Files
SDL/include
Sam Lantinga 16792e5ed3 Emphasized the separation between SDL_Surface and SDL_Texture
- SDL_Surface is a system memory representation of pixel data
 - SDL_Texture is a video memory representation of pixel data

The concept of SDL_Surface with SDL_HWSURFACE is no longer used.

Separated SDL_Texture types by usage rather than memory type
 - SDL_TEXTUREACCESS_STATIC is for rarely changed pixel data,
   can be placed in video memory.
 - SDL_TEXTUREACCESS_STREAMING is for frequently changing pixel
   data, usually placed in system memory or AGP memory.

Optimized the SDL_compat usage of the OpenGL renderer by only
using one copy of the framebuffer instead of two.
2007-08-11 20:54:31 +00:00
..
2007-07-16 14:19:47 +00:00
2007-07-06 09:22:18 +00:00
2006-08-10 14:55:45 +00:00
2007-07-22 13:22:47 +00:00
2007-07-10 05:29:56 +00:00
2007-07-08 14:24:55 +00:00
2006-10-28 16:48:03 +00:00
2006-10-29 04:09:17 +00:00