Compare commits

..

No commits in common. "wiiu-2.0.9" and "release-2.0.5" have entirely different histories.

1663 changed files with 140462 additions and 113508 deletions

1
.gitignore vendored
View File

@ -1 +0,0 @@
build/

View File

@ -70,19 +70,14 @@ test/controllermap
test/loopwave
test/loopwavequeue
test/testatomic
test/testaudiocapture
test/testaudiohotplug
test/testaudioinfo
test/testautomation
test/testbounds
test/testcustomcursor
test/testdisplayinfo
test/testdraw2
test/testdrawchessboard
test/testdropfile
test/testerror
test/testfile
test/testfilesystem
test/testgamecontroller
test/testgesture
test/testgl2
@ -104,7 +99,7 @@ test/testnative
test/testoverlay2
test/testplatform
test/testpower
test/testqsort
test/testfilesystem
test/testrelative
test/testrendercopyex
test/testrendertarget
@ -112,7 +107,6 @@ test/testresample
test/testrumble
test/testscale
test/testsem
test/testsensor
test/testshader
test/testshape
test/testsprite2
@ -123,8 +117,11 @@ test/testtimer
test/testver
test/testviewport
test/testwm2
test/testyuv
test/testbounds
test/torturethread
test/testdisplayinfo
test/testqsort
test/testaudiocapture
test/*.exe
test/*.dSYM
buildbot

View File

@ -29,7 +29,3 @@ f285b9487756ff681f76c85644222c03a7bfa1c7 release-2.0.3
f285b9487756ff681f76c85644222c03a7bfa1c7 release-2.0.3
704a0bfecf754e4e1383f83c7d5118b00cae26ea release-2.0.3
e12c387305129c847b3928a123300b113782fe3f release-2.0.4
007dfe83abf81b1ff5df40186f65e8e64987b825 release-2.0.5
8df7a59b55283aa09889522369a2b32674c048de release-2.0.6
2088cd828335797d73d151e3288d899f77204862 release-2.0.7
f1084c419f33610cf274e309a8b2798d2ae665c7 release-2.0.8

51
Android.mk Normal file → Executable file
View File

@ -20,7 +20,7 @@ LOCAL_SRC_FILES := \
$(wildcard $(LOCAL_PATH)/src/audio/*.c) \
$(wildcard $(LOCAL_PATH)/src/audio/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/audio/dummy/*.c) \
$(LOCAL_PATH)/src/atomic/SDL_atomic.c.arm \
$(LOCAL_PATH)/src/atomic/SDL_atomic.c \
$(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \
$(wildcard $(LOCAL_PATH)/src/core/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/cpuinfo/*.c) \
@ -28,16 +28,13 @@ LOCAL_SRC_FILES := \
$(wildcard $(LOCAL_PATH)/src/events/*.c) \
$(wildcard $(LOCAL_PATH)/src/file/*.c) \
$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
$(wildcard $(LOCAL_PATH)/src/haptic/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/haptic/dummy/*.c) \
$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
$(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/joystick/hidapi/*.c) \
$(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \
$(wildcard $(LOCAL_PATH)/src/power/*.c) \
$(wildcard $(LOCAL_PATH)/src/power/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/filesystem/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/sensor/*.c) \
$(wildcard $(LOCAL_PATH)/src/sensor/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/render/*.c) \
$(wildcard $(LOCAL_PATH)/src/render/*/*.c) \
$(wildcard $(LOCAL_PATH)/src/stdlib/*.c) \
@ -47,18 +44,11 @@ LOCAL_SRC_FILES := \
$(wildcard $(LOCAL_PATH)/src/timer/unix/*.c) \
$(wildcard $(LOCAL_PATH)/src/video/*.c) \
$(wildcard $(LOCAL_PATH)/src/video/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/video/yuv2rgb/*.c) \
$(wildcard $(LOCAL_PATH)/src/test/*.c))
LOCAL_SHARED_LIBRARIES := hidapi
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
ifeq ($(NDK_DEBUG),1)
cmd-strip :=
endif
include $(BUILD_SHARED_LIBRARY)
###########################
@ -71,40 +61,9 @@ LOCAL_MODULE := SDL2_static
LOCAL_MODULE_FILENAME := libSDL2
LOCAL_SRC_FILES += $(subst $(LOCAL_PATH)/,,$(LOCAL_PATH)/src/main/android/SDL_android_main.c)
LOCAL_LDLIBS :=
LOCAL_EXPORT_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
LOCAL_EXPORT_LDLIBS := -Wl,--undefined=Java_org_libsdl_app_SDLActivity_nativeInit -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
include $(BUILD_STATIC_LIBRARY)
###########################
#
# SDL main static library
#
###########################
include $(CLEAR_VARS)
LOCAL_C_INCLUDES := $(LOCAL_PATH)/include
LOCAL_MODULE := SDL2_main
LOCAL_MODULE_FILENAME := libSDL2main
include $(BUILD_STATIC_LIBRARY)
###########################
#
# hidapi library
#
###########################
include $(CLEAR_VARS)
LOCAL_CPPFLAGS += -std=c++11
LOCAL_SRC_FILES := src/hidapi/android/hid.cpp
LOCAL_MODULE := libhidapi
LOCAL_LDLIBS := -llog
include $(BUILD_SHARED_LIBRARY)

View File

@ -7,9 +7,9 @@ You may report bugs there, and search to see if a given issue has already
been reported, discussed, and maybe even fixed.
You may also find help at the SDL forums/mailing list:
You may also find help on the SDL mailing list. Subscription information:
https://discourse.libsdl.org/
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
Bug reports are welcome here, but we really appreciate if you use Bugzilla, as
bugs discussed on the mailing list may be forgotten or missed.

