loading back in SDL for Mac OS 9. It applies to current CVS. I noticed that two members need to be set when DrawSprocket is used. |
||
|---|---|---|
| docs | ||
| include | ||
| src | ||
| test | ||
| .cvsignore | ||
| acinclude.m4 | ||
| autogen.sh | ||
| Borland.html | ||
| Borland.zip | ||
| BUGS | ||
| config.guess | ||
| config.sub | ||
| configure.in | ||
| COPYING | ||
| CREDITS | ||
| CWprojects.sea.bin | ||
| docs.html | ||
| EpocBuildFiles.zip | ||
| INSTALL | ||
| ltmain.sh | ||
| Makefile.am | ||
| Makefile.dc | ||
| MPWmake.sea.bin | ||
| PBProjects.tar.gz | ||
| README | ||
| README-SDL.txt | ||
| README.AmigaOS | ||
| README.CVS | ||
| README.DC | ||
| README.Epoc | ||
| README.MacOS | ||
| README.MacOSX | ||
| README.MiNT | ||
| README.NanoX | ||
| README.PicoGUI | ||
| README.QNX | ||
| README.Qtopia | ||
| README.RISCOS | ||
| README.WinCE | ||
| sdl-config.in | ||
| sdl.m4 | ||
| SDL.qpg.in | ||
| SDL.spec.in | ||
| strip_fPIC.sh | ||
| TODO | ||
| VisualC.html | ||
| VisualC.zip | ||
| VisualC7.zip | ||
| VisualCE.zip | ||
| WhatsNew | ||
Simple DirectMedia Layer
(SDL)
Version 1.2
---
http://www.libsdl.org/
This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.
SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Java, Lua, ML,
Objective C, Perl, PHP, Pike, Python, and Ruby.
The current version supports Linux, Windows, BeOS, MacOS, MacOS X,
FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains
support for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64,
RISC OS, and SymbianOS, but these are not officially supported.
This library is distributed under GNU LGPL version 2, which can be
found in the file "COPYING". This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.
The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "./docs/index.html"
The test programs in the "test" subdirectory are in the public domain.
Frequently asked questions are answered online:
http://www.libsdl.org/faq.php
If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
http://www.libsdl.org/mailing-list.php
Enjoy!
Sam Lantinga (slouken@libsdl.org)