SDL/src/render
Sam Lantinga 028c19b92b When the window is resized, the viewport is automatically reset.
This resolves lots of confusion around resizable windows.  Most people don't expect a viewport to be implicitly set when the renderer is created and then not to be reset to the window size if the window is resized.

Added common test command line parameters --logical WxH and --scale N to test the render logical size and scaling APIs.
2013-05-29 03:22:19 -07:00
..
direct3d Fixed bug 1622 - SDL_RenderSetViewport with empty SDL_Rect raises wrong error for OpenGL rendering backend 2013-05-29 03:07:55 -07:00
opengl Fixed bug 1622 - SDL_RenderSetViewport with empty SDL_Rect raises wrong error for OpenGL rendering backend 2013-05-29 03:07:55 -07:00
opengles Fixed bug 1622 - SDL_RenderSetViewport with empty SDL_Rect raises wrong error for OpenGL rendering backend 2013-05-29 03:07:55 -07:00
opengles2 Fixed bug 1622 - SDL_RenderSetViewport with empty SDL_Rect raises wrong error for OpenGL rendering backend 2013-05-29 03:07:55 -07:00
psp File style cleanup for the SDL 2.0 release 2013-05-18 14:17:52 -07:00
software Fixed bug 1622 - SDL_RenderSetViewport with empty SDL_Rect raises wrong error for OpenGL rendering backend 2013-05-29 03:07:55 -07:00
mmx.h Made it possible to create a texture of any format, even if not supported by the renderer. 2011-02-03 00:19:40 -08:00
SDL_render.c When the window is resized, the viewport is automatically reset. 2013-05-29 03:22:19 -07:00
SDL_sysrender.h When the window is resized, the viewport is automatically reset. 2013-05-29 03:22:19 -07:00
SDL_yuv_mmx.c File style cleanup for the SDL 2.0 release 2013-05-18 14:17:52 -07:00
SDL_yuv_sw_c.h Happy New Year! 2013-02-15 08:47:44 -08:00
SDL_yuv_sw.c File style cleanup for the SDL 2.0 release 2013-05-18 14:17:52 -07:00