Commit Graph

  • b48a836f34 Fixed bug 2067 - Window size limit calculation issue when exiting fullscreen on Windows Also fixed minimize and maximize state detection for Windows. Sam Lantinga 2013-11-10 14:10:00 -08:00
  • b139a615ac Added project files for Visual Studio 2013 Added /arch:SSE code generation option to prevent SSE2 floating point functions from being implicitly called (which aren't linked in SDL) Sam Lantinga 2013-11-10 11:51:06 -08:00
  • 15c259e7ba Fixed joystick crash on Android if joystick subsystem not initialized. Philipp Wiesemann 2013-11-10 17:50:40 +01:00
  • 3e318670be Replaced search loop with indexOf() in Java file. Philipp Wiesemann 2013-11-10 17:44:51 +01:00
  • 05ce5d124c Replaced implicit boxing with explicit boxing in Java file. Philipp Wiesemann 2013-11-10 17:42:01 +01:00
  • 33f48a6ddb Renamed a class in Java file for consistency. Philipp Wiesemann 2013-11-10 17:40:26 +01:00
  • 7b12da4100 Removed not needed imports from Java file. Philipp Wiesemann 2013-11-10 17:38:03 +01:00
  • 8c3a433919 Added missing @Override annotations in Java file. Philipp Wiesemann 2013-11-10 17:35:07 +01:00
  • b2c9b7a871 Changed motion listener implementation not to inherit from Activity class. Philipp Wiesemann 2013-11-10 15:04:58 +01:00
  • 7888ae8351 Moved two function calls so they are only called if needed. Philipp Wiesemann 2013-11-10 14:58:48 +01:00
  • 8e387a9d62 Added a new unused key code from Android 4.4 (API 19). Philipp Wiesemann 2013-11-10 14:50:37 +01:00
  • e1299dabe2 Changed function to return -1 through SDL_Error() instead of plain -1. Philipp Wiesemann 2013-11-10 14:47:05 +01:00
  • ef979b1c0f Changed function to be static. Philipp Wiesemann 2013-11-10 14:44:50 +01:00
  • 060b680d3f Removed unused local variable to fix warning. Philipp Wiesemann 2013-11-10 14:42:41 +01:00
  • 860dff18ce Fixed implicit function declarations by including the missing header. Philipp Wiesemann 2013-11-10 14:39:38 +01:00
  • 1ddc152b14 Corrected source comment. Philipp Wiesemann 2013-11-10 14:36:41 +01:00
  • d42a23e505 Added Ben Henning's GSoC2013 work: premake build system. Ryan C. Gordon 2013-11-10 00:38:37 -05:00
  • 8abeff7fbb Added Apoorv Upreti's GSoC2013 work: visual test suite. Ryan C. Gordon 2013-11-10 00:32:23 -05:00
  • bc75e46bb0 Updated notes about building with the Windows 8 SDK: Get the DirectX SDK. Sam Lantinga 2013-11-09 01:15:17 -08:00
  • b3750de810 Fixed signed/unsigned warning Sam Lantinga 2013-11-09 01:08:21 -08:00
  • bd0a96eff2 Fixed signed/unsigned warning Sam Lantinga 2013-11-09 00:56:05 -08:00
  • 3fa3f6d0d7 Fixed bug 2172 - Window loses maximized state when activated Sam Lantinga 2013-11-08 14:05:23 -08:00
  • 601d7d584e Added a Linux game controller mapping for the Valve Streaming Gamepad Sam Lantinga 2013-11-08 14:05:19 -08:00
  • 097773b31c Made helper window creation depend on initializing the Haptics or Joystick subsystems. Sam Lantinga 2013-11-08 14:05:15 -08:00