View File

@ -2,7 +2,7 @@ if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
message(FATAL_ERROR "Prevented in-tree built. Please create a build directory outside of the SDL source code and call cmake from there")
endif()
cmake_minimum_required(VERSION 2.8.11)
cmake_minimum_required(VERSION 2.8.5)
project(SDL2 C)
# !!! FIXME: this should probably do "MACOSX_RPATH ON" as a target property
@ -20,7 +20,6 @@ include(CheckLibraryExists)
include(CheckIncludeFiles)
include(CheckIncludeFile)
include(CheckSymbolExists)
include(CheckCSourceCompiles)
include(CheckCSourceRuns)
include(CheckCCompilerFlag)
include(CheckTypeSize)
@ -42,19 +41,10 @@ include(${SDL2_SOURCE_DIR}/cmake/sdlchecks.cmake)
# set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0.
set(SDL_MAJOR_VERSION 2)
set(SDL_MINOR_VERSION 0)
set(SDL_MICRO_VERSION 9)
set(SDL_INTERFACE_AGE 0)
set(SDL_BINARY_AGE 9)
set(SDL_MICRO_VERSION 5)
set(SDL_INTERFACE_AGE 1)
set(SDL_BINARY_AGE 5)
set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}")
# the following should match the versions in Xcode project file:
set(DYLIB_CURRENT_VERSION 10.0.0)
set(DYLIB_COMPATIBILITY_VERSION 1.0.0)
# Set defaults preventing destination file conflicts
set(SDL_CMAKE_DEBUG_POSTFIX "d"
CACHE STRING "Name suffix for debug builds")
mark_as_advanced(CMAKE_IMPORT_LIBRARY_SUFFIX SDL_CMAKE_DEBUG_POSTFIX)
# Calculate a libtool-like version number
math(EXPR LT_CURRENT "${SDL_MICRO_VERSION} - ${SDL_INTERFACE_AGE}")
@ -147,11 +137,9 @@ endif()
# Default option knobs
if(APPLE OR ARCH_64)
if(NOT "${CMAKE_OSX_ARCHITECTURES}" MATCHES "arm")
set(OPT_DEF_SSEMATH ON)
endif()
set(OPT_DEF_SSEMATH ON)
endif()
if(UNIX OR MINGW OR MSYS OR WUT)
if(UNIX OR MINGW OR MSYS)
set(OPT_DEF_LIBC ON)
endif()
@ -169,10 +157,6 @@ else()
set(OPT_DEF_ASM FALSE)
endif()
if(USE_GCC OR USE_CLANG)
set(OPT_DEF_GCC_ATOMICS ON)
endif()
# Default flags, if not set otherwise
if("$ENV{CFLAGS}" STREQUAL "")
if(CMAKE_BUILD_TYPE STREQUAL "")
@ -213,23 +197,8 @@ endif()
set(SDL_LIBS "-lSDL2")
set(SDL_CFLAGS "")
# When building shared lib for Windows with MinGW,
# avoid the DLL having a "lib" prefix
if(WINDOWS)
set(CMAKE_SHARED_LIBRARY_PREFIX "")
endif()
if(WUT)
# Use wut cflags and remove debug symbols
set(CMAKE_C_FLAGS "${WUT_C_FLAGS} ${CMAKE_C_FLAGS}")
string(REPLACE "-g" "" CMAKE_C_FLAGS "${CMAKE_C_FLAGS}")
#Link against needed libraries
set(SDL_LIBS "${SDL_LIBS} ${WUT_STANDARD_LIBRARIES}")
endif()
# Emscripten toolchain has a nonempty default value for this, and the checks
# in this file need to change that, so remember the original value, and
# Emscripten toolchain has a nonempty default value for this, and the checks
# in this file need to change that, so remember the original value, and
# restore back to that afterwards. For check_function_exists() to work in
# Emscripten, this value must be at its default value.
set(ORIG_CMAKE_REQUIRED_FLAGS ${CMAKE_REQUIRED_FLAGS})
@ -251,18 +220,13 @@ endif()
add_definitions(-DUSING_GENERATED_CONFIG_H)
# General includes
include_directories(${SDL2_BINARY_DIR}/include ${SDL2_SOURCE_DIR}/include)
if(USE_GCC OR USE_CLANG)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -idirafter ${SDL2_SOURCE_DIR}/src/video/khronos")
else()
include_directories(${SDL2_SOURCE_DIR}/src/video/khronos)
endif()
# All these ENABLED_BY_DEFAULT vars will default to ON if not specified, so
# you only need to have a platform override them if they are disabling.
set(OPT_DEF_ASM TRUE)
if(EMSCRIPTEN)
# Set up default values for the currently supported set of subsystems:
# Emscripten/Javascript does not have assembly support, a dynamic library
# Emscripten/Javascript does not have assembly support, a dynamic library
# loading architecture, low-level CPU inspection or multithreading.
set(OPT_DEF_ASM FALSE)
set(SDL_SHARED_ENABLED_BY_DEFAULT OFF)
@ -273,21 +237,13 @@ if(EMSCRIPTEN)
set(SDL_DLOPEN_ENABLED_BY_DEFAULT OFF)
endif()
if(WIIU)
set(OPT_DEF_ASM FALSE)
set(SDL_SHARED_ENABLED_BY_DEFAULT OFF)
set(SDL_LOADSO_ENABLED_BY_DEFAULT OFF)
set(SDL_CPUINFO_ENABLED_BY_DEFAULT OFF)
set(SDL_DLOPEN_ENABLED_BY_DEFAULT OFF)
endif()
if (NOT DEFINED SDL_SHARED_ENABLED_BY_DEFAULT)
set(SDL_SHARED_ENABLED_BY_DEFAULT ON)
endif()
set(SDL_SUBSYSTEMS
Atomic Audio Video Render Events Joystick Haptic Power Threads Timers
File Loadso CPUinfo Filesystem Dlopen Sensor)
File Loadso CPUinfo Filesystem Dlopen)
foreach(_SUB ${SDL_SUBSYSTEMS})
string(TOUPPER ${_SUB} _OPT)
if (NOT DEFINED SDL_${_OPT}_ENABLED_BY_DEFAULT)
@ -299,19 +255,20 @@ endforeach()
option_string(ASSERTIONS "Enable internal sanity checks (auto/disabled/release/enabled/paranoid)" "auto")
#set_option(DEPENDENCY_TRACKING "Use gcc -MMD -MT dependency tracking" ON)
set_option(LIBC "Use the system C library" ${OPT_DEF_LIBC})
set_option(GCC_ATOMICS "Use gcc builtin atomics" ${OPT_DEF_GCC_ATOMICS})
set_option(GCC_ATOMICS "Use gcc builtin atomics" ${USE_GCC})
set_option(ASSEMBLY "Enable assembly routines" ${OPT_DEF_ASM})
set_option(SSEMATH "Allow GCC to use SSE floating point math" ${OPT_DEF_SSEMATH})
set_option(MMX "Use MMX assembly routines" ${OPT_DEF_ASM})
set_option(3DNOW "Use 3Dnow! MMX assembly routines" ${OPT_DEF_ASM})
set_option(SSE "Use SSE assembly routines" ${OPT_DEF_ASM})
set_option(SSE2 "Use SSE2 assembly routines" ${OPT_DEF_SSEMATH})
set_option(SSE3 "Use SSE3 assembly routines" ${OPT_DEF_SSEMATH})
set_option(ALTIVEC "Use Altivec assembly routines" ${OPT_DEF_ASM})
set_option(DISKAUDIO "Support the disk writer audio driver" ON)
set_option(DUMMYAUDIO "Support the dummy audio driver" ON)
set_option(VIDEO_DIRECTFB "Use DirectFB video driver" OFF)
dep_option(DIRECTFB_SHARED "Dynamically load directfb support" ON "VIDEO_DIRECTFB" OFF)
set_option(FUSIONSOUND "Use FusionSound audio driver" OFF)
dep_option(FUSIONSOUND_SHARED "Dynamically load fusionsound audio support" ON "FUSIONSOUND" OFF)
set_option(VIDEO_DUMMY "Use dummy video driver" ON)
set_option(VIDEO_OPENGL "Include OpenGL support" ON)
set_option(VIDEO_OPENGLES "Include OpenGL ES support" ON)
@ -321,8 +278,6 @@ set_option(SDL_DLOPEN "Use dlopen for shared object loading" ${SDL_DLOP
set_option(OSS "Support the OSS audio API" ${UNIX_SYS})
set_option(ALSA "Support the ALSA audio API" ${UNIX_SYS})
dep_option(ALSA_SHARED "Dynamically load ALSA audio support" ON "ALSA" OFF)
set_option(JACK "Support the JACK audio API" ${UNIX_SYS})
dep_option(JACK_SHARED "Dynamically load JACK audio support" ON "JACK" OFF)
set_option(ESD "Support the Enlightened Sound Daemon" ${UNIX_SYS})
dep_option(ESD_SHARED "Dynamically load ESD audio support" ON "ESD" OFF)
set_option(PULSEAUDIO "Use PulseAudio" ${UNIX_SYS})
@ -332,10 +287,6 @@ dep_option(ARTS_SHARED "Dynamically load aRts audio support" ON "ARTS" O
set_option(NAS "Support the NAS audio API" ${UNIX_SYS})
set_option(NAS_SHARED "Dynamically load NAS audio API" ${UNIX_SYS})
set_option(SNDIO "Support the sndio audio API" ${UNIX_SYS})
set_option(FUSIONSOUND "Use FusionSound audio driver" OFF)
dep_option(FUSIONSOUND_SHARED "Dynamically load fusionsound audio support" ON "FUSIONSOUND" OFF)
set_option(LIBSAMPLERATE "Use libsamplerate for audio rate conversion" ${UNIX_SYS})
dep_option(LIBSAMPLERATE_SHARED "Dynamically load libsamplerate" ON "LIBSAMPLERATE" OFF)
set_option(RPATH "Use an rpath when linking SDL" ${UNIX_SYS})
set_option(CLOCK_GETTIME "Use clock_gettime() instead of gettimeofday()" OFF)
set_option(INPUT_TSLIB "Use the Touchscreen library for input" ${UNIX_SYS})
@ -354,12 +305,8 @@ foreach(_SUB ${SDL_X11_OPTIONS})
endforeach()
set_option(VIDEO_COCOA "Use Cocoa video driver" ${APPLE})
set_option(DIRECTX "Use DirectX for Windows audio/video" ${WINDOWS})
set_option(WASAPI "Use the Windows WASAPI audio driver" ${WINDOWS})
set_option(RENDER_D3D "Enable the Direct3D render driver" ${WINDOWS})
set_option(VIDEO_VIVANTE "Use Vivante EGL video driver" ${UNIX_SYS})
dep_option(VIDEO_VULKAN "Enable Vulkan support" ON "ANDROID OR APPLE OR LINUX OR WINDOWS" OFF)
set_option(VIDEO_KMSDRM "Use KMS DRM video driver" ${UNIX_SYS})
dep_option(KMSDRM_SHARED "Dynamically load KMS DRM support" ON "VIDEO_KMSDRM" OFF)
# TODO: We should (should we?) respect cmake's ${BUILD_SHARED_LIBS} flag here
# The options below are for compatibility to configure's default behaviour.
@ -367,7 +314,6 @@ set(SDL_SHARED ${SDL_SHARED_ENABLED_BY_DEFAULT} CACHE BOOL "Build a shared versi
set(SDL_STATIC ON CACHE BOOL "Build a static version of the library")
dep_option(SDL_STATIC_PIC "Static version of the library should be built with Position Independent Code" OFF "SDL_STATIC" OFF)
set_option(SDL_TEST "Build the test directory" OFF)
# General source files
file(GLOB SOURCE_FILES
@ -384,8 +330,7 @@ file(GLOB SOURCE_FILES
${SDL2_SOURCE_DIR}/src/stdlib/*.c
${SDL2_SOURCE_DIR}/src/thread/*.c
${SDL2_SOURCE_DIR}/src/timer/*.c
${SDL2_SOURCE_DIR}/src/video/*.c
${SDL2_SOURCE_DIR}/src/video/yuv2rgb/*.c)
${SDL2_SOURCE_DIR}/src/video/*.c)
if(ASSERTIONS STREQUAL "auto")
@ -469,17 +414,11 @@ if(USE_GCC OR USE_CLANG)
list(APPEND EXTRA_CFLAGS "-Wshadow")
endif()
if(APPLE)
list(APPEND EXTRA_LDFLAGS "-Wl,-undefined,error")
list(APPEND EXTRA_LDFLAGS "-Wl,-compatibility_version,${DYLIB_COMPATIBILITY_VERSION}")
list(APPEND EXTRA_LDFLAGS "-Wl,-current_version,${DYLIB_CURRENT_VERSION}")
else()
set(CMAKE_REQUIRED_FLAGS "-Wl,--no-undefined")
check_c_compiler_flag("" HAVE_NO_UNDEFINED)
set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
if(HAVE_NO_UNDEFINED)
list(APPEND EXTRA_LDFLAGS "-Wl,--no-undefined")
endif()
set(CMAKE_REQUIRED_FLAGS "-Wl,--no-undefined")
check_c_compiler_flag("" HAVE_NO_UNDEFINED)
set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
if(HAVE_NO_UNDEFINED)
list(APPEND EXTRA_LDFLAGS "-Wl,--no-undefined")
endif()
endif()
@ -575,43 +514,15 @@ if(ASSEMBLY)
set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
endif()
if(SSE3)
set(CMAKE_REQUIRED_FLAGS "-msse3")
check_c_source_compiles("
#ifdef __MINGW32__
#include <_mingw.h>
#ifdef __MINGW64_VERSION_MAJOR
#include <intrin.h>
#else
#include <pmmintrin.h>
#endif
#else
#include <pmmintrin.h>
#endif
#ifndef __SSE3__
#error Assembler CPP flag not enabled
#endif
int main(int argc, char **argv) { }" HAVE_SSE3)
if(HAVE_SSE3)
list(APPEND EXTRA_CFLAGS "-msse3")
endif()
set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
endif()
if(NOT SSEMATH)
if(SSE OR SSE2 OR SSE3)
if(SSEMATH)
if(SSE OR SSE2)
if(USE_GCC)
check_c_compiler_flag(-mfpmath=387 HAVE_FP_387)
if(HAVE_FP_387)
list(APPEND EXTRA_CFLAGS "-mfpmath=387")
endif()
list(APPEND EXTRA_CFLAGS "-mfpmath=387")
endif()
set(HAVE_SSEMATH TRUE)
endif()
endif()
check_include_file("immintrin.h" HAVE_IMMINTRIN_H)
if(ALTIVEC)
set(CMAKE_REQUIRED_FLAGS "-maltivec")
check_c_source_compiles("
@ -644,13 +555,12 @@ if(ASSEMBLY)
endif()
set(HAVE_SSE TRUE)
set(HAVE_SSE2 TRUE)
set(HAVE_SSE3 TRUE)
set(SDL_ASSEMBLY_ROUTINES 1)
endif()
# TODO:
#else()
# if(USE_GCC OR USE_CLANG)
# list(APPEND EXTRA_CFLAGS "-mno-sse" "-mno-sse2" "-mno-sse3" "-mno-mmx")
# list(APPEND EXTRA_CFLAGS "-mno-sse" "-mno-sse2" "-mno-mmx")
# endif()
endif()
@ -659,7 +569,7 @@ endif()
if(LIBC)
if(WINDOWS AND NOT MINGW)
set(HAVE_LIBC TRUE)
foreach(_HEADER stdio.h string.h wchar.h ctype.h math.h limits.h)
foreach(_HEADER stdio.h string.h ctype.h math.h)
string(TOUPPER "HAVE_${_HEADER}" _UPPER)
string(REPLACE "." "_" _HAVE_H ${_UPPER})
set(${_HAVE_H} 1)
@ -667,13 +577,10 @@ if(LIBC)
set(HAVE_SIGNAL_H 1)
foreach(_FN
malloc calloc realloc free qsort abs memset memcpy memmove memcmp
wcslen wcscmp
strlen _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa
_ultoa strtol strtoul strtoll strtod atoi atof strcmp strncmp
_stricmp _strnicmp sscanf
acos acosf asin asinf atan atanf atan2 atan2f ceil ceilf
copysign copysignf cos cosf exp expf fabs fabsf floor floorf fmod fmodf
log logf log10 log10f pow powf scalbn scalbnf sin sinf sqrt sqrtf tan tanf)
_stricmp _strnicmp sscanf atan atan2 acos asin ceil copysign cos
cosf fabs floor log pow scalbn sin sinf sqrt sqrtf tan tanf)
string(TOUPPER ${_FN} _UPPER)
set(HAVE_${_UPPER} 1)
endforeach()
@ -687,8 +594,8 @@ if(LIBC)
set(HAVE_LIBC TRUE)
check_include_file(sys/types.h HAVE_SYS_TYPES_H)
foreach(_HEADER
stdio.h stdlib.h stddef.h stdarg.h malloc.h memory.h string.h limits.h
strings.h wchar.h inttypes.h stdint.h ctype.h math.h iconv.h signal.h libunwind.h)
stdio.h stdlib.h stddef.h stdarg.h malloc.h memory.h string.h
strings.h inttypes.h stdint.h ctype.h math.h iconv.h signal.h)
string(TOUPPER "HAVE_${_HEADER}" _UPPER)
string(REPLACE "." "_" _HAVE_H ${_UPPER})
check_include_file("${_HEADER}" ${_HAVE_H})
@ -704,11 +611,11 @@ if(LIBC)
foreach(_FN
strtod malloc calloc realloc free getenv setenv putenv unsetenv
qsort abs bcopy memset memcpy memmove memcmp strlen strlcpy strlcat
_strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa
strdup _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa
_uitoa _ultoa strtol strtoul _i64toa _ui64toa strtoll strtoull
atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp
vsscanf vsnprintf fopen64 fseeko fseeko64 sigaction setjmp
nanosleep sysconf sysctlbyname getauxval poll
vsscanf vsnprintf fseeko fseeko64 sigaction setjmp
nanosleep sysconf sysctlbyname
)
string(TOUPPER ${_FN} _UPPER)
set(_HAVEVAR "HAVE_${_UPPER}")
@ -772,10 +679,6 @@ if(SDL_HAPTIC)
file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
endif()
if(SDL_SENSOR)
file(GLOB SENSOR_SOURCES ${SDL2_SOURCE_DIR}/src/sensor/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${SENSOR_SOURCES})
endif()
if(SDL_POWER)
file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${POWER_SOURCES})
@ -822,19 +725,8 @@ endif()
if(ANDROID)
file(GLOB ANDROID_CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/android/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_CORE_SOURCES})
# SDL_spinlock.c Needs to be compiled in ARM mode.
# There seems to be no better way currently to set the ARM mode.
# see: https://issuetracker.google.com/issues/62264618
# Another option would be to set ARM mode to all compiled files
check_c_compiler_flag(-marm HAVE_ARM_MODE)
if(HAVE_ARM_MODE)
set_source_files_properties(${SDL2_SOURCE_DIR}/src/atomic/SDL_spinlock.c PROPERTIES COMPILE_FLAGS -marm)
endif()
file(GLOB ANDROID_MAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/android/*.c)
set(SDLMAIN_SOURCES ${SDLMAIN_SOURCES} ${ANDROID_MAIN_SOURCES})
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_MAIN_SOURCES})
if(SDL_AUDIO)
set(SDL_AUDIO_DRIVER_ANDROID 1)
file(GLOB ANDROID_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/android/*.c)
@ -847,84 +739,33 @@ if(ANDROID)
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_FILESYSTEM_SOURCES})
set(HAVE_SDL_FILESYSTEM TRUE)
endif()
if(SDL_HAPTIC)
set(SDL_HAPTIC_ANDROID 1)
file(GLOB ANDROID_HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/android/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_HAPTIC_SOURCES})
set(HAVE_SDL_HAPTIC TRUE)
endif()
if(SDL_JOYSTICK)
set(SDL_JOYSTICK_ANDROID 1)
file(GLOB ANDROID_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/android/*.c ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
file(GLOB ANDROID_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/android/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_JOYSTICK_SOURCES})
set(HAVE_SDL_JOYSTICK TRUE)
endif()
if(SDL_LOADSO)
set(SDL_LOADSO_DLOPEN 1)
file(GLOB LOADSO_SOURCES ${SDL2_SOURCE_DIR}/src/loadso/dlopen/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${LOADSO_SOURCES})
set(HAVE_SDL_LOADSO TRUE)
endif()
if(SDL_POWER)
set(SDL_POWER_ANDROID 1)
file(GLOB ANDROID_POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/android/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_POWER_SOURCES})
set(HAVE_SDL_POWER TRUE)
endif()
if(SDL_TIMERS)
set(SDL_TIMER_UNIX 1)
file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/unix/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
set(HAVE_SDL_TIMERS TRUE)
endif()
if(SDL_SENSOR)
set(SDL_SENSOR_ANDROID 1)
set(HAVE_SDL_SENSORS TRUE)
file(GLOB ANDROID_SENSOR_SOURCES ${SDL2_SOURCE_DIR}/src/sensor/android/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_SENSOR_SOURCES})
endif()
if(SDL_VIDEO)
set(SDL_VIDEO_DRIVER_ANDROID 1)
file(GLOB ANDROID_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/android/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_VIDEO_SOURCES})
set(HAVE_SDL_VIDEO TRUE)
# Core stuff
find_library(ANDROID_DL_LIBRARY dl)
find_library(ANDROID_LOG_LIBRARY log)
find_library(ANDROID_LIBRARY_LIBRARY android)
list(APPEND EXTRA_LIBS ${ANDROID_DL_LIBRARY} ${ANDROID_LOG_LIBRARY} ${ANDROID_LIBRARY_LIBRARY})
add_definitions(-DGL_GLEXT_PROTOTYPES)
#enable gles
if(VIDEO_OPENGLES)
set(SDL_VIDEO_OPENGL_EGL 1)
set(HAVE_VIDEO_OPENGLES TRUE)
set(SDL_VIDEO_OPENGL_ES2 1)
set(SDL_VIDEO_RENDER_OGL_ES2 1)
find_library(OpenGLES1_LIBRARY GLESv1_CM)
find_library(OpenGLES2_LIBRARY GLESv2)
list(APPEND EXTRA_LIBS ${OpenGLES1_LIBRARY} ${OpenGLES2_LIBRARY})
endif()
CHECK_C_SOURCE_COMPILES("
#if defined(__ARM_ARCH) && __ARM_ARCH < 7
#error Vulkan doesn't work on this configuration
#endif
int main()
{
return 0;
}
" VULKAN_PASSED_ANDROID_CHECKS)
if(NOT VULKAN_PASSED_ANDROID_CHECKS)
set(VIDEO_VULKAN OFF)
message(STATUS "Vulkan doesn't work on this configuration")
endif()
endif()
CheckPTHREAD()
list(APPEND EXTRA_LDFLAGS "-Wl,--undefined=Java_org_libsdl_app_SDLActivity_nativeInit")
endif()
# Platform-specific options and settings
@ -980,17 +821,17 @@ if(EMSCRIPTEN)
set(SDL_VIDEO_RENDER_OGL_ES2 1)
endif()
endif()
elseif(UNIX AND NOT APPLE AND NOT ANDROID)
elseif(UNIX AND NOT APPLE)
if(SDL_AUDIO)
if(SYSV5 OR SOLARIS OR HPUX)
set(SDL_AUDIO_DRIVER_SUNAUDIO 1)
file(GLOB SUN_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/sun/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${SUN_AUDIO_SOURCES})
set(HAVE_SDL_AUDIO TRUE)
elseif(NETBSD)
set(SDL_AUDIO_DRIVER_NETBSD 1)
file(GLOB NETBSD_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/netbsd/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${NETBSD_AUDIO_SOURCES})
elseif(NETBSD OR OPENBSD)
set(SDL_AUDIO_DRIVER_BSD 1)
file(GLOB BSD_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/bsd/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${BSD_AUDIO_SOURCES})
set(HAVE_SDL_AUDIO TRUE)
elseif(AIX)
set(SDL_AUDIO_DRIVER_PAUDIO 1)
@ -1000,14 +841,12 @@ elseif(UNIX AND NOT APPLE AND NOT ANDROID)
endif()
CheckOSS()
CheckALSA()
CheckJACK()
CheckPulseAudio()
CheckESD()
CheckARTS()
CheckNAS()
CheckSNDIO()
CheckFusionSound()
CheckLibSampleRate()
endif()
if(SDL_VIDEO)
@ -1020,12 +859,6 @@ elseif(UNIX AND NOT APPLE AND NOT ANDROID)
CheckOpenGLESX11()
CheckWayland()
CheckVivante()
CheckKMSDRM()
endif()
if(UNIX)
file(GLOB CORE_UNIX_SOURCES ${SDL2_SOURCE_DIR}/src/core/unix/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${CORE_UNIX_SOURCES})
endif()
if(LINUX)
@ -1040,15 +873,15 @@ elseif(UNIX AND NOT APPLE AND NOT ANDROID)
#include <linux/kd.h>
#include <linux/keyboard.h>
int main(int argc, char **argv)
int main(int argc, char **argv)
{
struct kbentry kbe;
kbe.kb_table = KG_CTRL;
ioctl(0, KDGKBENT, &kbe);
}" HAVE_INPUT_KD)
file(GLOB CORE_LINUX_SOURCES ${SDL2_SOURCE_DIR}/src/core/linux/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${CORE_LINUX_SOURCES})
file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/linux/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
if(HAVE_INPUT_EVENTS)
set(SDL_INPUT_LINUXEV 1)
@ -1081,15 +914,10 @@ elseif(UNIX AND NOT APPLE AND NOT ANDROID)
include_directories(${IBUS_INCLUDE_DIRS})
list(APPEND EXTRA_LIBS ${IBUS_LIBRARIES})
endif()
if(HAVE_LIBUNWIND_H)
# We've already found the header, so REQUIRE the lib to be present
pkg_search_module(UNWIND REQUIRED libunwind)
pkg_search_module(UNWIND_GENERIC REQUIRED libunwind-generic)
list(APPEND EXTRA_LIBS ${UNWIND_LIBRARIES} ${UNWIND_GENERIC_LIBRARIES})
endif()
endif()
check_include_file("fcitx/frontend.h" HAVE_FCITX_FRONTEND_H)
endif()
if(INPUT_TSLIB)
@ -1106,7 +934,7 @@ elseif(UNIX AND NOT APPLE AND NOT ANDROID)
CheckUSBHID() # seems to be BSD specific - limit the test to BSD only?
if(LINUX AND NOT ANDROID)
set(SDL_JOYSTICK_LINUX 1)
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/linux/*.c ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/linux/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
set(HAVE_SDL_JOYSTICK TRUE)
endif()
@ -1185,9 +1013,9 @@ elseif(WINDOWS)
if(MSVC)
# Prevent codegen that would use the VC runtime libraries.
set_property(DIRECTORY . APPEND PROPERTY COMPILE_OPTIONS "/GS-")
add_definitions(/GS-)
if(NOT ARCH_64)
set_property(DIRECTORY . APPEND PROPERTY COMPILE_OPTIONS "/arch:SSE")
add_definitions(/arch:SSE)
endif()
endif()
@ -1209,16 +1037,6 @@ elseif(WINDOWS)
#include <windows.h>
#include <xinput.h>
int main(int argc, char **argv) { }" HAVE_XINPUT_H)
check_c_source_compiles("
#include <windows.h>
#include <xinput.h>
XINPUT_GAMEPAD_EX x1;
int main(int argc, char **argv) { }" HAVE_XINPUT_GAMEPAD_EX)
check_c_source_compiles("
#include <windows.h>
#include <xinput.h>
XINPUT_STATE_EX s1;
int main(int argc, char **argv) { }" HAVE_XINPUT_STATE_EX)
else()
check_include_file(xinput.h HAVE_XINPUT_H)
endif()
@ -1228,8 +1046,9 @@ elseif(WINDOWS)
check_include_file(ddraw.h HAVE_DDRAW_H)
check_include_file(dsound.h HAVE_DSOUND_H)
check_include_file(dinput.h HAVE_DINPUT_H)
check_include_file(xaudio2.h HAVE_XAUDIO2_H)
check_include_file(dxgi.h HAVE_DXGI_H)
if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H)
if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H OR HAVE_XAUDIO2_H)
set(HAVE_DIRECTX TRUE)
if(NOT CMAKE_COMPILER_IS_MINGW AND NOT USE_WINSDK_DIRECTX)
# TODO: change $ENV{DXSDL_DIR} to get the path from the include checks
@ -1240,11 +1059,6 @@ elseif(WINDOWS)
set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
endif()
# headers needed elsewhere ...
check_include_file(mmdeviceapi.h HAVE_MMDEVICEAPI_H)
check_include_file(audioclient.h HAVE_AUDIOCLIENT_H)
check_include_file(endpointvolume.h HAVE_ENDPOINTVOLUME_H)
if(SDL_AUDIO)
set(SDL_AUDIO_DRIVER_WINMM 1)
file(GLOB WINMM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/winmm/*.c)
@ -1257,10 +1071,10 @@ elseif(WINDOWS)
set(SOURCE_FILES ${SOURCE_FILES} ${DSOUND_AUDIO_SOURCES})
endif()
if(WASAPI AND HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H)
set(SDL_AUDIO_DRIVER_WASAPI 1)
file(GLOB WASAPI_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/wasapi/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${WASAPI_AUDIO_SOURCES})
if(HAVE_XAUDIO2_H)
set(SDL_AUDIO_DRIVER_XAUDIO2 1)
file(GLOB XAUDIO2_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/xaudio2/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${XAUDIO2_AUDIO_SOURCES})
endif()
endif()
@ -1309,7 +1123,7 @@ elseif(WINDOWS)
endif()
# Libraries for Win32 native and MinGW
list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid advapi32 shell32)
list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid)
# TODO: in configure.in the check for timers is set on
# cygwin | mingw32* - does this include mingw32CE?
@ -1393,25 +1207,15 @@ elseif(WINDOWS)
list(APPEND SDL_LIBS "-lmingw32" "-lSDL2main" "-mwindows")
endif()
elseif(APPLE)
# TODO: rework this all for proper MacOS X, iOS and Darwin support
# We always need these libs on macOS at the moment.
# !!! FIXME: we need Carbon for some very old API calls in
# !!! FIXME: src/video/cocoa/SDL_cocoakeyboard.c, but we should figure out
# !!! FIXME: how to dump those.
if(NOT IOS)
set(SDL_FRAMEWORK_COCOA 1)
set(SDL_FRAMEWORK_CARBON 1)
endif()
# TODO: rework this for proper MacOS X, iOS and Darwin support
# Requires the darwin file implementation
if(SDL_FILE)
file(GLOB EXTRA_SOURCES ${SDL2_SOURCE_DIR}/src/file/cocoa/*.m)
set(SOURCE_FILES ${EXTRA_SOURCES} ${SOURCE_FILES})
# !!! FIXME: modern CMake doesn't need "LANGUAGE C" for Objective-C.
set_source_files_properties(${EXTRA_SOURCES} PROPERTIES LANGUAGE C)
set(HAVE_SDL_FILE TRUE)
# !!! FIXME: why is COREVIDEO inside this if() block?
set(SDL_FRAMEWORK_COCOA 1)
set(SDL_FRAMEWORK_COREVIDEO 1)
else()
message_error("SDL_FILE must be enabled to build on MacOS X")
@ -1420,8 +1224,6 @@ elseif(APPLE)
if(SDL_AUDIO)
set(SDL_AUDIO_DRIVER_COREAUDIO 1)
file(GLOB AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/coreaudio/*.m)
# !!! FIXME: modern CMake doesn't need "LANGUAGE C" for Objective-C.
set_source_files_properties(${AUDIO_SOURCES} PROPERTIES LANGUAGE C)
set(SOURCE_FILES ${SOURCE_FILES} ${AUDIO_SOURCES})
set(HAVE_SDL_AUDIO TRUE)
set(SDL_FRAMEWORK_COREAUDIO 1)
@ -1431,7 +1233,7 @@ elseif(APPLE)
if(SDL_JOYSTICK)
set(SDL_JOYSTICK_IOKIT 1)
if (IOS)
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/iphoneos/*.m ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/iphoneos/*.m)
else()
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/darwin/*.c)
endif()
@ -1444,7 +1246,7 @@ elseif(APPLE)
if(SDL_HAPTIC)
set(SDL_HAPTIC_IOKIT 1)
if (IOS)
file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/dummy/*.c)
file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/dummy/*.c)
set(SDL_HAPTIC_DUMMY 1)
else()
file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/darwin/*.c)
@ -1467,6 +1269,7 @@ elseif(APPLE)
endif()
set(SOURCE_FILES ${SOURCE_FILES} ${POWER_SOURCES})
set(HAVE_SDL_POWER TRUE)
set(SDL_FRAMEWORK_CARBON 1)
set(SDL_FRAMEWORK_IOKIT 1)
endif()
@ -1480,7 +1283,6 @@ elseif(APPLE)
if(SDL_FILESYSTEM)
set(SDL_FILESYSTEM_COCOA 1)
file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/cocoa/*.m)
# !!! FIXME: modern CMake doesn't need "LANGUAGE C" for Objective-C.
set_source_files_properties(${FILESYSTEM_SOURCES} PROPERTIES LANGUAGE C)
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
set(HAVE_SDL_FILESYSTEM TRUE)
@ -1530,13 +1332,6 @@ elseif(APPLE)
set(SDL_VIDEO_RENDER_OGL 1)
set(HAVE_VIDEO_OPENGL TRUE)
endif()
if(VIDEO_OPENGLES)
set(SDL_VIDEO_OPENGL_EGL 1)
set(SDL_VIDEO_OPENGL_ES2 1)
set(SDL_VIDEO_RENDER_OGL_ES2 1)
set(HAVE_VIDEO_OPENGLES TRUE)
endif()
endif()
endif()
@ -1571,43 +1366,6 @@ elseif(HAIKU)
endif()
CheckPTHREAD()
elseif(WIIU)
if(SDL_THREADS)
set(SDL_THREAD_WIIU 1)
file(GLOB THREAD_SOURCES ${SDL2_SOURCE_DIR}/src/thread/wiiu/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${THREAD_SOURCES})
set(HAVE_SDL_THREADS TRUE)
endif()
if(SDL_TIMERS)
set(SDL_TIMER_WIIU 1)
file(GLOB WIIU_TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/wiiu/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${WIIU_TIMER_SOURCES})
set(HAVE_SDL_TIMERS TRUE)
endif()
if(SDL_JOYSTICK)
set(SDL_JOYSTICK_WIIU 1)
file(GLOB WIIU_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/wiiu/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${WIIU_JOYSTICK_SOURCES})
set(HAVE_SDL_JOYSTICK TRUE)
endif()
if(SDL_AUDIO)
set(SDL_AUDIO_DRIVER_WIIU 1)
file(GLOB WIIU_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/wiiu/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${WIIU_AUDIO_SOURCES})
set(HAVE_SDL_AUDIO TRUE)
endif()
if(SDL_VIDEO)
set(SDL_VIDEO_RENDER_WIIU 1)
set(SDL_VIDEO_DRIVER_WIIU 1)
file(GLOB WIIU_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/wiiu/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${WIIU_VIDEO_SOURCES})
set(HAVE_SDL_VIDEO TRUE)
endif()
endif()
if(VIDEO_VULKAN)
set(SDL_VIDEO_VULKAN 1)
set(HAVE_VIDEO_VULKAN TRUE)
endif()
# Dummies
@ -1619,7 +1377,7 @@ endif()
# This leads to missing internal references on building, since the
# src/X/*.c does not get included.
if(NOT HAVE_SDL_JOYSTICK)
set(SDL_JOYSTICK_DUMMY 1)
set(SDL_JOYSTICK_DISABLED 1)
if(SDL_JOYSTICK AND NOT APPLE) # results in unresolved symbols on OSX
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/dummy/*.c)
@ -1627,15 +1385,10 @@ if(NOT HAVE_SDL_JOYSTICK)
endif()
endif()
if(NOT HAVE_SDL_HAPTIC)
set(SDL_HAPTIC_DUMMY 1)
set(SDL_HAPTIC_DISABLED 1)
file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/dummy/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
endif()
if(NOT HAVE_SDL_SENSORS)
set(SDL_SENSOR_DUMMY 1)
file(GLOB SENSORS_SOURCES ${SDL2_SOURCE_DIR}/src/sensor/dummy/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${SENSORS_SOURCES})
endif()
if(NOT HAVE_SDL_LOADSO)
set(SDL_LOADSO_DISABLED 1)
file(GLOB LOADSO_SOURCES ${SDL2_SOURCE_DIR}/src/loadso/dummy/*.c)
@ -1781,19 +1534,11 @@ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}")
# Always build SDLmain
add_library(SDL2main STATIC ${SDLMAIN_SOURCES})
target_include_directories(SDL2main PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include/SDL2>)
set(_INSTALL_LIBS "SDL2main")
if (NOT ANDROID)
set_target_properties(SDL2main PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX})
endif()
if(SDL_SHARED)
add_library(SDL2 SHARED ${SOURCE_FILES} ${VERSION_SOURCES})
if(APPLE)
set_target_properties(SDL2 PROPERTIES
MACOSX_RPATH 1
OUTPUT_NAME "SDL2-${LT_RELEASE}")
elseif(UNIX AND NOT ANDROID)
if(UNIX)
set_target_properties(SDL2 PROPERTIES
VERSION ${LT_VERSION}
SOVERSION ${LT_REVISION}
@ -1804,7 +1549,7 @@ if(SDL_SHARED)
SOVERSION ${LT_REVISION}
OUTPUT_NAME "SDL2")
endif()
if(MSVC AND NOT LIBC)
if(MSVC)
# Don't try to link with the default set of libraries.
set_target_properties(SDL2 PROPERTIES LINK_FLAGS_RELEASE "/NODEFAULTLIB")
set_target_properties(SDL2 PROPERTIES LINK_FLAGS_DEBUG "/NODEFAULTLIB")
@ -1812,24 +1557,14 @@ if(SDL_SHARED)
endif()
set(_INSTALL_LIBS "SDL2" ${_INSTALL_LIBS})
target_link_libraries(SDL2 ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
target_include_directories(SDL2 PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include/SDL2>)
if (NOT ANDROID)
set_target_properties(SDL2 PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX})
endif()
endif()
if(SDL_STATIC)
set (BUILD_SHARED_LIBS FALSE)
add_library(SDL2-static STATIC ${SOURCE_FILES})
if (NOT SDL_SHARED OR NOT WIN32)
set_target_properties(SDL2-static PROPERTIES OUTPUT_NAME "SDL2")
# Note: Apparently, OUTPUT_NAME must really be unique; even when
# CMAKE_IMPORT_LIBRARY_SUFFIX or the like are given. Otherwise
# the static build may race with the import lib and one will get
# clobbered, when the suffix is realized via subsequent rename.
endif()
set_target_properties(SDL2-static PROPERTIES OUTPUT_NAME "SDL2")
set_target_properties(SDL2-static PROPERTIES POSITION_INDEPENDENT_CODE ${SDL_STATIC_PIC})
if(MSVC AND NOT LIBC)
if(MSVC)
set_target_properties(SDL2-static PROPERTIES LINK_FLAGS_RELEASE "/NODEFAULTLIB")
set_target_properties(SDL2-static PROPERTIES LINK_FLAGS_DEBUG "/NODEFAULTLIB")
set_target_properties(SDL2-static PROPERTIES STATIC_LIBRARY_FLAGS "/NODEFAULTLIB")
@ -1838,55 +1573,14 @@ if(SDL_STATIC)
# libraries - do we need to consider this?
set(_INSTALL_LIBS "SDL2-static" ${_INSTALL_LIBS})
target_link_libraries(SDL2-static ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
target_include_directories(SDL2-static PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include/SDL2>)
if (NOT ANDROID)
set_target_properties(SDL2-static PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX})
endif()
endif()
##### Tests #####
if(SDL_TEST)
file(GLOB TEST_SOURCES ${SDL2_SOURCE_DIR}/src/test/*.c)
add_library(SDL2_test STATIC ${TEST_SOURCES})
add_subdirectory(test)
endif()
##### Installation targets #####
install(TARGETS ${_INSTALL_LIBS} EXPORT SDL2Targets
install(TARGETS ${_INSTALL_LIBS}
LIBRARY DESTINATION "lib${LIB_SUFFIX}"
ARCHIVE DESTINATION "lib${LIB_SUFFIX}"
RUNTIME DESTINATION bin)
##### Export files #####
if (APPLE)
set(PKG_PREFIX "SDL2.framework/Resources")
elseif (WINDOWS)
set(PKG_PREFIX "cmake")
else ()
set(PKG_PREFIX "lib/cmake/SDL2")
endif ()
include(CMakePackageConfigHelpers)
write_basic_package_version_file("${CMAKE_BINARY_DIR}/SDL2ConfigVersion.cmake"
VERSION ${SDL_VERSION}
COMPATIBILITY AnyNewerVersion
)
install(EXPORT SDL2Targets
FILE SDL2Targets.cmake
NAMESPACE SDL2::
DESTINATION ${PKG_PREFIX}
)
install(
FILES
${CMAKE_CURRENT_SOURCE_DIR}/SDL2Config.cmake
${CMAKE_BINARY_DIR}/SDL2ConfigVersion.cmake
DESTINATION ${PKG_PREFIX}
COMPONENT Devel
)
file(GLOB INCLUDE_FILES ${SDL2_SOURCE_DIR}/include/*.h)
file(GLOB BIN_INCLUDE_FILES ${SDL2_BINARY_DIR}/include/*.h)
foreach(_FNAME ${BIN_INCLUDE_FILES})
@ -1896,24 +1590,17 @@ endforeach()
list(APPEND INCLUDE_FILES ${BIN_INCLUDE_FILES})
install(FILES ${INCLUDE_FILES} DESTINATION include/SDL2)
string(TOUPPER "${CMAKE_BUILD_TYPE}" UPPER_BUILD_TYPE)
if (UPPER_BUILD_TYPE MATCHES DEBUG)
set(SOPOSTFIX "${SDL_CMAKE_DEBUG_POSTFIX}")
else()
set(SOPOSTFIX "")
endif()
if(NOT (WINDOWS OR CYGWIN))
if(SDL_SHARED)
set(SOEXT ${CMAKE_SHARED_LIBRARY_SUFFIX}) # ".so", ".dylib", etc.
get_target_property(SONAME SDL2 OUTPUT_NAME)
if(NOT ANDROID)
install(CODE "
execute_process(COMMAND ${CMAKE_COMMAND} -E create_symlink
\"lib${SONAME}${SOPOSTFIX}${SOEXT}\" \"libSDL2${SOPOSTFIX}${SOEXT}\")"
WORKING_DIR "${SDL2_BINARY_DIR}")
install(FILES ${SDL2_BINARY_DIR}/libSDL2${SOPOSTFIX}${SOEXT} DESTINATION "lib${LIB_SUFFIX}")
if (APPLE)
set(SOEXT "dylib")
else()
set(SOEXT "so")
endif()
install(CODE "
execute_process(COMMAND ${CMAKE_COMMAND} -E create_symlink
\"libSDL2-2.0.${SOEXT}\" \"libSDL2.${SOEXT}\")")
install(FILES ${SDL2_BINARY_DIR}/libSDL2.${SOEXT} DESTINATION "lib${LIB_SUFFIX}")
endif()
if(FREEBSD)
# FreeBSD uses ${PREFIX}/libdata/pkgconfig
@ -1929,12 +1616,10 @@ endif()
##### Uninstall target #####
if(NOT TARGET uninstall)
configure_file(
"${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in"
"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
IMMEDIATE @ONLY)
configure_file(
"${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in"
"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
IMMEDIATE @ONLY)
add_custom_target(uninstall
COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake)
endif()
add_custom_target(uninstall
COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake)

