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27889d0261b4c5b0fdfdac9cb85f08b406bbff94
SDL
/
src
/
render
/
metal
History
Sam Lantinga
13155b35b4
The scissor rect needs to be updated when the viewport changes in the Metal renderer
2020-02-10 09:42:53 -08:00
..
build-metal-shaders.sh
metal: Update shader compilation script with fixes for newer xcode versions and for running on older platforms
2019-08-16 22:11:50 -03:00
SDL_render_metal.m
The scissor rect needs to be updated when the viewport changes in the Metal renderer
2020-02-10 09:42:53 -08:00
SDL_shaders_metal_ios.h
metal renderer: use vertex attributes instead of indexing into a buffer with the vertex id in the shader. Allows for more flexibility with vertex setup in the future.
2019-08-17 16:53:08 -03:00
SDL_shaders_metal_osx.h
metal renderer: use vertex attributes instead of indexing into a buffer with the vertex id in the shader. Allows for more flexibility with vertex setup in the future.
2019-08-17 16:53:08 -03:00
SDL_shaders_metal_tvos.h
metal renderer: use vertex attributes instead of indexing into a buffer with the vertex id in the shader. Allows for more flexibility with vertex setup in the future.
2019-08-17 16:53:08 -03:00
SDL_shaders_metal.metal
metal renderer: use vertex attributes instead of indexing into a buffer with the vertex id in the shader. Allows for more flexibility with vertex setup in the future.
2019-08-17 16:53:08 -03:00