  • d1435d262e Mac: Fix a crash with SDL_MAC_NO_SANDBOX. Sam Lantinga 2013-11-08 14:05:08 -08:00
  • 8f418e99db Make sure the joystick count is correct when the added and removed events are dispatched, in case someone is watching for them with an event filter. Sam Lantinga 2013-11-08 14:04:59 -08:00
  • 9bd79544c7 Added SDL_HINT_CTRL_CLICK_EMULATE_RIGHT_CLICK hint which controls whether ctrl+click should emulate a right click on OSX. Sam Lantinga 2013-11-08 14:04:51 -08:00
  • 277067ebad Fixed spot where SDL was assuming that two displays having the same origin means they're the same display. Changed it to check for the same extents instead. Sam Lantinga 2013-11-08 14:04:35 -08:00
  • f806f82654 Fixed bug 2219 - BMP loader do not handle big BITMAPINFOHEADER structure Sam Lantinga 2013-11-07 19:15:58 -08:00
  • 1db878bb3a Fixed Windows compile error Sam Lantinga 2013-11-06 23:59:24 -08:00
  • ad6b30b00f Horizontal wheel support in windows Sam Lantinga 2013-11-06 23:35:08 -08:00
  • becbba3801 [Android] Fixes Bug 2041 - can't get SDL_QUIT event... Gabriel Jacobo 2013-11-06 11:23:24 -03:00
  • e1ae9d355a Fixes Bug 1944 - Linux events, joysticks having only hat are not read Gabriel Jacobo 2013-11-06 09:48:45 -03:00
  • a5ebac21ae Fixed performance regression caused by the fix for bug 2158 Sam Lantinga 2013-11-05 21:01:25 -08:00
  • 515ee991e4 Adds Joystick support for Android Gabriel Jacobo 2013-11-05 20:07:39 -03:00
  • f37624a829 WinRT: added experimental OpenGL ES 2.0 support David Ludwig 2013-11-04 19:54:29 -05:00
  • a4f49f8c56 Fixed bug 2180 - debian/rules: Makefiles should use tabs Sam Lantinga 2013-11-03 11:34:03 -08:00
  • 9cbfde6d89 Fixed bug 2190 - test/testdrawchessboard.c line endings Sam Lantinga 2013-11-03 11:27:06 -08:00
  • 1176932cd2 Fixed bug 2205 - SDL_GetAudioDeviceName returns default-device name on invalid index for default-device only drivers Sam Lantinga 2013-11-03 11:13:06 -08:00
  • fd99b00540 Fixed bug 2187 - CMake is not adding src/core/linux/*.c to the build, linking to SDL results in errors. Sam Lantinga 2013-11-03 11:00:28 -08:00
  • a35c7e8fbe Fixed bug 1990 - focus/keyboard events not generated correctly for multiple windows Sam Lantinga 2013-11-03 09:55:27 -08:00
  • ce9a47ddee Clarified that SDL_memset4 is a 32-bit assignment and fixed a compiler warning Sam Lantinga 2013-11-03 09:42:23 -08:00
  • badb94560e Changed parameter name for gesture template save functions from "src" to "dst". Philipp Wiesemann 2013-11-02 12:07:21 +01:00
  • 3d473b45b9 Removed unreachable return statement in gesture source. Philipp Wiesemann 2013-11-02 11:51:23 +01:00
  • 7ff0d83715 Changed function to return -1 through SDL_Error() instead of plain -1. Philipp Wiesemann 2013-11-02 11:46:43 +01:00
  • b98bc4b955 Corrected typo in source comment. Philipp Wiesemann 2013-11-02 11:42:00 +01:00
  • 40358f5b27 WinRT: added support for SDL_HINT_RENDER_SCALE_QUALITY David Ludwig 2013-11-01 22:54:39 -04:00
  • 63beda5b0b Fixes Bug #2191,incorrect test for egl_context validity Thanks David Binderman! Gabriel Jacobo 2013-10-31 10:02:21 -03:00