View File

@ -1,6 +1,6 @@
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

View File

@ -5,7 +5,7 @@ To compile and install SDL:
* Read VisualC.html
Windows with gcc, either native or cross-compiling:
* Read the FAQ at https://wiki.libsdl.org/moin.fcg/FAQWindows
* Read the FAQ at http://wiki.libsdl.org/moin.fcg/FAQWindows
* Run './configure; make; make install'
Mac OS X with Xcode:
@ -27,14 +27,14 @@ To compile and install SDL:
* Read docs/README-cmake.md
2. Look at the example programs in ./test, and check out the online
documentation at https://wiki.libsdl.org/
documentation at http://wiki.libsdl.org/
3. Join the SDL developer mailing list by sending E-mail to
sdl-request@libsdl.org
and put "subscribe" in the subject of the message.
Or alternatively you can use the web interface:
https://www.libsdl.org/mailing-list.php
http://www.libsdl.org/mailing-list.php
That's it!
Sam Lantinga <slouken@libsdl.org>

View File

@ -36,15 +36,15 @@ GEN_HEADERS = @GEN_HEADERS@
GEN_OBJECTS = @GEN_OBJECTS@
VERSION_OBJECTS = @VERSION_OBJECTS@
SDLMAIN_TARGET = libSDL2main.la
SDLMAIN_TARGET = libSDL2main.a
SDLMAIN_OBJECTS = @SDLMAIN_OBJECTS@
SDLTEST_TARGET = libSDL2_test.la
SDLTEST_TARGET = libSDL2_test.a
SDLTEST_OBJECTS = @SDLTEST_OBJECTS@
WAYLAND_SCANNER = @WAYLAND_SCANNER@
SRC_DIST = *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.in debian docs include Makefile.* sdl2-config.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake src test VisualC.html VisualC VisualC-WinRT Xcode Xcode-iOS wayland-protocols
SRC_DIST = *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.in debian docs include Makefile.* sdl2-config.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in src test VisualC.html VisualC VisualC-WinRT Xcode Xcode-iOS
GEN_DIST = SDL2.spec
ifneq ($V,1)
@ -101,7 +101,6 @@ HDRS = \
SDL_render.h \
SDL_rwops.h \
SDL_scancode.h \
SDL_sensor.h \
SDL_shape.h \
SDL_stdinc.h \
SDL_surface.h \
@ -113,7 +112,6 @@ HDRS = \
SDL_types.h \
SDL_version.h \
SDL_video.h \
SDL_vulkan.h \
begin_code.h \
close_code.h
@ -123,12 +121,14 @@ LT_AGE = @LT_AGE@
LT_CURRENT = @LT_CURRENT@
LT_RELEASE = @LT_RELEASE@
LT_REVISION = @LT_REVISION@
LT_LDFLAGS = -no-undefined -rpath $(libdir) -release $(LT_RELEASE) -version-info $(LT_CURRENT):$(LT_REVISION):$(LT_AGE)
LT_LDFLAGS = -no-undefined -rpath $(DESTDIR)$(libdir) -release $(LT_RELEASE) -version-info $(LT_CURRENT):$(LT_REVISION):$(LT_AGE)
all: $(srcdir)/configure Makefile $(objects) $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET) $(objects)/$(SDLTEST_TARGET)
$(srcdir)/configure: $(srcdir)/configure.in
@echo "Warning, configure is out of date, please re-run autogen.sh"
@echo "Warning, configure.in is out of date"
#(cd $(srcdir) && sh autogen.sh && sh configure)
@sleep 3
Makefile: $(srcdir)/Makefile.in
$(SHELL) config.status $@
@ -147,10 +147,12 @@ $(objects)/$(TARGET): $(GEN_HEADERS) $(GEN_OBJECTS) $(OBJECTS) $(VERSION_OBJECTS
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -o $@ $(OBJECTS) $(GEN_OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
$(objects)/$(SDLMAIN_TARGET): $(SDLMAIN_OBJECTS)
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -static -o $@ $(SDLMAIN_OBJECTS) -rpath $(libdir)
$(RUN_CMD_AR)$(AR) cru $@ $(SDLMAIN_OBJECTS)
$(RUN_CMD_RANLIB)$(RANLIB) $@
$(objects)/$(SDLTEST_TARGET): $(SDLTEST_OBJECTS)
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -static -o $@ $(SDLTEST_OBJECTS) -rpath $(libdir)
$(RUN_CMD_AR)$(AR) cru $@ $(SDLTEST_OBJECTS)
$(RUN_CMD_RANLIB)$(RANLIB) $@
install: all install-bin install-hdrs install-lib install-data
install-bin:
@ -171,8 +173,10 @@ install-hdrs: update-revision
install-lib: $(objects) $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET) $(objects)/$(SDLTEST_TARGET)
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(libdir)
$(LIBTOOL) --mode=install $(INSTALL) $(objects)/$(TARGET) $(DESTDIR)$(libdir)/$(TARGET)
$(LIBTOOL) --mode=install $(INSTALL) $(objects)/$(SDLMAIN_TARGET) $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
$(LIBTOOL) --mode=install $(INSTALL) $(objects)/$(SDLTEST_TARGET) $(DESTDIR)$(libdir)/$(SDLTEST_TARGET)
$(INSTALL) -m 644 $(objects)/$(SDLMAIN_TARGET) $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
$(RANLIB) $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
$(INSTALL) -m 644 $(objects)/$(SDLTEST_TARGET) $(DESTDIR)$(libdir)/$(SDLTEST_TARGET)
$(RANLIB) $(DESTDIR)$(libdir)/$(SDLTEST_TARGET)
install-data:
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(datadir)/aclocal
$(INSTALL) -m 644 $(srcdir)/sdl2.m4 $(DESTDIR)$(datadir)/aclocal/sdl2.m4

View File

@ -22,8 +22,6 @@ SOURCES = \
src/filesystem/dummy/*.c \
src/render/*.c \
src/render/software/*.c \
src/sensor/*.c \
src/sensor/dummy/*.c \
src/stdlib/*.c \
src/thread/*.c \
src/thread/generic/*.c \

View File

@ -1,126 +0,0 @@
# Open Watcom makefile to build SDL2.dll for OS/2:
# wmake -f Makefile.os2
LIBNAME = SDL2
VERSION = 2.0.9
DESCRIPTION = Simple DirectMedia Layer 2
LIBHOME = .
LIBPATH = $(LIBHOME)/lib
DLLFILE = $(LIBHOME)/$(LIBNAME).dll
LIBFILE = $(LIBHOME)/$(LIBNAME).lib
LNKFILE = $(LIBNAME).lnk
INCPATH = -I"$(%WATCOM)/h/os2" -I"$(%WATCOM)/h"
INCPATH+= -I"$(LIBHOME)/h"
INCPATH+= -Iinclude
LIBS = mmpm2.lib libuls.lib libconv.lib
CFLAGS = -bt=os2 -d0 -q -bm -5s -fp5 -fpi87 -sg -oteanbmier -ei
# max warnings:
CFLAGS+= -wx
# building dll:
CFLAGS+= -bd
# the include paths :
CFLAGS+= $(INCPATH)
# building SDL itself:
CFLAGS+= -DBUILD_SDL
SRCS = SDL.c SDL_assert.c SDL_error.c SDL_log.c SDL_dataqueue.c SDL_hints.c
SRCS+= SDL_getenv.c SDL_iconv.c SDL_malloc.c SDL_qsort.c SDL_stdlib.c SDL_string.c
SRCS+= SDL_cpuinfo.c SDL_atomic.c SDL_spinlock.c SDL_thread.c SDL_timer.c
SRCS+= SDL_rwops.c SDL_power.c
SRCS+= SDL_audio.c SDL_audiocvt.c SDL_audiodev.c SDL_audiotypecvt.c SDL_mixer.c SDL_wave.c
SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
SDL_sensor.c SDL_touch.c
SRCS+= SDL_haptic.c SDL_gamecontroller.c SDL_joystick.c
SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
SDL_render_sw.c SDL_rotate.c
SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
SDL_blit_copy.c SDL_blit_N.c SDL_blit_slow.c SDL_fillrect.c SDL_bmp.c &
SDL_pixels.c SDL_rect.c SDL_RLEaccel.c SDL_shape.c SDL_stretch.c &
SDL_surface.c SDL_video.c SDL_clipboard.c SDL_vulkan_utils.c SDL_egl.c
SRCS+= SDL_syscond.c SDL_sysmutex.c SDL_syssem.c SDL_systhread.c SDL_systls.c
SRCS+= SDL_systimer.c
SRCS+= SDL_sysloadso.c
SRCS+= SDL_sysfilesystem.c
SRCS+= SDL_syshaptic.c SDL_sysjoystick.c
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
SRCS+= SDL_dummysensor.c
SRCS+= SDL_dynapi.c
OBJS = $(SRCS:.c=.obj)
.extensions:
.extensions: .lib .dll .obj .c .asm
.c: ./src;./src/dynapi;./src/audio;./src/cpuinfo;./src/events;./src/file;./src/haptic;./src/joystick;./src/power;./src/render;./src/render/software;./src/sensor;./src/stdlib;./src/thread;./src/timer;./src/video;./src/video/yuv2rgb;./src/atomic;./src/audio/disk;
.c: ./src/haptic/dummy;./src/joystick/dummy;./src/audio/dummy;./src/video/dummy;./src/sensor/dummy;
.c: ./src/loadso/dummy;./src/filesystem/dummy;./src/timer/dummy;./src/thread/generic;
all: $(DLLFILE) $(LIBFILE) .symbolic
$(DLLFILE): $(OBJS) $(LNKFILE)
@echo * Linking: $@
wlink @$(LNKFILE)
$(LIBFILE): $(DLLFILE)
@echo * Creating LIB file: $@
wlib -q -b -n -c -pa -s -t -zld -ii -io $* $(DLLFILE)
.c.obj:
wcc386 $(CFLAGS) -fo=$^@ $<
SDL_cpuinfo.obj: SDL_cpuinfo.c
wcc386 $(CFLAGS) -wcd=200 -fo=$^@ $<
SDL_rwops.obj: SDL_rwops.c
wcc386 $(CFLAGS) -wcd=136 -fo=$^@ $<
SDL_blendfillrect.obj: SDL_blendfillrect.c
wcc386 $(CFLAGS) -wcd=200 -fo=$^@ $<
SDL_blendline.obj: SDL_blendline.c
wcc386 $(CFLAGS) -wcd=200 -fo=$^@ $<
SDL_blendpoint.obj: SDL_blendpoint.c
wcc386 $(CFLAGS) -wcd=200 -fo=$^@ $<
SDL_RLEaccel.obj: SDL_RLEaccel.c
wcc386 $(CFLAGS) -wcd=201 -fo=$^@ $<
$(LNKFILE):
@echo * Creating linker file: $@
@%create $@
@%append $@ SYSTEM os2v2_dll INITINSTANCE TERMINSTANCE
@%append $@ NAME $(DLLFILE)
@for %i in ($(OBJS)) do @%append $@ FILE %i
@%append $@ LIBPATH $(%LIB);$(LIBPATH)
@for %i in ($(LIBS)) do @%append $@ LIB %i
@%append $@ OPTION QUIET
@%append $@ OPTION IMPF=$(LIBHOME)/$^&.exp
@%append $@ OPTION MAP=$(LIBHOME)/$^&.map
@%append $@ OPTION DESCRIPTION '@$#libsdl org:$(VERSION)$#@$(DESCRIPTION)'
@%append $@ OPTION QUIET
@%append $@ OPTION ELIMINATE
@%append $@ OPTION MANYAUTODATA
@%append $@ OPTION OSNAME='OS/2 and eComStation'
@%append $@ OPTION SHOWDEAD
clean: .SYMBOLIC
@ echo * Clean: $(LIBNAME)
@if exist *.obj rm *.obj
@if exist *.err rm *.err
@if exist $(LNKFILE) rm $(LNKFILE)
distclean: .SYMBOLIC clean
@if exist $(LIBHOME)/*.exp rm $(LIBHOME)/*.exp
@if exist $(LIBHOME)/*.map rm $(LIBHOME)/*.map
@if exist $(LIBFILE) rm $(LIBFILE)
@if exist $(DLLFILE) rm $(DLLFILE)

View File

@ -8,47 +8,24 @@ STRIP = arm-none-linux-gnueabi-strip
CFLAGS = -O3 -march=armv7-a -mcpu=cortex-a8 -mtune=cortex-a8 -mfloat-abi=softfp \
-mfpu=neon -ftree-vectorize -ffast-math -fomit-frame-pointer -fno-strict-aliasing -fsingle-precision-constant \
-I./include -I$(PNDSDK)/usr/include
-I./include -I$(PNDSDK)/usr/include -DSDL_REVISION=0
TARGET = libSDL.a
SOURCES =
./src/*.c \
./src/atomic/*.c \
./src/audio/*.c \
./src/audio/disk/*.c \
./src/audio/dsp/*.c \
./src/audio/dummy/*.c \
./src/cpuinfo/*.c \
./src/events/*.c \
./src/file/*.c \
./src/filesystem/unix/*.c \
./src/haptic/*.c \
./src/haptic/linux/*.c \
./src/joystick/*.c \
./src/joystick/linux/*.c \
./src/loadso/dlopen/*.c \
./src/power/*.c \
./src/sensor/*.c \
./src/sensor/dummy/*.c \
./src/stdlib/*.c \
./src/thread/*.c \
./src/thread/pthread/SDL_syscond.c \
./src/thread/pthread/SDL_sysmutex.c \
./src/thread/pthread/SDL_syssem.c \
./src/thread/pthread/SDL_systhread.c \
./src/timer/*.c \
./src/timer/unix/*.c \
./src/video/*.c \
./src/video/dummy/*.c \
./src/video/pandora/SDL_pandora.o \
./src/video/pandora/SDL_pandora_events.o \
./src/video/x11/*.c \
SOURCES = ./src/*.c ./src/audio/*.c ./src/cpuinfo/*.c ./src/events/*.c \
./src/file/*.c ./src/stdlib/*.c ./src/thread/*.c ./src/timer/*.c ./src/video/*.c \
./src/joystick/*.c ./src/haptic/*.c ./src/power/*.c ./src/video/dummy/*.c ./src/audio/disk/*.c \
./src/audio/dummy/*.c ./src/loadso/dlopen/*.c ./src/audio/dsp/*.c \
./src/thread/pthread/SDL_systhread.c ./src/thread/pthread/SDL_syssem.c \
./src/thread/pthread/SDL_sysmutex.c ./src/thread/pthread/SDL_syscond.c \
./src/joystick/linux/*.c ./src/haptic/linux/*.c ./src/timer/unix/*.c \
./src/atomic/*.c ./src/filesystem/unix/*.c \
./src/video/pandora/SDL_pandora.o ./src/video/pandora/SDL_pandora_events.o ./src/video/x11/*.c
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
CONFIG_H = $(shell cp include/SDL_config_pandora.h include/SDL_config.h)
CONFIG_H = $(shell cp include/SDL_config_pandora.h include/SDL_config.h && touch include/SDL_revision.h)
all: $(TARGET)

