SDL/src/render/software
Sam Lantinga 896aed7743 Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window
Olli-Samuli Lehmus

If one creates a window with the SDL_WINDOW_FULLSCREEN_DESKTOP flag, and creates a render target with SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear"), and afterwards sets SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest"), after minimizing the window, the scale quality hint is lost on the render target. Textures however do keep their interpolation modes.
2018-05-07 19:52:25 -07:00
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SDL_blendfillrect.c Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_blendfillrect.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_blendline.c Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_blendline.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_blendpoint.c Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_blendpoint.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_draw.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_drawline.c Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_drawline.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_drawpoint.c Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_drawpoint.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_render_sw_c.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_render_sw.c Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 2018-05-07 19:52:25 -07:00
SDL_rotate.c Fixed bug 3788 - software renderer crashes in SDL_RenderCopyEx with rotation and dstrect w or h is 0 2017-09-21 01:22:40 -07:00
SDL_rotate.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00