  • 31d687d92e Fixed common test usage string (was "hidpi", should be "highdpi"). Ryan C. Gordon 2013-10-30 16:39:35 -04:00
  • 9b171d2796 Updated GL version tests for Mac OS X 10.9 ("Mavericks"). Ryan C. Gordon 2013-10-28 22:43:39 -04:00
  • 9d33b7fa64 WinRT: added a comment regarding the lack of SHGetFolderPath on WinRT David Ludwig 2013-10-28 15:52:04 -04:00
  • 9777309179 WinRT: implemented SDL_GetBasePath and SDL_GetPrefPath David Ludwig 2013-10-28 15:41:22 -04:00
  • 42298bffe6 WinRT: spelling fix in SDL_hints.h David Ludwig 2013-10-27 23:19:35 -04:00
  • e7fff79445 WinRT: build fixes, post SDL 2.0.1 update David Ludwig 2013-10-27 23:03:11 -04:00
  • 529fcd3ee3 WinRT: merged with SDL 2.0.1 codebase David Ludwig 2013-10-27 21:26:46 -04:00
  • 4fb2b75ec9 WinRT: fixed two bugs regarding mouse events David Ludwig 2013-10-27 14:31:57 -04:00
  • be91d7d487 WinRT: made the Direct3D 11.x 'Debug Layer' be enable-able in any app via a hint David Ludwig 2013-10-25 20:31:43 -04:00
  • e1968a60e0 Added tag release-2.0.1 for changeset b9663c77f5c9 Sam Lantinga 2013-10-23 20:58:39 -07:00
  • 2e112c99d4 Removed tag release-2.0.1 release-2.0.1 Sam Lantinga 2013-10-23 20:58:31 -07:00
  • 0a23ec5f84 Fixed buffer overflow. Ryan C. Gordon 2013-10-24 00:00:10 -04:00
  • 3c43c56f2f Added tag release-2.0.1 for changeset 9ec71e56071c Sam Lantinga 2013-10-23 17:46:07 -07:00
  • a4b348087b Initialize MEMORYSTATUSEX size before GlobalMemoryStatusEx() (thanks, Justin!). Ryan C. Gordon 2013-10-23 19:52:14 -04:00
  • 6815bb0b57 Added tag release-2.0.1 for changeset 715a01415ac9 Sam Lantinga 2013-10-23 16:33:15 -07:00
  • b1fb09314b Updated Debian package version to 2.0.1 Sam Lantinga 2013-10-23 16:32:56 -07:00
  • 00626ff0c9 Added tag release-2.0.1 for changeset a8bd63b33636 Sam Lantinga 2013-10-23 16:17:08 -07:00
  • d9a09d98c0 Fix regression causing crashes when running without a window manager. Pierre-Loup A. Griffais 2013-10-23 13:43:17 -07:00
  • ce8e4d3d92 Moved a SDL_SetError() call elsewhere to avoid triggering it needlessly. Ryan C. Gordon 2013-10-23 15:54:12 -04:00
  • e1ee854340 SDL_GetPrefPath() now uses the organization on all platforms. Ryan C. Gordon 2013-10-23 00:58:20 -04:00
  • 0085811717 Fixed duplicate const warning Sam Lantinga 2013-10-22 21:54:52 -07:00
  • 133a4d89f8 SDL 2.0.0 defined __inline__ and some code relies on it now. Sam Lantinga 2013-10-22 21:53:58 -07:00
  • 726cafcde9 Testing fullscreen window in the accelerometer test. Sam Lantinga 2013-10-22 21:53:42 -07:00
  • 5c8f35435e Fix error assert for negative cases of pixels_getPixelFormatName test Andreas Schiffler 2013-10-21 23:17:37 -07:00
  • 0fdff52326 Added patch notes for 2.0.1 Sam Lantinga 2013-10-21 22:27:07 -07:00
  • 4f0394ef7d Fixed whitespace Sam Lantinga 2013-10-21 22:08:56 -07:00
  • 1d1f6603cd Revert fix for bug 1392 because it breaks linking with mingw32 Sam Lantinga 2013-10-21 10:28:57 -07:00