View File

@ -42,8 +42,6 @@ OBJS= src/SDL.o \
src/render/software/SDL_drawpoint.o \
src/render/software/SDL_render_sw.o \
src/render/software/SDL_rotate.o \
src/sensor/SDL_sensor.o \
src/sensor/dummy/SDL_dummysensor.o \
src/stdlib/SDL_getenv.o \
src/stdlib/SDL_iconv.o \
src/stdlib/SDL_malloc.o \

View File

@ -1,72 +0,0 @@
BASEDIR := $(dir $(firstword $(MAKEFILE_LIST)))
VPATH := $(BASEDIR)
#---------------------------------------------------------------------------------
# Build options
#---------------------------------------------------------------------------------
TARGET = libSDL2.a
SOURCES = \
src/*.c \
src/atomic/*.c \
src/audio/*.c \
src/audio/wiiu/*.c \
src/cpuinfo/*.c \
src/events/*.c \
src/file/*.c \
src/haptic/*.c \
src/haptic/dummy/*.c \
src/joystick/*.c \
src/joystick/wiiu/*.c \
src/joystick/dummy/*.c \
src/loadso/dummy/*.c \
src/power/*.c \
src/filesystem/dummy/*.c \
src/render/*.c \
src/render/wiiu/*.c \
src/render/software/*.c \
src/stdlib/*.c \
src/sensor/*.c \
src/thread/*.c \
src/thread/wiiu/*.c \
src/timer/*.c \
src/timer/wiiu/*.c \
src/timer/dummy/*.c \
src/video/*.c \
src/video/wiiu/*.c \
src/video/yuv2rgb/*.c \
src/video/dummy/*.c
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
INCLUDE = -I./include
#---------------------------------------------------------------------------------
# Compile flags
#---------------------------------------------------------------------------------
CFLAGS += -O2 $(INCLUDE)
CXXFLAGS += -O2 $(INCLUDE)
#---------------------------------------------------------------------------------
# Build rules
#---------------------------------------------------------------------------------
.PHONY: clean install
$(TARGET): $(OBJECTS)
install: $(TARGET)
@echo INSTALL $(TARGET)
@mkdir -p $(PORTLIBS)/lib
@mkdir -p $(PORTLIBS)/include/SDL2
@cp $(TARGET) $(PORTLIBS)/lib/
@cp -f ./include/*.h $(PORTLIBS)/include/SDL2/
clean:
@echo CLEAN ...
@rm -rf $(OBJECTS) $(OBJECTS:.o=.d) $(TARGET)
#---------------------------------------------------------------------------------
# Toolchain
#---------------------------------------------------------------------------------
include $(WUT_ROOT)/share/wut.mk
LDFLAGS += -L$(DEVKITPRO)/portlibs/ppc/lib
CFLAGS += -I$(DEVKITPRO)/portlibs/ppc/include
CXXFLAGS += -I$(DEVKITPRO)/portlibs/ppc/include

View File

@ -12,33 +12,14 @@ CFLAGS = -Wall -fPIC -I./include -I$(WIZSDK)/include -DWIZ_GLES_LITE
TARGET_STATIC = libSDL2.a
TARGET_SHARED = libSDL2.so
SOURCES = \
./src/*.c \
./src/audio/*.c \
./src/audio/disk/*.c \
./src/audio/dsp/*.c \
./src/audio/dummy/*.c \
./src/cpuinfo/*.c \
./src/events/*.c \
./src/file/*.c \
./src/haptic/*.c \
./src/haptic/linux/*.c \
./src/joystick/*.c \
./src/joystick/linux/*.c \
./src/loadso/dlopen/*.c \
./src/sensor/*.c \
./src/sensor/dummy/*.c \
./src/stdlib/*.c \
./src/thread/*.c \
./src/thread/pthread/SDL_syscond.c \
./src/thread/pthread/SDL_sysmutex.c \
./src/thread/pthread/SDL_syssem.c \
./src/thread/pthread/SDL_systhread.c \
./src/timer/*.c \
./src/timer/unix/*.c \
./src/video/*.c \
./src/video/dummy/*.c \
./src/video/pandora/*.c \
SOURCES = ./src/*.c ./src/audio/*.c ./src/cpuinfo/*.c ./src/events/*.c \
./src/file/*.c ./src/stdlib/*.c ./src/thread/*.c ./src/timer/*.c ./src/video/*.c \
./src/joystick/*.c ./src/haptic/*.c ./src/video/dummy/*.c ./src/audio/disk/*.c \
./src/audio/dummy/*.c ./src/loadso/dlopen/*.c ./src/audio/dsp/*.c \
./src/thread/pthread/SDL_systhread.c ./src/thread/pthread/SDL_syssem.c \
./src/thread/pthread/SDL_sysmutex.c ./src/thread/pthread/SDL_syscond.c \
./src/joystick/linux/*.c ./src/haptic/linux/*.c ./src/timer/unix/*.c \
./src/video/pandora/SDL_pandora.o ./src/video/pandora/SDL_pandora_events.o
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')

View File

@ -6,7 +6,7 @@ designed to make it easy to write multi-media software, such as games
and emulators.
The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/
http://www.libsdl.org/
This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html

View File

@ -1,38 +0,0 @@
## SDL2 for Wii U
### About
This project is a port of the **SDL** software development library to the Nintendo Wii U video game console, built for the wut toolchain.
Currently it implements support for audio, joystick (gamepad), touchscreen (gamepad), video (gx2), hardware accelerated rendering (gx2), timers and threading.
### Installing
Prebuilt versions of sdl2, along with other sdl2 libraries (gfx, image, mixer, ttf), are available on the wiiu-fling pacman repository.
Please reffer to [these](https://gitlab.com/QuarkTheAwesome/wiiu-fling) instructions to set up wiiu-fling.
### Building on Linux
In order to build sdl2 for wiiu, you'll need to install some prerequisites:
- devkitPPC (make sure to export $DEVKITPRO)
- wut (make sure to export $WUT_ROOT)
- cmake
Clone and enter the wiiu sdl repo:
$ git clone https://github.com/yawut/SDL.git
$ cd SDL
Prepare for the build:
$ mkdir build && cd build
Build:
$ cmake ../ -DCMAKE_TOOLCHAIN_FILE=$DEVKITPRO/wut/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu
$ make
Install (might need to run as sudo depending on `$DEVKITPRO/portlibs/wiiu`permissions):
$ make install
### Credits:
- rw-r-r-0644, quarktheawesome, exjam: wiiu sdl2 port and libraries
- wiiu homebrew contributors
- sdl mantainters
- inspired by libnx/libtransistor sdl2 ports

View File

@ -6,7 +6,7 @@
Version 2.0
---
https://www.libsdl.org/
http://www.libsdl.org/
Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics

View File

@ -1 +0,0 @@
include("${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")

View File

@ -2,6 +2,7 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows' and '$(TargetPlatformVersion)' == '8.0'">WinRT80</LibSDL2-DeviceType>
<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows' and '$(TargetPlatformVersion)' == '8.1'">WinRT81</LibSDL2-DeviceType>
<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows Phone' and '$(TargetPlatformVersion)' == '8.0'">WinPhone80</LibSDL2-DeviceType>
<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'WindowsPhoneApp' and '$(TargetPlatformVersion)' == '8.1'">WinPhone81</LibSDL2-DeviceType>

View File

@ -1,34 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2-UWP", "SDL-UWP.vcxproj", "{89E9B32E-A86A-47C3-A948-D2B1622925CE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|ARM = Debug|ARM
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|ARM = Release|ARM
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.ActiveCfg = Debug|ARM
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.Build.0 = Debug|ARM
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.ActiveCfg = Debug|x64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.Build.0 = Debug|x64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.ActiveCfg = Debug|Win32
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.Build.0 = Debug|Win32
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.ActiveCfg = Release|ARM
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.Build.0 = Release|ARM
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.ActiveCfg = Release|x64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.Build.0 = Release|x64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.ActiveCfg = Release|Win32
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -67,7 +67,6 @@
<ClInclude Include="..\..\include\SDL_revision.h" />
<ClInclude Include="..\..\include\SDL_rwops.h" />
<ClInclude Include="..\..\include\SDL_scancode.h" />
<ClInclude Include="..\..\include\SDL_sensor.h" />
<ClInclude Include="..\..\include\SDL_shape.h" />
<ClInclude Include="..\..\include\SDL_stdinc.h" />
<ClInclude Include="..\..\include\SDL_surface.h" />
@ -85,7 +84,8 @@
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2.h" />
<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
@ -98,7 +98,6 @@
<ClInclude Include="..\..\src\events\blank_cursor.h" />
<ClInclude Include="..\..\src\events\default_cursor.h" />
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
@ -118,7 +117,7 @@
<ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
<ClInclude Include="..\..\src\render\mmx.h" />
<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
@ -133,14 +132,10 @@
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
<ClInclude Include="..\..\src\SDL_assert_c.h" />
<ClInclude Include="..\..\src\SDL_dataqueue.h" />
<ClInclude Include="..\..\src\SDL_error_c.h" />
<ClInclude Include="..\..\src\SDL_fatal.h" />
<ClInclude Include="..\..\src\SDL_hints_c.h" />
<ClInclude Include="..\..\src\SDL_internal.h" />
<ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
<ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
<ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
<ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h" />
@ -159,14 +154,12 @@
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
@ -179,8 +172,8 @@
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
@ -217,7 +210,6 @@
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
<ClCompile Include="..\..\src\events\SDL_displayevents.c" />
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
<ClCompile Include="..\..\src\events\SDL_events.c" />
<ClCompile Include="..\..\src\events\SDL_gesture.c" />
@ -258,11 +250,11 @@
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
<ClCompile Include="..\..\src\render\SDL_render.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
@ -273,12 +265,9 @@
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
<ClCompile Include="..\..\src\SDL.c" />
<ClCompile Include="..\..\src\SDL_assert.c" />
<ClCompile Include="..\..\src\SDL_dataqueue.c" />
<ClCompile Include="..\..\src\SDL_error.c" />
<ClCompile Include="..\..\src\SDL_hints.c" />
<ClCompile Include="..\..\src\SDL_log.c" />
<ClCompile Include="..\..\src\sensor\dummy\SDL_dummysensor.c" />
<ClCompile Include="..\..\src\sensor\SDL_sensor.c" />
<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
@ -314,7 +303,6 @@
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
<ClCompile Include="..\..\src\video\SDL_surface.c" />
<ClCompile Include="..\..\src\video\SDL_video.c" />
<ClCompile Include="..\..\src\video\SDL_yuv.c" />
<ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
@ -379,7 +367,6 @@
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{89e9b32e-a86a-47c3-a948-d2b1622925ce}</ProjectGuid>

View File

@ -183,6 +183,9 @@
<ClInclude Include="..\..\src\audio\SDL_wave.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\core\windows\SDL_directx.h">
<Filter>Source Files</Filter>
</ClInclude>
@ -264,6 +267,9 @@
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\mmx.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h">
<Filter>Source Files</Filter>
</ClInclude>
@ -387,48 +393,15 @@
<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h">
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\SDL_dataqueue.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_yuv_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_sensor.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\sensor\SDL_sensor_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\sensor\SDL_syssensor.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\events\SDL_displayevents_c.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
@ -461,7 +434,7 @@
<ClCompile Include="..\..\src\audio\SDL_wave.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\windows\SDL_windows.c">
@ -569,6 +542,9 @@
<ClCompile Include="..\..\src\render\SDL_render.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c">
<Filter>Source Files</Filter>
</ClCompile>
@ -734,41 +710,14 @@
<ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c">
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\SDL_dataqueue.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_yuv.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\sensor\SDL_sensor.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\sensor\dummy\SDL_dummysensor.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_displayevents.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

View File

@ -0,0 +1,458 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{33048af1-031a-4ce6-b61e-fad2db832e9e}</ProjectGuid>
<RootNamespace>SDL</RootNamespace>
<DefaultLanguage>en-US</DefaultLanguage>
<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
<ProjectName>SDL2-WinPhone80</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110_wp80</PlatformToolset>
<IgnoreImportLibrary>false</IgnoreImportLibrary>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110_wp80</PlatformToolset>
<IgnoreImportLibrary>false</IgnoreImportLibrary>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_wp80</PlatformToolset>
<IgnoreImportLibrary>false</IgnoreImportLibrary>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_wp80</PlatformToolset>
<IgnoreImportLibrary>false</IgnoreImportLibrary>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<TargetName>SDL2</TargetName>
<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<TargetName>SDL2</TargetName>
<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<TargetName>SDL2</TargetName>
<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<TargetName>SDL2</TargetName>
<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PreprocessorDefinitions>_USRDLL;UNICODE;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<CompileAsWinRT>false</CompileAsWinRT>
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<AdditionalIncludeDirectories>..\..\include</AdditionalIncludeDirectories>
<MinimalRebuild>false</MinimalRebuild>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PreprocessorDefinitions>_USRDLL;UNICODE;SDL_BUILDING_WINRT=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<CompileAsWinRT>false</CompileAsWinRT>
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<AdditionalIncludeDirectories>..\..\include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<ClCompile>
<PreprocessorDefinitions>_USRDLL;UNICODE;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<CompileAsWinRT>false</CompileAsWinRT>
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<AdditionalIncludeDirectories>..\..\include</AdditionalIncludeDirectories>
<MinimalRebuild>false</MinimalRebuild>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<ClCompile>
<PreprocessorDefinitions>_USRDLL;UNICODE;SDL_BUILDING_WINRT=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<CompileAsWinRT>false</CompileAsWinRT>
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<AdditionalIncludeDirectories>..\..\include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<Reference Include="Windows">
<IsWinMDFile>true</IsWinMDFile>
</Reference>
<Reference Include="platform.winmd">
<IsWinMDFile>true</IsWinMDFile>
<Private>false</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\begin_code.h" />
<ClInclude Include="..\..\include\close_code.h" />
<ClInclude Include="..\..\include\SDL.h" />
<ClInclude Include="..\..\include\SDL_assert.h" />
<ClInclude Include="..\..\include\SDL_atomic.h" />
<ClInclude Include="..\..\include\SDL_audio.h" />
<ClInclude Include="..\..\include\SDL_blendmode.h" />
<ClInclude Include="..\..\include\SDL_clipboard.h" />
<ClInclude Include="..\..\include\SDL_config.h" />
<ClInclude Include="..\..\include\SDL_config_minimal.h" />
<ClInclude Include="..\..\include\SDL_config_winrt.h" />
<ClInclude Include="..\..\include\SDL_copying.h" />
<ClInclude Include="..\..\include\SDL_cpuinfo.h" />
<ClInclude Include="..\..\include\SDL_endian.h" />
<ClInclude Include="..\..\include\SDL_error.h" />
<ClInclude Include="..\..\include\SDL_events.h" />
<ClInclude Include="..\..\include\SDL_filesystem.h" />
<ClInclude Include="..\..\include\SDL_haptic.h" />
<ClInclude Include="..\..\include\SDL_hints.h" />
<ClInclude Include="..\..\include\SDL_input.h" />
<ClInclude Include="..\..\include\SDL_joystick.h" />
<ClInclude Include="..\..\include\SDL_keyboard.h" />
<ClInclude Include="..\..\include\SDL_keycode.h" />
<ClInclude Include="..\..\include\SDL_loadso.h" />
<ClInclude Include="..\..\include\SDL_log.h" />
<ClInclude Include="..\..\include\SDL_main.h" />
<ClInclude Include="..\..\include\SDL_mouse.h" />
<ClInclude Include="..\..\include\SDL_mutex.h" />
<ClInclude Include="..\..\include\SDL_name.h" />
<ClInclude Include="..\..\include\SDL_pixels.h" />
<ClInclude Include="..\..\include\SDL_platform.h" />
<ClInclude Include="..\..\include\SDL_power.h" />
<ClInclude Include="..\..\include\SDL_quit.h" />
<ClInclude Include="..\..\include\SDL_rect.h" />
<ClInclude Include="..\..\include\SDL_render.h" />
<ClInclude Include="..\..\include\SDL_revision.h" />
<ClInclude Include="..\..\include\SDL_rwops.h" />
<ClInclude Include="..\..\include\SDL_scancode.h" />
<ClInclude Include="..\..\include\SDL_shape.h" />
<ClInclude Include="..\..\include\SDL_stdinc.h" />
<ClInclude Include="..\..\include\SDL_surface.h" />
<ClInclude Include="..\..\include\SDL_system.h" />
<ClInclude Include="..\..\include\SDL_syswm.h" />
<ClInclude Include="..\..\include\SDL_thread.h" />
<ClInclude Include="..\..\include\SDL_timer.h" />
<ClInclude Include="..\..\include\SDL_touch.h" />
<ClInclude Include="..\..\include\SDL_types.h" />
<ClInclude Include="..\..\include\SDL_version.h" />
<ClInclude Include="..\..\include\SDL_video.h" />
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
<ClInclude Include="..\..\src\events\blank_cursor.h" />
<ClInclude Include="..\..\src\events\default_cursor.h" />
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
<ClInclude Include="..\..\src\events\SDL_sysevents.h" />
<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
<ClInclude Include="..\..\src\render\mmx.h" />
<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
<ClInclude Include="..\..\src\render\software\SDL_draw.h" />
<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
<ClInclude Include="..\..\src\SDL_assert_c.h" />
<ClInclude Include="..\..\src\SDL_error_c.h" />
<ClInclude Include="..\..\src\SDL_fatal.h" />
<ClInclude Include="..\..\src\SDL_hints_c.h" />
<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
<ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h" />
<ClInclude Include="..\..\src\thread\stdcpp\SDL_systhread_c.h" />
<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
<ClInclude Include="..\..\src\video\SDL_blit.h" />
<ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
<ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
<ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
<ClInclude Include="..\..\src\video\SDL_egl_c.h" />
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
<ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
<ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
<ClCompile Include="..\..\src\audio\SDL_audio.c" />
<ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
<ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
<ClCompile Include="..\..\src\events\SDL_events.c" />
<ClCompile Include="..\..\src\events\SDL_gesture.c" />
<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
<ClCompile Include="..\..\src\events\SDL_mouse.c" />
<ClCompile Include="..\..\src\events\SDL_quit.c" />
<ClCompile Include="..\..\src\events\SDL_touch.c" />
<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
<ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\file\SDL_rwops.c" />
<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
<ClCompile Include="..\..\src\power\SDL_power.c" />
<ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
<ClCompile Include="..\..\src\render\SDL_render.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
<ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
<ClCompile Include="..\..\src\SDL.c" />
<ClCompile Include="..\..\src\SDL_assert.c" />
<ClCompile Include="..\..\src\SDL_error.c" />
<ClCompile Include="..\..\src\SDL_hints.c" />
<ClCompile Include="..\..\src\SDL_log.c" />
<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
<ClCompile Include="..\..\src\thread\generic\SDL_syssem.c" />
<ClCompile Include="..\..\src\thread\SDL_thread.c" />
<ClCompile Include="..\..\src\thread\stdcpp\SDL_syscond.cpp" />
<ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.cpp" />
<ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.cpp" />
<ClCompile Include="..\..\src\timer\SDL_timer.c" />
<ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
<ClCompile Include="..\..\src\video\SDL_blit.c" />
<ClCompile Include="..\..\src\video\SDL_blit_0.c" />
<ClCompile Include="..\..\src\video\SDL_blit_1.c" />
<ClCompile Include="..\..\src\video\SDL_blit_A.c" />
<ClCompile Include="..\..\src\video\SDL_blit_auto.c" />
<ClCompile Include="..\..\src\video\SDL_blit_copy.c" />
<ClCompile Include="..\..\src\video\SDL_blit_N.c" />
<ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
<ClCompile Include="..\..\src\video\SDL_bmp.c" />
<ClCompile Include="..\..\src\video\SDL_clipboard.c" />
<ClCompile Include="..\..\src\video\SDL_egl.c" />
<ClCompile Include="..\..\src\video\SDL_fillrect.c" />
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
<ClCompile Include="..\..\src\video\SDL_rect.c" />
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
<ClCompile Include="..\..\src\video\SDL_shape.c" />
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
<ClCompile Include="..\..\src\video\SDL_surface.c" />
<ClCompile Include="..\..\src\video\SDL_video.c" />
<ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtmessagebox.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtopengles.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsPhone\v$(TargetPlatformVersion)\Microsoft.Cpp.WindowsPhone.$(TargetPlatformVersion).targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -0,0 +1,681 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{02b21b9a-45a7-41ee-a8a6-e45d14aa28da}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{abc3a7e6-f955-4cb5-8340-fae0f653e9c1}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\begin_code.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\close_code.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_assert.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_atomic.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_audio.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_blendmode.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_clipboard.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_config.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_config_minimal.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_copying.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_cpuinfo.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_endian.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_error.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_events.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_haptic.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_hints.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_input.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_joystick.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_keyboard.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_keycode.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_loadso.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_log.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_main.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_mouse.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_mutex.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_name.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_pixels.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_platform.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_power.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_quit.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_rect.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_render.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_revision.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_rwops.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_scancode.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_shape.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_stdinc.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_surface.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_system.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_syswm.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_thread.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_timer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_touch.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_types.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_version.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_video.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\audio\SDL_audio_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\audio\SDL_wave.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\core\windows\SDL_windows.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\events\blank_cursor.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\events\default_cursor.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\events\SDL_events_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\events\SDL_mouse_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\events\SDL_sysevents.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\events\SDL_touch_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\events\SDL_windowevents_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\mmx.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\SDL_sysrender.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\software\SDL_blendline.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\software\SDL_blendpoint.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\software\SDL_draw.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\software\SDL_drawline.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\software\SDL_rotate.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\SDL_assert_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\SDL_error_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\SDL_fatal.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\SDL_hints_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\thread\SDL_systhread.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\thread\SDL_thread_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\thread\stdcpp\SDL_systhread_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\timer\SDL_timer_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_blit.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_blit_auto.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_blit_copy.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_blit_slow.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_pixels_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_rect_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_shape_internals.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_sysvideo.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_config_winrt.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_filesystem.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\SDL_d3dmath.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_egl_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\atomic\SDL_spinlock.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\SDL_audio.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\SDL_audiocvt.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\SDL_audiodev.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\SDL_mixer.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\SDL_wave.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\windows\SDL_windows.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_dropevents.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_events.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_gesture.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_keyboard.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_mouse.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_quit.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_touch.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_windowevents.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\file\SDL_rwops.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\haptic\SDL_haptic.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\SDL_joystick.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\SDL_render.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\software\SDL_blendline.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\software\SDL_blendpoint.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\software\SDL_drawline.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\software\SDL_rotate.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\SDL.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\SDL_assert.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\SDL_error.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\SDL_hints.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\SDL_log.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\stdlib\SDL_getenv.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\stdlib\SDL_string.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\thread\generic\SDL_syssem.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\thread\SDL_thread.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\thread\stdcpp\SDL_syscond.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\timer\SDL_timer.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\timer\windows\SDL_systimer.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_blit.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_blit_0.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_blit_1.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_blit_A.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_blit_auto.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_blit_copy.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_blit_N.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_blit_slow.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_bmp.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_clipboard.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_fillrect.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_pixels.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_rect.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_shape.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_stretch.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_surface.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_video.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\SDL_d3dmath.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\power\SDL_power.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtmessagebox.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtopengles.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_egl.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

