SDL/src/render
Sam Lantinga c8c05a9fc3 Fixed bug 4991 - Pixel shader problem when recreating a texture for direct3d renderer
cmediaplayer

Hi, i already mentioned in the SDL discourse a bug that recreating of a texture occours pixel shader problem on direct3d renderer. There is no problem for direct3d11. You can see the issue by using my app named C Media Player which is available for Windows for free using my web site www.cmediaplayer.com. Just follow the steps:

*Open a media file
*When playing the file change the scale quality under the video menu.
*You will see the problem.
2020-03-08 19:23:21 -07:00
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direct3d Fixed bug 4991 - Pixel shader problem when recreating a texture for direct3d renderer 2020-03-08 19:23:21 -07:00
direct3d11 Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
metal The scissor rect needs to be updated when the viewport changes in the Metal renderer 2020-02-10 09:42:53 -08:00
opengl opengl: Backed out hg changeset 94f9f40a957f 2020-02-17 16:15:04 -05:00
opengles opengl: Backed out hg changeset 94f9f40a957f 2020-02-17 16:15:04 -05:00
opengles2 opengl: Backed out hg changeset 94f9f40a957f 2020-02-17 16:15:04 -05:00
psp Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
software Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 2020-01-23 01:00:52 -08:00
SDL_d3dmath.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_d3dmath.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_render.c Fixed bug 4999 - Palette surface always promoted to alpha (Thanks Cameron Gutman!) 2020-02-23 09:59:52 +01:00
SDL_sysrender.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_yuv_sw_c.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_yuv_sw.c Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 2020-01-23 01:00:52 -08:00