  • 41ad8061c2 Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework Sam Lantinga 2013-10-21 02:46:16 -07:00
  • 6502574141 We don't have API changes documented yet. Sam Lantinga 2013-10-21 02:38:23 -07:00
  • c40123bb41 Fixed bug 2073 - Mac: window moves unexpectedly when exiting SDL_WINDOW_FULLSCREEN_DESKTOP mode Sam Lantinga 2013-10-21 02:37:03 -07:00
  • 803ea95a12 Better fix for bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings Sam Lantinga 2013-10-21 02:32:34 -07:00
  • d848f1236e Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework Sam Lantinga 2013-10-21 02:20:39 -07:00
  • 579ce82fa7 Fixed some warnings building for 64-bit Windows Sam Lantinga 2013-10-21 01:16:16 -07:00
  • 756d6bb44a Fixed bug 2015 - surface getting leak in SDLTest_ScreenShot function Sam Lantinga 2013-10-21 00:30:05 -07:00
  • f2cf9cc300 Fixed bug 2012 - Algorithm logic getting wrong in ComputeOutCode Sam Lantinga 2013-10-21 00:25:43 -07:00
  • d55cac1f33 Fixed bug 2061 - SDL_filesystem API not built using cmake Sam Lantinga 2013-10-21 00:22:07 -07:00
  • 4b4f03c527 Fixed bug 2072 - Make OS X's filesystem calls use -[NSString fileSystemRepresentation] Sam Lantinga 2013-10-21 00:20:27 -07:00
  • 6a8ff9cf55 Better cleanup if OpenGL initialization fails Sam Lantinga 2013-10-21 00:15:24 -07:00
  • ba407b9ae8 Fixed bug 2156 - Android: Accelerometer values fed to joystick driver are inverted for the X axis and wrong for Z Sam Lantinga 2013-10-20 23:52:02 -07:00
  • cefa9bb5ba Fixed a crash initializing Android touch IDs Sam Lantinga 2013-10-20 23:23:25 -07:00
  • 513eb950e5 Fixed the status bar visibility in iOS 7 Sam Lantinga 2013-10-20 23:05:53 -07:00
  • 0ddd72dfde Fixed Y axis inversion on iOS; positive is up, negative is down. Sam Lantinga 2013-10-20 22:23:09 -07:00
  • e7b498cf26 Fixed bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings Sam Lantinga 2013-10-20 21:56:15 -07:00
  • 2ff88d48c7 Prevent conflicts when linking both SDL2 and SDL2_gfx Sam Lantinga 2013-10-20 21:34:38 -07:00
  • 04b2fa0ebb Fixed windows compile Sam Lantinga 2013-10-20 20:49:36 -07:00
  • ee2991652c Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values. Went through the code and used the macro and fixed a couple places that were using incorrect timestamp comparisons. Sam Lantinga 2013-10-20 20:42:55 -07:00
  • 42b4cbb371 Added __WINDOWS__ to reflect both 32 and 64-bit windows platforms Sam Lantinga 2013-10-20 20:41:30 -07:00
  • 4c0d6df7d5 Fix some edge cases in XInput haptic timing. Ryan C. Gordon 2013-10-20 23:38:19 -04:00
  • 8cd386dc39 Disable Win32 thread naming again. See Bugzilla #2089. Ryan C. Gordon 2013-10-20 23:08:45 -04:00
  • a8429a56ac Added SDL_GL_FRAMEBUFFER_SRGB_CAPABLE (thanks, David!). Ryan C. Gordon 2013-10-20 21:18:05 -04:00
  • 69038e11f2 Backed out changeset c8a0b7c05db8, done testing Buildbot changes. Ryan C. Gordon 2013-10-20 20:24:00 -04:00
  • 6a1ca8b789 Intentionally breaking Windows and Raspberry Pi builds to test Buildbot change. Ryan C. Gordon 2013-10-20 20:02:02 -04:00