View File

@ -1,28 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.40629.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2-WinPhone81", "SDL-WinPhone81.vcxproj", "{48FADC0E-964D-4DAB-BCED-372E0AD19577}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|ARM = Debug|ARM
Debug|Win32 = Debug|Win32
Release|ARM = Release|ARM
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Debug|ARM.ActiveCfg = Debug|ARM
{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Debug|ARM.Build.0 = Debug|ARM
{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Debug|Win32.ActiveCfg = Debug|Win32
{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Debug|Win32.Build.0 = Debug|Win32
{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Release|ARM.ActiveCfg = Release|ARM
{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Release|ARM.Build.0 = Release|ARM
{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Release|Win32.ActiveCfg = Release|Win32
{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -59,7 +59,6 @@
<ClInclude Include="..\..\include\SDL_revision.h" />
<ClInclude Include="..\..\include\SDL_rwops.h" />
<ClInclude Include="..\..\include\SDL_scancode.h" />
<ClInclude Include="..\..\include\SDL_sensor.h" />
<ClInclude Include="..\..\include\SDL_shape.h" />
<ClInclude Include="..\..\include\SDL_stdinc.h" />
<ClInclude Include="..\..\include\SDL_surface.h" />
@ -77,7 +76,7 @@
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
@ -88,7 +87,6 @@
<ClInclude Include="..\..\src\events\blank_cursor.h" />
<ClInclude Include="..\..\src\events\default_cursor.h" />
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
@ -103,7 +101,7 @@
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
<ClInclude Include="..\..\src\render\mmx.h" />
<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
@ -118,14 +116,10 @@
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
<ClInclude Include="..\..\src\SDL_assert_c.h" />
<ClInclude Include="..\..\src\SDL_dataqueue.h" />
<ClInclude Include="..\..\src\SDL_error_c.h" />
<ClInclude Include="..\..\src\SDL_fatal.h" />
<ClInclude Include="..\..\src\SDL_hints_c.h" />
<ClInclude Include="..\..\src\SDL_internal.h" />
<ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
<ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
<ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
@ -143,14 +137,12 @@
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
@ -163,8 +155,8 @@
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
@ -192,7 +184,6 @@
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
<ClCompile Include="..\..\src\events\SDL_displayevents.c" />
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
<ClCompile Include="..\..\src\events\SDL_events.c" />
<ClCompile Include="..\..\src\events\SDL_gesture.c" />
@ -224,11 +215,11 @@
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
<ClCompile Include="..\..\src\render\SDL_render.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
@ -239,12 +230,9 @@
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
<ClCompile Include="..\..\src\SDL.c" />
<ClCompile Include="..\..\src\SDL_assert.c" />
<ClCompile Include="..\..\src\SDL_dataqueue.c" />
<ClCompile Include="..\..\src\SDL_error.c" />
<ClCompile Include="..\..\src\SDL_hints.c" />
<ClCompile Include="..\..\src\SDL_log.c" />
<ClCompile Include="..\..\src\sensor\dummy\SDL_dummysensor.c" />
<ClCompile Include="..\..\src\sensor\SDL_sensor.c" />
<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
@ -281,7 +269,6 @@
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
<ClCompile Include="..\..\src\video\SDL_surface.c" />
<ClCompile Include="..\..\src\video\SDL_video.c" />
<ClCompile Include="..\..\src\video\SDL_yuv.c" />
<ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
@ -330,7 +317,6 @@
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{48fadc0e-964d-4dab-bced-372e0ad19577}</ProjectGuid>
@ -415,7 +401,7 @@
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<AdditionalDependencies>DXGI.lib;d3d11.lib;mmdevapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@ -429,7 +415,7 @@
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<AdditionalDependencies>DXGI.lib;d3d11.lib;mmdevapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
@ -443,7 +429,7 @@
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<AdditionalDependencies>DXGI.lib;d3d11.lib;mmdevapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
@ -457,7 +443,7 @@
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<AdditionalDependencies>DXGI.lib;d3d11.lib;mmdevapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

View File

@ -183,7 +183,7 @@
<ClInclude Include="..\..\src\audio\SDL_wave.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h">
<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\core\windows\SDL_windows.h">
@ -252,6 +252,9 @@
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\mmx.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h">
<Filter>Source Files</Filter>
</ClInclude>
@ -378,33 +381,6 @@
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\SDL_dataqueue.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_yuv_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\sensor\SDL_sensor_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\sensor\SDL_syssensor.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_sensor.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\events\SDL_displayevents_c.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
@ -437,10 +413,10 @@
<ClCompile Include="..\..\src\audio\SDL_wave.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c">
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\windows\SDL_windows.c">
@ -536,6 +512,9 @@
<ClCompile Include="..\..\src\render\SDL_render.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c">
<Filter>Source Files</Filter>
</ClCompile>
@ -710,26 +689,5 @@
<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\SDL_dataqueue.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_yuv.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\sensor\SDL_sensor.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\sensor\dummy\SDL_dummysensor.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_displayevents.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

View File

@ -0,0 +1,32 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL-WinRT", "SDL-WinRT80.vcxproj", "{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|ARM = Debug|ARM
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|ARM = Release|ARM
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|ARM.ActiveCfg = Debug|ARM
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|ARM.Build.0 = Debug|ARM
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|Win32.ActiveCfg = Debug|Win32
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|Win32.Build.0 = Debug|Win32
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|x64.ActiveCfg = Debug|x64
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|x64.Build.0 = Debug|x64
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|ARM.ActiveCfg = Release|ARM
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|ARM.Build.0 = Release|ARM
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|Win32.ActiveCfg = Release|Win32
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|Win32.Build.0 = Release|Win32
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|x64.ActiveCfg = Release|x64
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -0,0 +1,556 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
<ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
<ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
<ClCompile Include="..\..\src\audio\SDL_audio.c" />
<ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
<ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
<ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
<ClCompile Include="..\..\src\events\SDL_events.c" />
<ClCompile Include="..\..\src\events\SDL_gesture.c" />
<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
<ClCompile Include="..\..\src\events\SDL_mouse.c" />
<ClCompile Include="..\..\src\events\SDL_quit.c" />
<ClCompile Include="..\..\src\events\SDL_touch.c" />
<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
<ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\file\SDL_rwops.c" />
<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
<ClCompile Include="..\..\src\power\SDL_power.c" />
<ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
<ClCompile Include="..\..\src\render\SDL_render.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
<ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
<ClCompile Include="..\..\src\SDL.c" />
<ClCompile Include="..\..\src\SDL_assert.c" />
<ClCompile Include="..\..\src\SDL_error.c" />
<ClCompile Include="..\..\src\SDL_hints.c" />
<ClCompile Include="..\..\src\SDL_log.c" />
<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
<ClCompile Include="..\..\src\thread\generic\SDL_syssem.c" />
<ClCompile Include="..\..\src\thread\SDL_thread.c" />
<ClCompile Include="..\..\src\thread\stdcpp\SDL_syscond.cpp" />
<ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.cpp" />
<ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.cpp" />
<ClCompile Include="..\..\src\timer\SDL_timer.c" />
<ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
<ClCompile Include="..\..\src\video\SDL_blit.c" />
<ClCompile Include="..\..\src\video\SDL_blit_0.c" />
<ClCompile Include="..\..\src\video\SDL_blit_1.c" />
<ClCompile Include="..\..\src\video\SDL_blit_A.c" />
<ClCompile Include="..\..\src\video\SDL_blit_auto.c" />
<ClCompile Include="..\..\src\video\SDL_blit_copy.c" />
<ClCompile Include="..\..\src\video\SDL_blit_N.c" />
<ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
<ClCompile Include="..\..\src\video\SDL_bmp.c" />
<ClCompile Include="..\..\src\video\SDL_clipboard.c" />
<ClCompile Include="..\..\src\video\SDL_egl.c" />
<ClCompile Include="..\..\src\video\SDL_fillrect.c" />
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
<ClCompile Include="..\..\src\video\SDL_rect.c" />
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
<ClCompile Include="..\..\src\video\SDL_shape.c" />
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
<ClCompile Include="..\..\src\video\SDL_surface.c" />
<ClCompile Include="..\..\src\video\SDL_video.c" />
<ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtmessagebox.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtopengles.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\begin_code.h" />
<ClInclude Include="..\..\include\close_code.h" />
<ClInclude Include="..\..\include\SDL.h" />
<ClInclude Include="..\..\include\SDL_assert.h" />
<ClInclude Include="..\..\include\SDL_atomic.h" />
<ClInclude Include="..\..\include\SDL_audio.h" />
<ClInclude Include="..\..\include\SDL_blendmode.h" />
<ClInclude Include="..\..\include\SDL_clipboard.h" />
<ClInclude Include="..\..\include\SDL_config.h" />
<ClInclude Include="..\..\include\SDL_config_minimal.h" />
<ClInclude Include="..\..\include\SDL_config_winrt.h" />
<ClInclude Include="..\..\include\SDL_copying.h" />
<ClInclude Include="..\..\include\SDL_cpuinfo.h" />
<ClInclude Include="..\..\include\SDL_egl.h" />
<ClInclude Include="..\..\include\SDL_endian.h" />
<ClInclude Include="..\..\include\SDL_error.h" />
<ClInclude Include="..\..\include\SDL_events.h" />
<ClInclude Include="..\..\include\SDL_filesystem.h" />
<ClInclude Include="..\..\include\SDL_haptic.h" />
<ClInclude Include="..\..\include\SDL_hints.h" />
<ClInclude Include="..\..\include\SDL_input.h" />
<ClInclude Include="..\..\include\SDL_joystick.h" />
<ClInclude Include="..\..\include\SDL_keyboard.h" />
<ClInclude Include="..\..\include\SDL_keycode.h" />
<ClInclude Include="..\..\include\SDL_loadso.h" />
<ClInclude Include="..\..\include\SDL_log.h" />
<ClInclude Include="..\..\include\SDL_main.h" />
<ClInclude Include="..\..\include\SDL_mouse.h" />
<ClInclude Include="..\..\include\SDL_mutex.h" />
<ClInclude Include="..\..\include\SDL_name.h" />
<ClInclude Include="..\..\include\SDL_opengles2.h" />
<ClInclude Include="..\..\include\SDL_pixels.h" />
<ClInclude Include="..\..\include\SDL_platform.h" />
<ClInclude Include="..\..\include\SDL_power.h" />
<ClInclude Include="..\..\include\SDL_quit.h" />
<ClInclude Include="..\..\include\SDL_rect.h" />
<ClInclude Include="..\..\include\SDL_render.h" />
<ClInclude Include="..\..\include\SDL_revision.h" />
<ClInclude Include="..\..\include\SDL_rwops.h" />
<ClInclude Include="..\..\include\SDL_scancode.h" />
<ClInclude Include="..\..\include\SDL_shape.h" />
<ClInclude Include="..\..\include\SDL_stdinc.h" />
<ClInclude Include="..\..\include\SDL_surface.h" />
<ClInclude Include="..\..\include\SDL_system.h" />
<ClInclude Include="..\..\include\SDL_syswm.h" />
<ClInclude Include="..\..\include\SDL_thread.h" />
<ClInclude Include="..\..\include\SDL_timer.h" />
<ClInclude Include="..\..\include\SDL_touch.h" />
<ClInclude Include="..\..\include\SDL_types.h" />
<ClInclude Include="..\..\include\SDL_version.h" />
<ClInclude Include="..\..\include\SDL_video.h" />
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
<ClInclude Include="..\..\src\events\blank_cursor.h" />
<ClInclude Include="..\..\src\events\default_cursor.h" />
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
<ClInclude Include="..\..\src\events\SDL_sysevents.h" />
<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
<ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
<ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
<ClInclude Include="..\..\src\render\mmx.h" />
<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
<ClInclude Include="..\..\src\render\software\SDL_draw.h" />
<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
<ClInclude Include="..\..\src\SDL_assert_c.h" />
<ClInclude Include="..\..\src\SDL_error_c.h" />
<ClInclude Include="..\..\src\SDL_fatal.h" />
<ClInclude Include="..\..\src\SDL_hints_c.h" />
<ClInclude Include="..\..\src\SDL_internal.h" />
<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
<ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h" />
<ClInclude Include="..\..\src\thread\stdcpp\SDL_systhread_c.h" />
<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
<ClInclude Include="..\..\src\video\SDL_blit.h" />
<ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
<ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
<ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
<ClInclude Include="..\..\src\video\SDL_egl_c.h" />
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{aeaea3a2-d4e6-45b1-8ec6-53d84287fc14}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<ProjectName>SDL2-WinRT80</ProjectName>
<RootNamespace>SDL_VS2012_WinRT</RootNamespace>
<DefaultLanguage>en-US</DefaultLanguage>
<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
<AppContainerApplication>true</AppContainerApplication>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<GenerateManifest>false</GenerateManifest>
<IgnoreImportLibrary>false</IgnoreImportLibrary>
<TargetName>SDL2</TargetName>
<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<GenerateManifest>false</GenerateManifest>
<IgnoreImportLibrary>false</IgnoreImportLibrary>
<TargetName>SDL2</TargetName>
<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<GenerateManifest>false</GenerateManifest>
<IgnoreImportLibrary>false</IgnoreImportLibrary>
<TargetName>SDL2</TargetName>
<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<GenerateManifest>false</GenerateManifest>
<IgnoreImportLibrary>false</IgnoreImportLibrary>
<TargetName>SDL2</TargetName>
<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<GenerateManifest>false</GenerateManifest>
<IgnoreImportLibrary>false</IgnoreImportLibrary>
<TargetName>SDL2</TargetName>
<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<GenerateManifest>false</GenerateManifest>
<IgnoreImportLibrary>false</IgnoreImportLibrary>
<TargetName>SDL2</TargetName>
<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -0,0 +1,729 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="..\..\src\SDL.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\SDL_assert.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\SDL_audio.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\SDL_audiocvt.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\SDL_audiodev.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\software\SDL_blendline.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\software\SDL_blendpoint.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_blit.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_blit_0.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_blit_1.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_blit_A.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_blit_auto.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_blit_copy.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_blit_N.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_blit_slow.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_bmp.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_clipboard.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\software\SDL_drawline.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_dropevents.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\SDL_error.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_events.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_fillrect.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_gesture.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\stdlib\SDL_getenv.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\haptic\SDL_haptic.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\SDL_hints.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\SDL_joystick.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_keyboard.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\SDL_log.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\SDL_mixer.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_mouse.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_pixels.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_quit.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_rect.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\SDL_render.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\software\SDL_rotate.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\file\SDL_rwops.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_shape.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\atomic\SDL_spinlock.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_stretch.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\stdlib\SDL_string.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_surface.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\thread\stdcpp\SDL_syscond.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\thread\generic\SDL_syssem.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\timer\windows\SDL_systimer.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\thread\SDL_thread.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\timer\SDL_timer.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_touch.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_video.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\SDL_wave.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_windowevents.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\windows\SDL_windows.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_egl.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtopengles.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\SDL_d3dmath.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\power\SDL_power.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtmessagebox.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\windows\SDL_xinput.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\begin_code.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\close_code.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_assert.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\SDL_error_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\events\SDL_events_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\SDL_hints_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\events\SDL_mouse_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_types.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\SDL_assert_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\audio\SDL_audio_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_pixels_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\thread\stdcpp\SDL_systhread_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\thread\SDL_thread_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\timer\SDL_timer_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\events\SDL_touch_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\events\SDL_windowevents_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_audio.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_atomic.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_blendmode.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_clipboard.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\software\SDL_blendline.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\software\SDL_blendpoint.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_blit.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_blit_auto.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_blit_copy.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_blit_slow.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\mmx.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_config.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_config_minimal.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_copying.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_cpuinfo.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\software\SDL_draw.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\software\SDL_drawline.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_endian.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_error.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_events.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\SDL_fatal.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_main.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_haptic.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_hints.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_input.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_joystick.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_keyboard.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_keycode.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_loadso.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_log.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_name.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_mouse.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_mutex.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_quit.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_pixels.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_platform.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_power.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_rect_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_rect.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\software\SDL_rotate.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_shape.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_render.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_revision.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_rwops.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_scancode.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_surface.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_stdinc.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_video.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_syswm.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_thread.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_timer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_touch.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_version.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_shape_internals.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\events\SDL_sysevents.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\SDL_sysrender.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\thread\SDL_systhread.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_sysvideo.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\audio\SDL_wave.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\core\windows\SDL_windows.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\events\blank_cursor.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\events\default_cursor.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_system.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_config_winrt.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_filesystem.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengles2.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_egl.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\SDL_internal.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\SDL_d3dmath.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_egl_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\core\windows\SDL_xinput.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\core\windows\SDL_directx.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{20773b57-7034-4c24-af5a-334844585f1b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{ddf04d85-6a87-4c5a-bc52-869b38f45a61}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>

View File

@ -1,34 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.40629.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2-WinRT81", "SDL-WinRT81.vcxproj", "{C8DF6173-06A1-4F56-A9BC-2002596B30E9}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|ARM = Debug|ARM
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|ARM = Release|ARM
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Debug|ARM.ActiveCfg = Debug|ARM
{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Debug|ARM.Build.0 = Debug|ARM
{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Debug|Win32.ActiveCfg = Debug|Win32
{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Debug|Win32.Build.0 = Debug|Win32
{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Debug|x64.ActiveCfg = Debug|x64
{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Debug|x64.Build.0 = Debug|x64
{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Release|ARM.ActiveCfg = Release|ARM
{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Release|ARM.Build.0 = Release|ARM
{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Release|Win32.ActiveCfg = Release|Win32
{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Release|Win32.Build.0 = Release|Win32
{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Release|x64.ActiveCfg = Release|x64
{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -67,7 +67,6 @@
<ClInclude Include="..\..\include\SDL_revision.h" />
<ClInclude Include="..\..\include\SDL_rwops.h" />
<ClInclude Include="..\..\include\SDL_scancode.h" />
<ClInclude Include="..\..\include\SDL_sensor.h" />
<ClInclude Include="..\..\include\SDL_shape.h" />
<ClInclude Include="..\..\include\SDL_stdinc.h" />
<ClInclude Include="..\..\include\SDL_surface.h" />
@ -85,7 +84,7 @@
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
@ -98,7 +97,6 @@
<ClInclude Include="..\..\src\events\blank_cursor.h" />
<ClInclude Include="..\..\src\events\default_cursor.h" />
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
@ -118,7 +116,7 @@
<ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
<ClInclude Include="..\..\src\render\mmx.h" />
<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
@ -133,14 +131,10 @@
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
<ClInclude Include="..\..\src\SDL_assert_c.h" />
<ClInclude Include="..\..\src\SDL_dataqueue.h" />
<ClInclude Include="..\..\src\SDL_error_c.h" />
<ClInclude Include="..\..\src\SDL_fatal.h" />
<ClInclude Include="..\..\src\SDL_hints_c.h" />
<ClInclude Include="..\..\src\SDL_internal.h" />
<ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
<ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
<ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
@ -157,14 +151,12 @@
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
@ -177,8 +169,8 @@
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
@ -215,7 +207,6 @@
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
<ClCompile Include="..\..\src\events\SDL_displayevents.c" />
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
<ClCompile Include="..\..\src\events\SDL_events.c" />
<ClCompile Include="..\..\src\events\SDL_gesture.c" />
@ -256,11 +247,11 @@
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
<ClCompile Include="..\..\src\render\SDL_render.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
@ -271,12 +262,9 @@
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
<ClCompile Include="..\..\src\SDL.c" />
<ClCompile Include="..\..\src\SDL_assert.c" />
<ClCompile Include="..\..\src\SDL_dataqueue.c" />
<ClCompile Include="..\..\src\SDL_error.c" />
<ClCompile Include="..\..\src\SDL_hints.c" />
<ClCompile Include="..\..\src\SDL_log.c" />
<ClCompile Include="..\..\src\sensor\dummy\SDL_dummysensor.c" />
<ClCompile Include="..\..\src\sensor\SDL_sensor.c" />
<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
@ -313,7 +301,6 @@
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
<ClCompile Include="..\..\src\video\SDL_surface.c" />
<ClCompile Include="..\..\src\video\SDL_video.c" />
<ClCompile Include="..\..\src\video\SDL_yuv.c" />
<ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
@ -378,7 +365,6 @@
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{c8df6173-06a1-4f56-a9bc-2002596b30e9}</ProjectGuid>
@ -492,7 +478,7 @@
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<AdditionalDependencies>xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@ -506,7 +492,7 @@
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<AdditionalDependencies>xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
@ -520,7 +506,7 @@
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<AdditionalDependencies>xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
@ -534,7 +520,7 @@
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<AdditionalDependencies>xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
@ -548,7 +534,7 @@
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<AdditionalDependencies>xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
@ -562,7 +548,7 @@
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<AdditionalDependencies>xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

