mirror of
https://github.com/yawut/SDL.git
synced 2026-06-10 10:46:40 -05:00
Scott Percival 2012-01-08 04:21:22 PST I tested the new build on my two ARM machines, and fixed a few bugs: - if SDL_VIDEO_DRIVER_UIKIT, SDL_VIDEO_DRIVER_ANDROID or SDL_VIDEO_DRIVER_PANDORA are specified, function pointers are grabbed from the compile-linked library instead of through SDL_GL_GetProcAddress. (not sure if this is the best way to go about it) - removing "/usr/lib/" from all the library names (hey, with multiarch you can't be too sure anymore) - added glFinish to glesfuncs.h - changed the eglGetProcAddress arg type to "const char *" as per the EGL spec - filled in the stubs for X11_GLES_SetSwapInterval and X11_GLES_GetSwapInterval |
||
|---|---|---|
| .. | ||
| direct3d | ||
| nds | ||
| opengl | ||
| opengles | ||
| opengles2 | ||
| software | ||
| mmx.h | ||
| SDL_render.c | ||
| SDL_sysrender.h | ||
| SDL_yuv_mmx.c | ||
| SDL_yuv_sw_c.h | ||
| SDL_yuv_sw.c | ||