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There is now a thread that handles all HIDAPI rumble requests and a lock that guarantees that we're not reading and writing the device at the same time. |
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| .. | ||
| steam | ||
| SDL_hidapi_gamecube.c | ||
| SDL_hidapi_ps4.c | ||
| SDL_hidapi_steam.c | ||
| SDL_hidapi_switch.c | ||
| SDL_hidapi_xbox360.c | ||
| SDL_hidapi_xbox360w.c | ||
| SDL_hidapi_xboxone.c | ||
| SDL_hidapijoystick_c.h | ||
| SDL_hidapijoystick.c | ||