View File

@ -183,7 +183,7 @@
<ClInclude Include="..\..\src\audio\SDL_wave.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h">
<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\core\windows\SDL_windows.h">
@ -252,6 +252,9 @@
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\mmx.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h">
<Filter>Source Files</Filter>
</ClInclude>
@ -381,48 +384,15 @@
<ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\SDL_dataqueue.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_yuv_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_sensor.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\sensor\SDL_sensor_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\sensor\SDL_syssensor.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\events\SDL_displayevents_c.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
@ -455,10 +425,10 @@
<ClCompile Include="..\..\src\audio\SDL_wave.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c">
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\windows\SDL_windows.c">
@ -554,6 +524,9 @@
<ClCompile Include="..\..\src\render\SDL_render.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c">
<Filter>Source Files</Filter>
</ClCompile>
@ -719,6 +692,9 @@
<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c">
<Filter>Source Files</Filter>
</ClCompile>
@ -737,35 +713,5 @@
<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\SDL_dataqueue.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_yuv.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\sensor\SDL_sensor.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\sensor\dummy\SDL_dummysensor.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_displayevents.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

View File

@ -48,10 +48,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgles2", "tests\testgles
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "controllermap", "tests\controllermap\controllermap.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08306}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testvulkan", "tests\testvulkan\testvulkan.vcxproj", "{0D604DFD-AAB6-442C-9368-F91A344146AB}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testyuv", "tests\testyuv\testyuv.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C97635682}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
@ -244,22 +240,6 @@ Global
{55812185-D13C-4022-9C81-32E0F4A08306}.Release|Win32.Build.0 = Release|Win32
{55812185-D13C-4022-9C81-32E0F4A08306}.Release|x64.ActiveCfg = Release|x64
{55812185-D13C-4022-9C81-32E0F4A08306}.Release|x64.Build.0 = Release|x64
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Debug|Win32.ActiveCfg = Debug|Win32
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Debug|Win32.Build.0 = Debug|Win32
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Debug|x64.ActiveCfg = Debug|x64
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Debug|x64.Build.0 = Debug|x64
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|Win32.ActiveCfg = Release|Win32
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|Win32.Build.0 = Release|Win32
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|x64.ActiveCfg = Release|x64
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|x64.Build.0 = Release|x64
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|Win32.ActiveCfg = Debug|Win32
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|Win32.Build.0 = Debug|Win32
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|x64.ActiveCfg = Debug|x64
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|x64.Build.0 = Debug|x64
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Release|Win32.ActiveCfg = Release|Win32
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Release|Win32.Build.0 = Release|Win32
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Release|x64.ActiveCfg = Release|x64
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -285,7 +265,5 @@ Global
{55812185-D13C-4022-9C81-32E0F4A08305} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{55812185-D13C-4022-9C81-32E0F4A08306} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{0D604DFD-AAB6-442C-9368-F91A344146AB} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{40FB7794-D3C3-4CFE-BCF4-A80C97635682} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
EndGlobalSection
EndGlobal

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
@ -78,19 +78,6 @@
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IncludePath>D:\dev\steam\rel\streaming_client\SDL\src\hidapi\hidapi;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IncludePath>D:\dev\steam\rel\streaming_client\SDL\src\hidapi\hidapi;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<IncludePath>D:\dev\steam\rel\streaming_client\SDL\src\hidapi\hidapi;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<IncludePath>D:\dev\steam\rel\streaming_client\SDL\src\hidapi\hidapi;$(IncludePath)</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
@ -121,7 +108,7 @@
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Link>
<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
@ -152,7 +139,7 @@
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Link>
<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
@ -186,7 +173,7 @@
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Link>
<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
@ -218,7 +205,7 @@
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Link>
<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
@ -276,7 +263,6 @@
<ClInclude Include="..\..\include\SDL_revision.h" />
<ClInclude Include="..\..\include\SDL_rwops.h" />
<ClInclude Include="..\..\include\SDL_scancode.h" />
<ClInclude Include="..\..\include\SDL_sensor.h" />
<ClInclude Include="..\..\include\SDL_shape.h" />
<ClInclude Include="..\..\include\SDL_stdinc.h" />
<ClInclude Include="..\..\include\SDL_surface.h" />
@ -300,90 +286,76 @@
<ClInclude Include="..\..\include\SDL_types.h" />
<ClInclude Include="..\..\include\SDL_version.h" />
<ClInclude Include="..\..\include\SDL_video.h" />
<ClInclude Include="..\..\include\SDL_vulkan.h" />
<ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
<ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" />
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
<ClInclude Include="..\..\src\events\blank_cursor.h" />
<ClInclude Include="..\..\src\events\default_cursor.h" />
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
<ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
<ClInclude Include="..\..\src\events\SDL_sysevents.h" />
<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
<ClInclude Include="..\..\src\joystick\hidapi\controller_type.h" />
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
<ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
<ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
<ClInclude Include="..\..\src\libm\math_libm.h" />
<ClInclude Include="..\..\src\libm\math.h" />
<ClInclude Include="..\..\src\libm\math_private.h" />
<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
<ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" />
<ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" />
<ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
<ClInclude Include="..\..\src\render\opengles\SDL_glesfuncs.h" />
<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
<ClInclude Include="..\..\src\render\mmx.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
<ClInclude Include="..\..\src\render\software\SDL_draw.h" />
<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
<ClInclude Include="..\..\src\SDL_dataqueue.h" />
<ClInclude Include="..\..\src\SDL_error_c.h" />
<ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
<ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
<ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
<ClInclude Include="..\..\src\video\SDL_blit.h" />
<ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
<ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
<ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
<ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
<ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
<ClInclude Include="..\..\src\render\software\SDL_draw.h" />
<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
<ClInclude Include="..\..\src\SDL_error_c.h" />
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
<ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
<ClInclude Include="..\..\src\video\SDL_glesfuncs.h" />
<ClInclude Include="..\..\src\video\SDL_glfuncs.h" />
<ClInclude Include="..\..\src\SDL_hints_c.h" />
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
<ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
<ClInclude Include="..\..\src\events\SDL_sysevents.h" />
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
<ClInclude Include="..\..\src\timer\SDL_systimer.h" />
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
<ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
<ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" />
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
<ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsmessagebox.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
@ -391,63 +363,17 @@
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
<ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" />
<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
<ClInclude Include="..\..\src\video\windows\wmmsg.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
<ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
<ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
<ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
<ClCompile Include="..\..\src\audio\SDL_audio.c" />
<ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
<ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
<ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
<ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
<ClCompile Include="..\..\src\events\SDL_displayevents.c" />
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
<ClCompile Include="..\..\src\events\SDL_events.c" />
<ClCompile Include="..\..\src\events\SDL_gesture.c" />
<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
<ClCompile Include="..\..\src\events\SDL_mouse.c" />
<ClCompile Include="..\..\src\events\SDL_quit.c" />
<ClCompile Include="..\..\src\events\SDL_touch.c" />
<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
<ClCompile Include="..\..\src\file\SDL_rwops.c" />
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
<ClCompile Include="..\..\src\hidapi\windows\hid.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
<ClCompile Include="..\..\src\libm\e_atan2.c" />
<ClCompile Include="..\..\src\libm\e_exp.c" />
<ClCompile Include="..\..\src\libm\e_fmod.c" />
<ClCompile Include="..\..\src\libm\e_log.c" />
<ClCompile Include="..\..\src\libm\e_log10.c" />
<ClCompile Include="..\..\src\libm\e_pow.c" />
<ClCompile Include="..\..\src\libm\e_rem_pio2.c" />
<ClCompile Include="..\..\src\libm\e_sqrt.c" />
@ -463,52 +389,16 @@
<ClCompile Include="..\..\src\libm\s_scalbn.c" />
<ClCompile Include="..\..\src\libm\s_sin.c" />
<ClCompile Include="..\..\src\libm\s_tan.c" />
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
<ClCompile Include="..\..\src\power\SDL_power.c" />
<ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
<ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
<ClCompile Include="..\..\src\render\SDL_render.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
<ClCompile Include="..\..\src\SDL.c" />
<ClCompile Include="..\..\src\SDL_assert.c" />
<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
<ClCompile Include="..\..\src\audio\SDL_audio.c" />
<ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
<ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
<ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
<ClCompile Include="..\..\src\SDL.c" />
<ClCompile Include="..\..\src\SDL_assert.c" />
<ClCompile Include="..\..\src\SDL_dataqueue.c" />
<ClCompile Include="..\..\src\SDL_error.c" />
<ClCompile Include="..\..\src\SDL_hints.c" />
<ClCompile Include="..\..\src\SDL_log.c" />
<ClCompile Include="..\..\src\sensor\dummy\SDL_dummysensor.c" />
<ClCompile Include="..\..\src\sensor\SDL_sensor.c" />
<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
<ClCompile Include="..\..\src\thread\SDL_thread.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
<ClCompile Include="..\..\src\timer\SDL_timer.c" />
<ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
<ClCompile Include="..\..\src\video\SDL_blit.c" />
<ClCompile Include="..\..\src\video\SDL_blit_0.c" />
<ClCompile Include="..\..\src\video\SDL_blit_1.c" />
@ -519,20 +409,81 @@
<ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
<ClCompile Include="..\..\src\video\SDL_bmp.c" />
<ClCompile Include="..\..\src\video\SDL_clipboard.c" />
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
<ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
<ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
<ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
<ClCompile Include="..\..\src\video\SDL_egl.c" />
<ClCompile Include="..\..\src\SDL_error.c" />
<ClCompile Include="..\..\src\events\SDL_events.c" />
<ClCompile Include="..\..\src\video\SDL_fillrect.c" />
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
<ClCompile Include="..\..\src\events\SDL_gesture.c" />
<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
<ClCompile Include="..\..\src\SDL_hints.c" />
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
<ClCompile Include="..\..\src\SDL_log.c" />
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />
<ClCompile Include="..\..\src\events\SDL_mouse.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
<ClCompile Include="..\..\src\power\SDL_power.c" />
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
<ClCompile Include="..\..\src\events\SDL_quit.c" />
<ClCompile Include="..\..\src\video\SDL_rect.c" />
<ClCompile Include="..\..\src\render\SDL_render.c" />
<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
<ClCompile Include="..\..\src\file\SDL_rwops.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
<ClCompile Include="..\..\src\video\SDL_shape.c" />
<ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
<ClCompile Include="..\..\src\video\SDL_surface.c" />
<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
<ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
<ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
<ClCompile Include="..\..\src\thread\SDL_thread.c" />
<ClCompile Include="..\..\src\timer\SDL_timer.c" />
<ClCompile Include="..\..\src\events\SDL_touch.c" />
<ClCompile Include="..\..\src\video\SDL_video.c" />
<ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
<ClCompile Include="..\..\src\video\SDL_yuv.c" />
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
@ -541,9 +492,14 @@
<ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
<ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" />
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
<ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\main\windows\version.rc" />
@ -551,4 +507,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@ -1,479 +1,443 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="API Headers">
<UniqueIdentifier>{395b3af0-33d0-411b-b153-de1676bf1ef8}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\begin_code.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\close_code.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_assert.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_atomic.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_audio.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_bits.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_blendmode.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_clipboard.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_config.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_config_windows.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_copying.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_cpuinfo.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_egl.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_endian.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_error.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_events.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_filesystem.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_gamecontroller.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_gesture.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_haptic.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_hints.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_joystick.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_keyboard.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_keycode.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_loadso.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_log.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_main.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_messagebox.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_mouse.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_mutex.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_name.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengl.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengl_glext.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengles.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengles2.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengles2_gl2.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengles2_gl2ext.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengles2_gl2platform.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengles2_khrplatform.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_pixels.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_platform.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_power.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_quit.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_rect.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_render.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_revision.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_rwops.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_scancode.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_sensor.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_shape.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_stdinc.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_surface.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_system.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_syswm.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_assert.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_common.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_compare.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_crc32.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_font.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_fuzzer.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_harness.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_images.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_log.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_md5.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_random.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_thread.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_timer.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_touch.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_types.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_version.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_video.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_vulkan.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
<ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" />
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
<ClInclude Include="..\..\src\events\blank_cursor.h" />
<ClInclude Include="..\..\src\events\default_cursor.h" />
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
<ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
<ClInclude Include="..\..\src\events\SDL_sysevents.h" />
<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
<ClInclude Include="..\..\src\joystick\hidapi\controller_type.h" />
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
<ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
<ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
<ClInclude Include="..\..\src\libm\math_libm.h" />
<ClInclude Include="..\..\src\libm\math_private.h" />
<ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" />
<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
<ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" />
<ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
<ClInclude Include="..\..\src\render\opengles\SDL_glesfuncs.h" />
<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
<ClInclude Include="..\..\src\render\software\SDL_draw.h" />
<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
<ClInclude Include="..\..\src\SDL_dataqueue.h" />
<ClInclude Include="..\..\src\SDL_error_c.h" />
<ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
<ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
<ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
<ClInclude Include="..\..\src\video\SDL_blit.h" />
<ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
<ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
<ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
<ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
<ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsmessagebox.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsmouse.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
<ClInclude Include="..\..\src\video\windows\wmmsg.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
<ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
<ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
<ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
<ClCompile Include="..\..\src\audio\SDL_audio.c" />
<ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
<ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
<ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" />
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
<ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
<ClCompile Include="..\..\src\events\SDL_displayevents.c" />
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
<ClCompile Include="..\..\src\events\SDL_events.c" />
<ClCompile Include="..\..\src\events\SDL_gesture.c" />
<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
<ClCompile Include="..\..\src\events\SDL_mouse.c" />
<ClCompile Include="..\..\src\events\SDL_quit.c" />
<ClCompile Include="..\..\src\events\SDL_touch.c" />
<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
<ClCompile Include="..\..\src\file\SDL_rwops.c" />
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
<ClCompile Include="..\..\src\hidapi\windows\hid.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
<ClCompile Include="..\..\src\libm\e_atan2.c" />
<ClCompile Include="..\..\src\libm\e_exp.c" />
<ClCompile Include="..\..\src\libm\e_fmod.c" />
<ClCompile Include="..\..\src\libm\e_log.c" />
<ClCompile Include="..\..\src\libm\e_log10.c" />
<ClCompile Include="..\..\src\libm\e_pow.c" />
<ClCompile Include="..\..\src\libm\e_rem_pio2.c" />
<ClCompile Include="..\..\src\libm\e_sqrt.c" />
<ClCompile Include="..\..\src\libm\k_cos.c" />
<ClCompile Include="..\..\src\libm\k_rem_pio2.c" />
<ClCompile Include="..\..\src\libm\k_sin.c" />
<ClCompile Include="..\..\src\libm\k_tan.c" />
<ClCompile Include="..\..\src\libm\s_atan.c" />
<ClCompile Include="..\..\src\libm\s_copysign.c" />
<ClCompile Include="..\..\src\libm\s_cos.c" />
<ClCompile Include="..\..\src\libm\s_fabs.c" />
<ClCompile Include="..\..\src\libm\s_floor.c" />
<ClCompile Include="..\..\src\libm\s_scalbn.c" />
<ClCompile Include="..\..\src\libm\s_sin.c" />
<ClCompile Include="..\..\src\libm\s_tan.c" />
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
<ClCompile Include="..\..\src\power\SDL_power.c" />
<ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
<ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
<ClCompile Include="..\..\src\render\SDL_render.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
<ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
<ClCompile Include="..\..\src\SDL.c" />
<ClCompile Include="..\..\src\SDL_assert.c" />
<ClCompile Include="..\..\src\SDL_dataqueue.c" />
<ClCompile Include="..\..\src\SDL_error.c" />
<ClCompile Include="..\..\src\SDL_hints.c" />
<ClCompile Include="..\..\src\SDL_log.c" />
<ClCompile Include="..\..\src\sensor\dummy\SDL_dummysensor.c" />
<ClCompile Include="..\..\src\sensor\SDL_sensor.c" />
<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
<ClCompile Include="..\..\src\thread\SDL_thread.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
<ClCompile Include="..\..\src\timer\SDL_timer.c" />
<ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
<ClCompile Include="..\..\src\video\SDL_blit.c" />
<ClCompile Include="..\..\src\video\SDL_blit_0.c" />
<ClCompile Include="..\..\src\video\SDL_blit_1.c" />
<ClCompile Include="..\..\src\video\SDL_blit_A.c" />
<ClCompile Include="..\..\src\video\SDL_blit_auto.c" />
<ClCompile Include="..\..\src\video\SDL_blit_copy.c" />
<ClCompile Include="..\..\src\video\SDL_blit_N.c" />
<ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
<ClCompile Include="..\..\src\video\SDL_bmp.c" />
<ClCompile Include="..\..\src\video\SDL_clipboard.c" />
<ClCompile Include="..\..\src\video\SDL_egl.c" />
<ClCompile Include="..\..\src\video\SDL_fillrect.c" />
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
<ClCompile Include="..\..\src\video\SDL_rect.c" />
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
<ClCompile Include="..\..\src\video\SDL_shape.c" />
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
<ClCompile Include="..\..\src\video\SDL_surface.c" />
<ClCompile Include="..\..\src\video\SDL_video.c" />
<ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
<ClCompile Include="..\..\src\video\SDL_yuv.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsopengl.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\main\windows\version.rc" />
</ItemGroup>
</Project>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="API Headers">
<UniqueIdentifier>{395b3af0-33d0-411b-b153-de1676bf1ef8}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\begin_code.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\close_code.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_assert.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_atomic.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_audio.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_bits.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_blendmode.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_clipboard.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_config.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_config_windows.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_copying.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_cpuinfo.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_egl.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_endian.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_error.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_events.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_filesystem.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_gamecontroller.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_gesture.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_haptic.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_hints.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_joystick.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_keyboard.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_keycode.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_loadso.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_log.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_main.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_messagebox.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_mouse.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_mutex.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_name.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengl.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengl_glext.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengles.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengles2.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengles2_gl2.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengles2_gl2ext.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengles2_gl2platform.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengles2_khrplatform.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_pixels.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_platform.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_power.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_quit.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_rect.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_render.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_revision.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_rwops.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_scancode.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_shape.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_stdinc.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_surface.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_system.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_syswm.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_assert.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_common.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_compare.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_crc32.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_font.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_fuzzer.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_harness.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_images.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_log.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_md5.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_random.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_thread.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_timer.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_touch.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_types.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_version.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_video.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\src\events\blank_cursor.h" />
<ClInclude Include="..\..\src\events\default_cursor.h" />
<ClInclude Include="..\..\src\libm\math.h" />
<ClInclude Include="..\..\src\libm\math_private.h" />
<ClInclude Include="..\..\src\render\mmx.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
<ClInclude Include="..\..\src\video\SDL_blit.h" />
<ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
<ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
<ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
<ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
<ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
<ClInclude Include="..\..\src\render\software\SDL_draw.h" />
<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
<ClInclude Include="..\..\src\SDL_error_c.h" />
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
<ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
<ClInclude Include="..\..\src\video\SDL_glesfuncs.h" />
<ClInclude Include="..\..\src\video\SDL_glfuncs.h" />
<ClInclude Include="..\..\src\SDL_hints_c.h" />
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
<ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
<ClInclude Include="..\..\src\events\SDL_sysevents.h" />
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
<ClInclude Include="..\..\src\timer\SDL_systimer.h" />
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
<ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" />
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
<ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsmessagebox.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsmouse.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
<ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" />
<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
<ClInclude Include="..\..\src\video\windows\wmmsg.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\libm\e_atan2.c" />
<ClCompile Include="..\..\src\libm\e_log.c" />
<ClCompile Include="..\..\src\libm\e_pow.c" />
<ClCompile Include="..\..\src\libm\e_rem_pio2.c" />
<ClCompile Include="..\..\src\libm\e_sqrt.c" />
<ClCompile Include="..\..\src\libm\k_cos.c" />
<ClCompile Include="..\..\src\libm\k_rem_pio2.c" />
<ClCompile Include="..\..\src\libm\k_sin.c" />
<ClCompile Include="..\..\src\libm\k_tan.c" />
<ClCompile Include="..\..\src\libm\s_atan.c" />
<ClCompile Include="..\..\src\libm\s_copysign.c" />
<ClCompile Include="..\..\src\libm\s_cos.c" />
<ClCompile Include="..\..\src\libm\s_fabs.c" />
<ClCompile Include="..\..\src\libm\s_floor.c" />
<ClCompile Include="..\..\src\libm\s_scalbn.c" />
<ClCompile Include="..\..\src\libm\s_sin.c" />
<ClCompile Include="..\..\src\libm\s_tan.c" />
<ClCompile Include="..\..\src\SDL.c" />
<ClCompile Include="..\..\src\SDL_assert.c" />
<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
<ClCompile Include="..\..\src\audio\SDL_audio.c" />
<ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
<ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
<ClCompile Include="..\..\src\video\SDL_blit.c" />
<ClCompile Include="..\..\src\video\SDL_blit_0.c" />
<ClCompile Include="..\..\src\video\SDL_blit_1.c" />
<ClCompile Include="..\..\src\video\SDL_blit_A.c" />
<ClCompile Include="..\..\src\video\SDL_blit_auto.c" />
<ClCompile Include="..\..\src\video\SDL_blit_copy.c" />
<ClCompile Include="..\..\src\video\SDL_blit_N.c" />
<ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
<ClCompile Include="..\..\src\video\SDL_bmp.c" />
<ClCompile Include="..\..\src\video\SDL_clipboard.c" />
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
<ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
<ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
<ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
<ClCompile Include="..\..\src\video\SDL_egl.c" />
<ClCompile Include="..\..\src\SDL_error.c" />
<ClCompile Include="..\..\src\events\SDL_events.c" />
<ClCompile Include="..\..\src\video\SDL_fillrect.c" />
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
<ClCompile Include="..\..\src\events\SDL_gesture.c" />
<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
<ClCompile Include="..\..\src\SDL_hints.c" />
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
<ClCompile Include="..\..\src\SDL_log.c" />
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />
<ClCompile Include="..\..\src\events\SDL_mouse.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
<ClCompile Include="..\..\src\power\SDL_power.c" />
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
<ClCompile Include="..\..\src\events\SDL_quit.c" />
<ClCompile Include="..\..\src\video\SDL_rect.c" />
<ClCompile Include="..\..\src\render\SDL_render.c" />
<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
<ClCompile Include="..\..\src\file\SDL_rwops.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
<ClCompile Include="..\..\src\video\SDL_shape.c" />
<ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
<ClCompile Include="..\..\src\video\SDL_surface.c" />
<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
<ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
<ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
<ClCompile Include="..\..\src\thread\SDL_thread.c" />
<ClCompile Include="..\..\src\timer\SDL_timer.c" />
<ClCompile Include="..\..\src\events\SDL_touch.c" />
<ClCompile Include="..\..\src\video\SDL_video.c" />
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsopengl.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
<ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" />
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
<ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\main\windows\version.rc" />
</ItemGroup>
</Project>

