SDL/src/render
Sam Lantinga e56031aa50 X11 OpenGL ES minor corrections
Scott Percival 2012-01-08 04:21:22 PST

I tested the new build on my two ARM machines, and fixed a few bugs:
- if SDL_VIDEO_DRIVER_UIKIT, SDL_VIDEO_DRIVER_ANDROID or
SDL_VIDEO_DRIVER_PANDORA are specified, function pointers are grabbed from the
compile-linked library instead of through SDL_GL_GetProcAddress. (not sure if
this is the best way to go about it)
- removing "/usr/lib/" from all the library names (hey, with multiarch you
can't be too sure anymore)
- added glFinish to glesfuncs.h
- changed the eglGetProcAddress arg type to "const char *" as per the EGL spec
- filled in the stubs for X11_GLES_SetSwapInterval and X11_GLES_GetSwapInterval
2012-01-08 13:31:22 -05:00
..
direct3d Happy New Year! 2011-12-31 09:28:07 -05:00
nds Happy New Year! 2011-12-31 09:28:07 -05:00
opengl Fixed crash if the rendering system couldn't create an OpenGL window. 2012-01-07 21:01:33 -08:00
opengles X11 OpenGL ES minor corrections 2012-01-08 13:31:22 -05:00
opengles2 X11 OpenGL ES minor corrections 2012-01-08 13:31:22 -05:00
software Happy New Year! 2011-12-31 09:28:07 -05:00
mmx.h Made it possible to create a texture of any format, even if not supported by the renderer. 2011-02-03 00:19:40 -08:00
SDL_render.c Better error messaging when SDL can't create a window surface. 2012-01-07 14:21:22 -05:00
SDL_sysrender.h Happy New Year! 2011-12-31 09:28:07 -05:00
SDL_yuv_mmx.c Happy New Year! 2011-12-31 09:28:07 -05:00
SDL_yuv_sw_c.h Happy New Year! 2011-12-31 09:28:07 -05:00
SDL_yuv_sw.c Happy New Year! 2011-12-31 09:28:07 -05:00