SDL/src/render
Sam Lantinga 2451a67018 Fixed building using MinGW
Our SDL_windows.h needed to be included before anything else so UNICODE is defined.
2013-10-17 23:02:29 -07:00
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direct3d Fixed building using MinGW 2013-10-17 23:02:29 -07:00
opengl Added support for SDL_PIXELFORMAT_UYVY surfaces on Mac OS X 2013-10-14 08:56:37 -07:00
opengles Fixes bug #2040, prepare SDL_GL_CONTEXT_EGL for deprecation on v2.1 2013-08-29 15:02:32 -03:00
opengles2 Do a 32-bit compare on RGBA values. Thsi should be inlined in optimized builds. 2013-10-05 12:29:05 -07:00
psp Christoph Mallon: Remove pointless if (x) before SDL_free(x) 2013-08-29 08:29:21 -07:00
software Fixed building using MinGW 2013-10-17 23:02:29 -07:00
mmx.h Made it possible to create a texture of any format, even if not supported by the renderer. 2011-02-03 00:19:40 -08:00
SDL_render.c Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes 2013-09-30 22:16:14 -07:00
SDL_sysrender.h Added optimized YUV texture upload path with SDL_UpdateYUVTexture() 2013-09-28 14:06:47 -07:00
SDL_yuv_mmx.c File style cleanup for the SDL 2.0 release 2013-05-18 14:17:52 -07:00
SDL_yuv_sw_c.h Added optimized YUV texture upload path with SDL_UpdateYUVTexture() 2013-09-28 14:06:47 -07:00
SDL_yuv_sw.c Fixed const/non-const warning 2013-10-03 03:31:05 -07:00