File diff suppressed because it is too large Load Diff

269
VisualC/SDL_VS2008.sln Normal file
View File

@ -0,0 +1,269 @@
Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2008.vcproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDLmain\SDLmain_VS2008.vcproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys_VS2008.vcproj", "{26828762-C95D-4637-9CB1-7F0979523813}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave_VS2008.vcproj", "{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testatomic", "tests\testatomic\testatomic_VS2008.vcproj", "{66B32F7E-5716-48D0-B5B9-D832FD052DD5}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testautomation", "tests\testautomation\testautomation_VS2008.vcproj", "{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw2", "tests\testdraw2\testdraw2_VS2008.vcproj", "{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile_VS2008.vcproj", "{CAE4F1D0-314F-4B10-805B-0EFD670133A0}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgesture", "tests\testgesture\testgesture_VS2008.vcproj", "{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl2", "tests\testgl2\testgl2_VS2008.vcproj", "{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testjoystick", "tests\testjoystick\testjoystick_VS2008.vcproj", "{55812185-D13C-4022-9C81-32E0F4A08304}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testoverlay2", "tests\testoverlay2\testoverlay2_VS2008.vcproj", "{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform_VS2008.vcproj", "{26932B24-EFC6-4E3A-B277-ED653DA37968}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpower", "tests\testpower\testpower_VS2008.vcproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendertarget", "tests\testrendertarget\testrendertarget_VS2008.vcproj", "{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrumble", "tests\testrumble\testrumble_VS2008.vcproj", "{BFF40245-E9A6-4297-A425-A554E5D767E8}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testscale", "tests\testscale\testscale_VS2008.vcproj", "{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshape\testshape_VS2008.vcproj", "{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2_VS2008.vcproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2test", "SDLtest\SDLtest_VS2008.vcproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamecontroller", "tests\testgamecontroller\testgamecontroller_VS2008.vcproj", "{55812185-D13C-4022-9C81-32E0F4A08305}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgles2", "tests\testgles2\testgles2_VS2008.vcproj", "{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "controllermap", "tests\controllermap\controllermap_VS2008.vcproj", "{55812185-D13C-4022-9C81-32E0F4A08306}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{D69D5741-611F-4E14-8541-1FEE94F50B5A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.ActiveCfg = Debug|Win32
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.Build.0 = Debug|Win32
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.ActiveCfg = Debug|x64
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.Build.0 = Debug|x64
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.ActiveCfg = Release|Win32
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.Build.0 = Release|Win32
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.ActiveCfg = Release|x64
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.Build.0 = Release|x64
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.ActiveCfg = Debug|Win32
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.Build.0 = Debug|Win32
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|x64.ActiveCfg = Debug|x64
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|x64.Build.0 = Debug|x64
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Win32.ActiveCfg = Release|Win32
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Win32.Build.0 = Release|Win32
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|x64.ActiveCfg = Release|x64
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|x64.Build.0 = Release|x64
{26828762-C95D-4637-9CB1-7F0979523813}.Debug|Win32.ActiveCfg = Debug|Win32
{26828762-C95D-4637-9CB1-7F0979523813}.Debug|Win32.Build.0 = Debug|Win32
{26828762-C95D-4637-9CB1-7F0979523813}.Debug|x64.ActiveCfg = Debug|x64
{26828762-C95D-4637-9CB1-7F0979523813}.Debug|x64.Build.0 = Debug|x64
{26828762-C95D-4637-9CB1-7F0979523813}.Release|Win32.ActiveCfg = Release|Win32
{26828762-C95D-4637-9CB1-7F0979523813}.Release|Win32.Build.0 = Release|Win32
{26828762-C95D-4637-9CB1-7F0979523813}.Release|x64.ActiveCfg = Release|x64
{26828762-C95D-4637-9CB1-7F0979523813}.Release|x64.Build.0 = Release|x64
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|Win32.ActiveCfg = Debug|Win32
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|Win32.Build.0 = Debug|Win32
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|x64.ActiveCfg = Debug|x64
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|x64.Build.0 = Debug|x64
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|Win32.ActiveCfg = Release|Win32
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|Win32.Build.0 = Release|Win32
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|x64.ActiveCfg = Release|x64
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|x64.Build.0 = Release|x64
{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Debug|Win32.ActiveCfg = Debug|Win32
{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Debug|Win32.Build.0 = Debug|Win32
{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Debug|x64.ActiveCfg = Debug|x64
{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Debug|x64.Build.0 = Debug|x64
{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Release|Win32.ActiveCfg = Release|Win32
{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Release|Win32.Build.0 = Release|Win32
{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Release|x64.ActiveCfg = Release|x64
{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Release|x64.Build.0 = Release|x64
{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Debug|Win32.ActiveCfg = Debug|Win32
{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Debug|Win32.Build.0 = Debug|Win32
{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Debug|x64.ActiveCfg = Debug|x64
{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Debug|x64.Build.0 = Debug|x64
{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Release|Win32.ActiveCfg = Release|Win32
{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Release|Win32.Build.0 = Release|Win32
{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Release|x64.ActiveCfg = Release|x64
{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Release|x64.Build.0 = Release|x64
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Debug|Win32.ActiveCfg = Debug|Win32
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Debug|Win32.Build.0 = Debug|Win32
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Debug|x64.ActiveCfg = Debug|x64
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Debug|x64.Build.0 = Debug|x64
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Release|Win32.ActiveCfg = Release|Win32
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Release|Win32.Build.0 = Release|Win32
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Release|x64.ActiveCfg = Release|x64
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Release|x64.Build.0 = Release|x64
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug|Win32.ActiveCfg = Debug|Win32
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug|Win32.Build.0 = Debug|Win32
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug|x64.ActiveCfg = Debug|x64
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug|x64.Build.0 = Debug|x64
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|Win32.ActiveCfg = Release|Win32
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|Win32.Build.0 = Release|Win32
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|x64.ActiveCfg = Release|x64
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|x64.Build.0 = Release|x64
{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}.Debug|Win32.ActiveCfg = Debug|Win32
{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}.Debug|Win32.Build.0 = Debug|Win32
{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}.Debug|x64.ActiveCfg = Debug|x64
{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}.Debug|x64.Build.0 = Debug|x64
{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}.Release|Win32.ActiveCfg = Release|Win32
{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}.Release|Win32.Build.0 = Release|Win32
{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}.Release|x64.ActiveCfg = Release|x64
{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}.Release|x64.Build.0 = Release|x64
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|Win32.ActiveCfg = Debug|Win32
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|Win32.Build.0 = Debug|Win32
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|x64.ActiveCfg = Debug|x64
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|x64.Build.0 = Debug|x64
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Release|Win32.ActiveCfg = Release|Win32
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Release|Win32.Build.0 = Release|Win32
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Release|x64.ActiveCfg = Release|x64
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Release|x64.Build.0 = Release|x64
{55812185-D13C-4022-9C81-32E0F4A08304}.Debug|Win32.ActiveCfg = Debug|Win32
{55812185-D13C-4022-9C81-32E0F4A08304}.Debug|Win32.Build.0 = Debug|Win32
{55812185-D13C-4022-9C81-32E0F4A08304}.Debug|x64.ActiveCfg = Debug|x64
{55812185-D13C-4022-9C81-32E0F4A08304}.Debug|x64.Build.0 = Debug|x64
{55812185-D13C-4022-9C81-32E0F4A08304}.Release|Win32.ActiveCfg = Release|Win32
{55812185-D13C-4022-9C81-32E0F4A08304}.Release|Win32.Build.0 = Release|Win32
{55812185-D13C-4022-9C81-32E0F4A08304}.Release|x64.ActiveCfg = Release|x64
{55812185-D13C-4022-9C81-32E0F4A08304}.Release|x64.Build.0 = Release|x64
{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}.Debug|Win32.ActiveCfg = Debug|Win32
{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}.Debug|Win32.Build.0 = Debug|Win32
{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}.Debug|x64.ActiveCfg = Debug|x64
{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}.Debug|x64.Build.0 = Debug|x64
{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}.Release|Win32.ActiveCfg = Release|Win32
{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}.Release|Win32.Build.0 = Release|Win32
{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}.Release|x64.ActiveCfg = Release|x64
{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}.Release|x64.Build.0 = Release|x64
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug|Win32.ActiveCfg = Debug|Win32
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug|Win32.Build.0 = Debug|Win32
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug|x64.ActiveCfg = Debug|x64
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug|x64.Build.0 = Debug|x64
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Release|Win32.ActiveCfg = Release|Win32
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Release|Win32.Build.0 = Release|Win32
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Release|x64.ActiveCfg = Release|x64
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Release|x64.Build.0 = Release|x64
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Debug|Win32.ActiveCfg = Debug|Win32
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Debug|Win32.Build.0 = Debug|Win32
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Debug|x64.ActiveCfg = Debug|x64
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Debug|x64.Build.0 = Debug|x64
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Release|Win32.ActiveCfg = Release|Win32
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Release|Win32.Build.0 = Release|Win32
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Release|x64.ActiveCfg = Release|x64
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Release|x64.Build.0 = Release|x64
{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}.Debug|Win32.ActiveCfg = Debug|Win32
{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}.Debug|Win32.Build.0 = Debug|Win32
{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}.Debug|x64.ActiveCfg = Debug|x64
{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}.Debug|x64.Build.0 = Debug|x64
{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}.Release|Win32.ActiveCfg = Release|Win32
{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}.Release|Win32.Build.0 = Release|Win32
{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}.Release|x64.ActiveCfg = Release|x64
{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}.Release|x64.Build.0 = Release|x64
{BFF40245-E9A6-4297-A425-A554E5D767E8}.Debug|Win32.ActiveCfg = Debug|Win32
{BFF40245-E9A6-4297-A425-A554E5D767E8}.Debug|Win32.Build.0 = Debug|Win32
{BFF40245-E9A6-4297-A425-A554E5D767E8}.Debug|x64.ActiveCfg = Debug|x64
{BFF40245-E9A6-4297-A425-A554E5D767E8}.Debug|x64.Build.0 = Debug|x64
{BFF40245-E9A6-4297-A425-A554E5D767E8}.Release|Win32.ActiveCfg = Release|Win32
{BFF40245-E9A6-4297-A425-A554E5D767E8}.Release|Win32.Build.0 = Release|Win32
{BFF40245-E9A6-4297-A425-A554E5D767E8}.Release|x64.ActiveCfg = Release|x64
{BFF40245-E9A6-4297-A425-A554E5D767E8}.Release|x64.Build.0 = Release|x64
{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}.Debug|Win32.ActiveCfg = Debug|Win32
{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}.Debug|Win32.Build.0 = Debug|Win32
{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}.Debug|x64.ActiveCfg = Debug|x64
{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}.Debug|x64.Build.0 = Debug|x64
{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}.Release|Win32.ActiveCfg = Release|Win32
{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}.Release|Win32.Build.0 = Release|Win32
{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}.Release|x64.ActiveCfg = Release|x64
{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}.Release|x64.Build.0 = Release|x64
{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Debug|Win32.ActiveCfg = Debug|Win32
{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Debug|Win32.Build.0 = Debug|Win32
{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Debug|x64.ActiveCfg = Debug|x64
{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Debug|x64.Build.0 = Debug|x64
{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Release|Win32.ActiveCfg = Release|Win32
{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Release|Win32.Build.0 = Release|Win32
{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Release|x64.ActiveCfg = Release|x64
{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Release|x64.Build.0 = Release|x64
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Win32.ActiveCfg = Debug|Win32
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Win32.Build.0 = Debug|Win32
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|x64.ActiveCfg = Debug|x64
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|x64.Build.0 = Debug|x64
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Win32.ActiveCfg = Release|Win32
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Win32.Build.0 = Release|Win32
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|x64.ActiveCfg = Release|x64
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|x64.Build.0 = Release|x64
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Win32.ActiveCfg = Debug|Win32
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Win32.Build.0 = Debug|Win32
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|x64.ActiveCfg = Debug|x64
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|x64.Build.0 = Debug|x64
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Win32.ActiveCfg = Release|Win32
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Win32.Build.0 = Release|Win32
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|x64.ActiveCfg = Release|x64
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|x64.Build.0 = Release|x64
{55812185-D13C-4022-9C81-32E0F4A08305}.Debug|Win32.ActiveCfg = Debug|Win32
{55812185-D13C-4022-9C81-32E0F4A08305}.Debug|Win32.Build.0 = Debug|Win32
{55812185-D13C-4022-9C81-32E0F4A08305}.Debug|x64.ActiveCfg = Debug|x64
{55812185-D13C-4022-9C81-32E0F4A08305}.Debug|x64.Build.0 = Debug|x64
{55812185-D13C-4022-9C81-32E0F4A08305}.Release|Win32.ActiveCfg = Release|Win32
{55812185-D13C-4022-9C81-32E0F4A08305}.Release|Win32.Build.0 = Release|Win32
{55812185-D13C-4022-9C81-32E0F4A08305}.Release|x64.ActiveCfg = Release|x64
{55812185-D13C-4022-9C81-32E0F4A08305}.Release|x64.Build.0 = Release|x64
{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}.Debug|Win32.ActiveCfg = Debug|Win32
{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}.Debug|Win32.Build.0 = Debug|Win32
{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}.Debug|x64.ActiveCfg = Debug|x64
{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}.Debug|x64.Build.0 = Debug|x64
{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}.Release|Win32.ActiveCfg = Release|Win32
{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}.Release|Win32.Build.0 = Release|Win32
{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}.Release|x64.ActiveCfg = Release|x64
{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}.Release|x64.Build.0 = Release|x64
{55812185-D13C-4022-9C81-32E0F4A08306}.Debug|Win32.ActiveCfg = Debug|Win32
{55812185-D13C-4022-9C81-32E0F4A08306}.Debug|Win32.Build.0 = Debug|Win32
{55812185-D13C-4022-9C81-32E0F4A08306}.Debug|x64.ActiveCfg = Debug|x64
{55812185-D13C-4022-9C81-32E0F4A08306}.Debug|x64.Build.0 = Debug|x64
{55812185-D13C-4022-9C81-32E0F4A08306}.Release|Win32.ActiveCfg = Release|Win32
{55812185-D13C-4022-9C81-32E0F4A08306}.Release|Win32.Build.0 = Release|Win32
{55812185-D13C-4022-9C81-32E0F4A08306}.Release|x64.ActiveCfg = Release|x64
{55812185-D13C-4022-9C81-32E0F4A08306}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{66B32F7E-5716-48D0-B5B9-D832FD052DD5} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{CAE4F1D0-314F-4B10-805B-0EFD670133A0} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{55812185-D13C-4022-9C81-32E0F4A08304} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{26932B24-EFC6-4E3A-B277-ED653DA37968} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{BFF40245-E9A6-4297-A425-A554E5D767E8} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{40FB7794-D3C3-4CFE-BCF4-A80C96635682} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{55812185-D13C-4022-9C81-32E0F4A08305} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{55812185-D13C-4022-9C81-32E0F4A08306} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{26828762-C95D-4637-9CB1-7F0979523813} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
EndGlobalSection
EndGlobal

