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Olli-Samuli Lehmus If one creates a window with the SDL_WINDOW_FULLSCREEN_DESKTOP flag, and creates a render target with SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear"), and afterwards sets SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest"), after minimizing the window, the scale quality hint is lost on the render target. Textures however do keep their interpolation modes. |
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| .. | ||
| SDL_blendfillrect.c | ||
| SDL_blendfillrect.h | ||
| SDL_blendline.c | ||
| SDL_blendline.h | ||
| SDL_blendpoint.c | ||
| SDL_blendpoint.h | ||
| SDL_draw.h | ||
| SDL_drawline.c | ||
| SDL_drawline.h | ||
| SDL_drawpoint.c | ||
| SDL_drawpoint.h | ||
| SDL_render_sw_c.h | ||
| SDL_render_sw.c | ||
| SDL_rotate.c | ||
| SDL_rotate.h | ||