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">

View File

@ -0,0 +1,294 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="SDL2main"
ProjectGUID="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
RootNamespace="SDLmain"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
StringPooling="true"
RuntimeLibrary="2"
BufferSecurityCheck="false"
EnableEnhancedInstructionSet="1"
WarningLevel="3"
DebugInformationFormat="1"
OmitDefaultLibName="true"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
StringPooling="true"
RuntimeLibrary="2"
BufferSecurityCheck="false"
WarningLevel="3"
DebugInformationFormat="1"
OmitDefaultLibName="true"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="2"
BufferSecurityCheck="false"
EnableEnhancedInstructionSet="1"
WarningLevel="3"
DebugInformationFormat="1"
OmitDefaultLibName="true"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="2"
BufferSecurityCheck="false"
WarningLevel="3"
DebugInformationFormat="1"
OmitDefaultLibName="true"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<File
RelativePath="..\..\src\main\windows\SDL_windows_main.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -164,10 +164,9 @@
<ClCompile Include="..\..\src\test\SDL_test_imagePrimitivesBlend.c" />
<ClCompile Include="..\..\src\test\SDL_test_log.c" />
<ClCompile Include="..\..\src\test\SDL_test_md5.c" />
<ClCompile Include="..\..\src\test\SDL_test_memory.c" />
<ClCompile Include="..\..\src\test\SDL_test_random.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@ -0,0 +1,350 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="SDL2test"
ProjectGUID="{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
RootNamespace="SDLtest"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
StringPooling="true"
RuntimeLibrary="2"
BufferSecurityCheck="false"
EnableEnhancedInstructionSet="1"
WarningLevel="3"
DebugInformationFormat="1"
OmitDefaultLibName="true"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
StringPooling="true"
RuntimeLibrary="2"
BufferSecurityCheck="false"
WarningLevel="3"
DebugInformationFormat="1"
OmitDefaultLibName="true"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="2"
BufferSecurityCheck="false"
EnableEnhancedInstructionSet="1"
WarningLevel="3"
DebugInformationFormat="1"
OmitDefaultLibName="true"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="2"
BufferSecurityCheck="false"
WarningLevel="3"
DebugInformationFormat="1"
OmitDefaultLibName="true"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<File
RelativePath="..\..\src\test\SDL_test_assert.c"
>
</File>
<File
RelativePath="..\..\src\test\SDL_test_common.c"
>
</File>
<File
RelativePath="..\..\src\test\SDL_test_compare.c"
>
</File>
<File
RelativePath="..\..\src\test\SDL_test_crc32.c"
>
</File>
<File
RelativePath="..\..\src\test\SDL_test_font.c"
>
</File>
<File
RelativePath="..\..\src\test\SDL_test_fuzzer.c"
>
</File>
<File
RelativePath="..\..\src\test\SDL_test_harness.c"
>
</File>
<File
RelativePath="..\..\src\test\SDL_test_imageBlit.c"
>
</File>
<File
RelativePath="..\..\src\test\SDL_test_imageBlitBlend.c"
>
</File>
<File
RelativePath="..\..\src\test\SDL_test_imageFace.c"
>
</File>
<File
RelativePath="..\..\src\test\SDL_test_imagePrimitives.c"
>
</File>
<File
RelativePath="..\..\src\test\SDL_test_imagePrimitivesBlend.c"
>
</File>
<File
RelativePath="..\..\src\test\SDL_test_log.c"
>
</File>
<File
RelativePath="..\..\src\test\SDL_test_md5.c"
>
</File>
<File
RelativePath="..\..\src\test\SDL_test_random.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -0,0 +1,388 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="checkkeys"
ProjectGUID="{26828762-C95D-4637-9CB1-7F0979523813}"
RootNamespace="checkkeys"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/checkkeys.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/checkkeys.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/checkkeys.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=".\Release/checkkeys.pch"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/checkkeys.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=".\Release/checkkeys.pch"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\test\checkkeys.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
AdditionalUsingDirectories="$(PlatformName)\$(ConfigurationName)\"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
AdditionalUsingDirectories=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
AdditionalUsingDirectories="$(PlatformName)\$(ConfigurationName)\"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
AdditionalUsingDirectories="$(PlatformName)\$(ConfigurationName)\"
/>
</FileConfiguration>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -0,0 +1,480 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="controllermap"
ProjectGUID="{55812185-D13C-4022-9C81-32E0F4A08306}"
RootNamespace="controllermap"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/controllermap.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/controllermap.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/controllermap.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/controllermap.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\test\axis.bmp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\test\button.bmp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\test\controllermap.bmp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\test\controllermap.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -0,0 +1,396 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="loopwave"
ProjectGUID="{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}"
RootNamespace="loopwave"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/loopwave.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=".\Release/loopwave.pch"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/loopwave.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=".\Release/loopwave.pch"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/loopwave.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/loopwave.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\Test\loopwave.c"
>
</File>
<File
RelativePath="..\..\..\test\sample.wav"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -0,0 +1,348 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testatomic"
ProjectGUID="{66B32F7E-5716-48D0-B5B9-D832FD052DD5}"
RootNamespace="testatomic"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/testatomic.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/testatomic.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/testatomic.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testatomic.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\test\testatomic.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -0,0 +1,431 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testautomation"
ProjectGUID="{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}"
RootNamespace="testautomation"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/testautomation.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/testautomation.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/testautomation.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testautomation.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLtest\SDLtest_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\Test\testautomation.c"
>
</File>
<File
RelativePath="..\..\..\test\testautomation_audio.c"
>
</File>
<File
RelativePath="..\..\..\test\testautomation_clipboard.c"
>
</File>
<File
RelativePath="..\..\..\test\testautomation_events.c"
>
</File>
<File
RelativePath="..\..\..\test\testautomation_hints.c"
>
</File>
<File
RelativePath="..\..\..\test\testautomation_keyboard.c"
>
</File>
<File
RelativePath="..\..\..\test\testautomation_main.c"
>
</File>
<File
RelativePath="..\..\..\test\testautomation_mouse.c"
>
</File>
<File
RelativePath="..\..\..\test\testautomation_pixels.c"
>
</File>
<File
RelativePath="..\..\..\test\testautomation_platform.c"
>
</File>
<File
RelativePath="..\..\..\test\testautomation_rect.c"
>
</File>
<File
RelativePath="..\..\..\test\testautomation_render.c"
>
</File>
<File
RelativePath="..\..\..\test\testautomation_rwops.c"
>
</File>
<File
RelativePath="..\..\..\test\testautomation_sdltest.c"
>
</File>
<File
RelativePath="..\..\..\test\testautomation_stdlib.c"
>
</File>
<File
RelativePath="..\..\..\test\testautomation_suites.h"
>
</File>
<File
RelativePath="..\..\..\test\testautomation_surface.c"
>
</File>
<File
RelativePath="..\..\..\test\testautomation_syswm.c"
>
</File>
<File
RelativePath="..\..\..\test\testautomation_timer.c"
>
</File>
<File
RelativePath="..\..\..\test\testautomation_video.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -0,0 +1,355 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testdraw2"
ProjectGUID="{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}"
RootNamespace="testdraw2"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/testdraw2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testdraw2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/testdraw2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/testdraw2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLtest\SDLtest_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\test\testdraw2.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -0,0 +1,348 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testfile"
ProjectGUID="{CAE4F1D0-314F-4B10-805B-0EFD670133A0}"
RootNamespace="testfile"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/testfile.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/testfile.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/testfile.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testfile.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\Test\testfile.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -0,0 +1,480 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testgamecontroller"
ProjectGUID="{55812185-D13C-4022-9C81-32E0F4A08305}"
RootNamespace="testgamecontroller"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/testgamecontroller.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testgamecontroller.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/testgamecontroller.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/testgamecontroller.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\test\axis.bmp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\test\button.bmp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\test\controllermap.bmp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\test\testgamecontroller.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -0,0 +1,348 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testgesture"
ProjectGUID="{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}"
RootNamespace="testgesture"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/testgesture.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/testgesture.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/testgesture.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testgesture.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\test\testgesture.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -0,0 +1,359 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testgl2"
ProjectGUID="{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}"
RootNamespace="testgl2"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/testgl2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="_DEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/testgl2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="_DEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/testgl2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="NDEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testgl2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="NDEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLtest\SDLtest_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\test\testgl2.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -189,12 +189,6 @@
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
<Private>false</Private>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\test\testgles2.c" />
@ -202,4 +196,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@ -0,0 +1,348 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testgles2"
ProjectGUID="{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}"
RootNamespace="testgles2"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/testgles2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
PreprocessorDefinitions="_DEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/testgles2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
PreprocessorDefinitions="_DEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/testgles2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
PreprocessorDefinitions="NDEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testgles2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
PreprocessorDefinitions="NDEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\test\testgles2.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -0,0 +1,348 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testjoystick"
ProjectGUID="{55812185-D13C-4022-9C81-32E0F4A08304}"
RootNamespace="testjoystick"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/testjoystick.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testjoystick.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/testjoystick.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/testjoystick.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\test\testjoystick.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -212,9 +212,8 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\test\testoverlay2.c" />
<ClCompile Include="..\..\..\test\testyuv_cvt.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@ -0,0 +1,392 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testoverlay2"
ProjectGUID="{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}"
RootNamespace="testoverlay2"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/testoverlay2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testoverlay2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/testoverlay2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/testoverlay2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\test\moose.dat"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\test\testoverlay2.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -0,0 +1,364 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testplatform"
ProjectGUID="{26932B24-EFC6-4E3A-B277-ED653DA37968}"
RootNamespace="testplatform"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/testplatform.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
RuntimeLibrary="2"
PrecompiledHeaderFile=".\Debug/testplatform.pch"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile=".\Debug/testplatform.bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/testplatform.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
RuntimeLibrary="3"
PrecompiledHeaderFile=".\Debug/testplatform.pch"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile=".\Debug/testplatform.bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/testplatform.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
RuntimeLibrary="2"
PrecompiledHeaderFile=".\Release/testplatform.pch"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile=".\Release/testplatform.bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testplatform.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
RuntimeLibrary="2"
PrecompiledHeaderFile=".\Release/testplatform.pch"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile=".\Release/testplatform.bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\Test\testplatform.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -0,0 +1,348 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testpower"
ProjectGUID="{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}"
RootNamespace="testpower"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/testpower.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/testpower.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/testpower.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testpower.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\test\testpower.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -0,0 +1,443 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testrendertarget"
ProjectGUID="{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}"
RootNamespace="testrendertarget"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/testrendertarget.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testrendertarget.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/testrendertarget.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/testrendertarget.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLtest\SDLtest_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\test\icon.bmp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\test\sample.bmp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\test\testrendertarget.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -0,0 +1,348 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testrumble"
ProjectGUID="{BFF40245-E9A6-4297-A425-A554E5D767E8}"
RootNamespace="testrumble"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/testrumble.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/testrumble.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/testrumble.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testrumble.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\test\testrumble.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -0,0 +1,443 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testscale"
ProjectGUID="{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}"
RootNamespace="testscale"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/testscale.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testscale.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/testscale.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/testscale.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLtest\SDLtest_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\test\icon.bmp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\test\sample.bmp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\test\testscale.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -0,0 +1,348 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testshape"
ProjectGUID="{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}"
RootNamespace="testshape"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/testshape.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testshape.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/testshape.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/testshape.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\test\testshape.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -0,0 +1,399 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testsprite2"
ProjectGUID="{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
RootNamespace="testsprite2"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/testsprite2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testsprite2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/testsprite2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/testsprite2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLtest\SDLtest_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\test\icon.bmp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\test\testsprite2.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -1,199 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{0D604DFD-AAB6-442C-9368-F91A344146AB}</ProjectGuid>
<RootNamespace>testvulkan</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Debug/testvulkan.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>OldStyle</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>X64</TargetEnvironment>
<TypeLibraryName>.\Debug/testvulkan.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>OldStyle</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Release/testvulkan.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>X64</TargetEnvironment>
<TypeLibraryName>.\Release/testvulkan.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\SDL\SDL.vcxproj">
<Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\test\testvulkan.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,229 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{40FB7794-D3C3-4CFE-BCF4-A80C97635682}</ProjectGuid>
<RootNamespace>testyuv</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Release/testyuv.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>X64</TargetEnvironment>
<TypeLibraryName>.\Release/testyuv.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Debug/testyuv.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>OldStyle</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>X64</TargetEnvironment>
<TypeLibraryName>.\Debug/testyuv.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>OldStyle</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ProjectReference Include="..\..\SDL\SDL.vcxproj">
<Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
<Private>false</Private>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
<Private>false</Private>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
<Private>false</Private>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\..\test\testyuv.bmp">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\test\testyuv.c" />
<ClCompile Include="..\..\..\test\testyuv_cvt.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\test\testyuv_cvt.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

0
VisualC/visualtest/visualtest_VS2012.vcxproj Normal file → Executable file
View File

View File

@ -1,178 +1,6 @@
This is a list of major changes in SDL's version history.
---------------------------------------------------------------------------
2.0.9:
---------------------------------------------------------------------------
General:
* Added a new sensor API, initialized by passing SDL_INIT_SENSOR to SDL_Init(), and defined in SDL_sensor.h
* Added an event SDL_SENSORUPDATE which is sent when a sensor is updated
* Added SDL_GetDisplayOrientation() to return the current display orientation
* Added an event SDL_DISPLAYEVENT which is sent when the display orientation changes
* Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms. (Thanks to Valve for contributing the PS4 and Nintendo Switch Pro controller support)
* Added support for many other popular game controllers
* Added SDL_JoystickGetDevicePlayerIndex(), SDL_JoystickGetPlayerIndex(), and SDL_GameControllerGetPlayerIndex() to get the player index for a controller. For XInput controllers this returns the XInput index for the controller.
* Added SDL_GameControllerRumble() and SDL_JoystickRumble() which allow simple rumble without using the haptics API
* Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened
* Added the hint SDL_HINT_MOUSE_DOUBLE_CLICK_TIME to control the mouse double-click time
* Added the hint SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS to control the mouse double-click radius, in pixels
* Added SDL_HasColorKey() to return whether a surface has a colorkey active
* Added SDL_HasAVX512F() to return whether the CPU has AVX-512F features
* Added SDL_IsTablet() to return whether the application is running on a tablet
* Added SDL_THREAD_PRIORITY_TIME_CRITICAL for threads that must run at the highest priority
Mac OS X:
* Fixed black screen at start on Mac OS X Mojave
Linux:
* Added SDL_LinuxSetThreadPriority() to allow adjusting the thread priority of native threads using RealtimeKit if available.
iOS:
* Fixed Asian IME input
Android:
* Updated required Android SDK to API 26, to match Google's new App Store requirements
* Added support for wired USB Xbox, PS4, and Nintendo Switch Pro controllers
* Added support for relative mouse mode on Android 7.0 and newer (except where it's broken, on Chromebooks and when in DeX mode with Samsung Experience 9.0)
* Added support for custom mouse cursors on Android 7.0 and newer
* Added the hint SDL_HINT_ANDROID_TRAP_BACK_BUTTON to control whether the back button will back out of the app (the default) or be passed to the application as SDL_SCANCODE_AC_BACK
* Added SDL_AndroidBackButton() to trigger the Android system back button behavior when handling the back button in the application
* Added SDL_IsChromebook() to return whether the app is running in the Chromebook Android runtime
* Added SDL_IsDeXMode() to return whether the app is running while docked in the Samsung DeX
---------------------------------------------------------------------------
2.0.8:
---------------------------------------------------------------------------
General:
* Added SDL_fmod() and SDL_log10()
* Each of the SDL math functions now has the corresponding float version
* Added SDL_SetYUVConversionMode() and SDL_GetYUVConversionMode() to control the formula used when converting to and from YUV colorspace. The options are JPEG, BT.601, and BT.709
Windows:
* Implemented WASAPI support on Windows UWP and removed the deprecated XAudio2 implementation
* Added resampling support on WASAPI on Windows 7 and above
Windows UWP:
* Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on
Mac OS X:
* Added support for the Vulkan SDK for Mac:
https://www.lunarg.com/lunarg-releases-vulkan-sdk-1-0-69-0-for-mac/
* Added support for OpenGL ES using ANGLE when it's available
Mac OS X / iOS / tvOS:
* Added a Metal 2D render implementation
* Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder() to insert your own drawing into SDL rendering when using the Metal implementation
iOS:
* Added the hint SDL_HINT_IOS_HIDE_HOME_INDICATOR to control whether the home indicator bar on iPhone X should be hidden. This defaults to dimming the indicator for fullscreen applications and showing the indicator for windowed applications.
iOS / Android:
* Added the hint SDL_HINT_RETURN_KEY_HIDES_IME to control whether the return key on the software keyboard should hide the keyboard or send a key event (the default)
Android:
* SDL now supports building with Android Studio and Gradle by default, and the old Ant project is available in android-project-ant
* SDL now requires the API 19 SDK to build, but can still target devices down to API 14 (Android 4.0.1)
* Added SDL_IsAndroidTV() to tell whether the application is running on Android TV
Android / tvOS:
* Added the hint SDL_HINT_TV_REMOTE_AS_JOYSTICK to control whether TV remotes should be listed as joystick devices (the default) or send keyboard events.
Linux:
* Added the hint SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR to control whether the X server should skip the compositor for the SDL application. This defaults to "1"
* Added the hint SDL_HINT_VIDEO_DOUBLE_BUFFER to control whether the Raspberry Pi and KMSDRM video drivers should use double or triple buffering (the default)
---------------------------------------------------------------------------
2.0.7:
---------------------------------------------------------------------------
General:
* Added audio stream conversion functions:
SDL_NewAudioStream
SDL_AudioStreamPut
SDL_AudioStreamGet
SDL_AudioStreamAvailable
SDL_AudioStreamFlush
SDL_AudioStreamClear
SDL_FreeAudioStream
* Added functions to query and set the SDL memory allocation functions:
SDL_GetMemoryFunctions()
SDL_SetMemoryFunctions()
SDL_GetNumAllocations()
* Added locking functions for multi-threaded access to the joystick and game controller APIs:
SDL_LockJoysticks()
SDL_UnlockJoysticks()
* The following functions are now thread-safe:
SDL_SetEventFilter()
SDL_GetEventFilter()
SDL_AddEventWatch()
SDL_DelEventWatch()
General:
---------------------------------------------------------------------------
2.0.6:
---------------------------------------------------------------------------
General:
* Added cross-platform Vulkan graphics support in SDL_vulkan.h
SDL_Vulkan_LoadLibrary()
SDL_Vulkan_GetVkGetInstanceProcAddr()
SDL_Vulkan_GetInstanceExtensions()
SDL_Vulkan_CreateSurface()
SDL_Vulkan_GetDrawableSize()
SDL_Vulkan_UnloadLibrary()
This is all the platform-specific code you need to bring up Vulkan on all SDL platforms. You can look at an example in test/testvulkan.c
* Added SDL_ComposeCustomBlendMode() to create custom blend modes for 2D rendering
* Added SDL_HasNEON() which returns whether the CPU has NEON instruction support
* Added support for many game controllers, including the Nintendo Switch Pro Controller
* Added support for inverted axes and separate axis directions in game controller mappings
* Added functions to return information about a joystick before it's opened:
SDL_JoystickGetDeviceVendor()
SDL_JoystickGetDeviceProduct()
SDL_JoystickGetDeviceProductVersion()
SDL_JoystickGetDeviceType()
SDL_JoystickGetDeviceInstanceID()
* Added functions to return information about an open joystick:
SDL_JoystickGetVendor()
SDL_JoystickGetProduct()
SDL_JoystickGetProductVersion()
SDL_JoystickGetType()
SDL_JoystickGetAxisInitialState()
* Added functions to return information about an open game controller:
SDL_GameControllerGetVendor()
SDL_GameControllerGetProduct()
SDL_GameControllerGetProductVersion()
* Added SDL_GameControllerNumMappings() and SDL_GameControllerMappingForIndex() to be able to enumerate the built-in game controller mappings
* Added SDL_LoadFile() and SDL_LoadFile_RW() to load a file into memory
* Added SDL_DuplicateSurface() to make a copy of a surface
* Added an experimental JACK audio driver
* Implemented non-power-of-two audio resampling, optionally using libsamplerate to perform the resampling
* Added the hint SDL_HINT_AUDIO_RESAMPLING_MODE to control the quality of resampling
* Added the hint SDL_HINT_RENDER_LOGICAL_SIZE_MODE to control the scaling policy for SDL_RenderSetLogicalSize():
"0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on screen (the default)
"1" or "overscan" - Will zoom the rendering so it fills the entire screen, allowing edges to be drawn offscreen
* Added the hints SDL_HINT_MOUSE_NORMAL_SPEED_SCALE and SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE to scale the mouse speed when being read from raw mouse input
* Added the hint SDL_HINT_TOUCH_MOUSE_EVENTS to control whether SDL will synthesize mouse events from touch events
Windows:
* The new default audio driver on Windows is WASAPI and supports hot-plugging devices and changing the default audio device
* The old XAudio2 audio driver is deprecated and will be removed in the next release
* Added hints SDL_HINT_WINDOWS_INTRESOURCE_ICON and SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL to specify a custom icon resource ID for SDL windows
* The hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING is now on by default for compatibility with .NET languages and various Windows debuggers
* Updated the GUID format for game controller mappings, older mappings will be automatically converted on load
* Implemented the SDL_WINDOW_ALWAYS_ON_TOP flag on Windows
Linux:
* Added an experimental KMS/DRM video driver for embedded development
iOS:
* Added a hint SDL_HINT_AUDIO_CATEGORY to control the audio category, determining whether the phone mute switch affects the audio
---------------------------------------------------------------------------
2.0.5:
---------------------------------------------------------------------------

2
Xcode-iOS/Demos/Demos.xcodeproj/project.pbxproj Normal file → Executable file
View File

@ -975,7 +975,6 @@
C01FCF4F08A954540054247B /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
GCC_OPTIMIZATION_LEVEL = 0;
HEADER_SEARCH_PATHS = ../../include;
@ -989,7 +988,6 @@
C01FCF5008A954540054247B /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
HEADER_SEARCH_PATHS = ../../include;
PRELINK_LIBS = "";

0
Xcode-iOS/Demos/data/bitmapfont/license.txt Normal file → Executable file
View File

View File

@ -5,7 +5,7 @@
*/
#include "SDL.h"
#include <math.h>
#include "math.h"
#include "common.h"
#define DAMPING 0.5f; /* after bouncing off a wall, damping coefficient determines final speed */

View File

@ -39,7 +39,7 @@ fatalError(const char *string)
static Uint64 prevTime = 0;
double
updateDeltaTime(void)
updateDeltaTime()
{
Uint64 curTime;
double deltaTime;

View File

@ -7,4 +7,4 @@
extern int randomInt(int min, int max);
extern float randomFloat(float min, float max);
extern void fatalError(const char *string);
extern double updateDeltaTime(void);
extern double updateDeltaTime();

View File

@ -365,6 +365,9 @@ main(int argc, char *argv[])
SDL_Window *window; /* main window */
SDL_GLContext context;
int drawableW, drawableH;
Uint32 startFrame; /* time frame began to process */
Uint32 endFrame; /* time frame ended processing */
Uint32 delay; /* time to pause waiting to draw next frame */
int done; /* should we clean up and exit? */
/* initialize SDL */

View File

@ -7,21 +7,20 @@
#include "SDL.h"
#include "common.h"
#define TEST_INPUT_RECT
#define GLYPH_SIZE_IMAGE 16 /* size of glyphs (characters) in the bitmap font file */
#define GLYPH_SIZE_SCREEN 32 /* size of glyphs (characters) as shown on the screen */
#define MAX_CHARS 1024
static SDL_Texture *texture; /* texture where we'll hold our font */
/* function declarations */
void cleanup(void);
void drawBlank(int x, int y);
static SDL_Renderer *renderer;
static int numChars = 0; /* number of characters we've typed so far */
static SDL_bool lastCharWasColon = 0; /* we use this to detect sequences such as :) */
static SDL_Color bg_color = { 50, 50, 100, 255 }; /* color of background */
static int glyphs[MAX_CHARS];
/* this structure maps a scancode to an index in our bitmap font.
it also contains data about under which modifiers the mapping is valid
(for example, we don't want shift + 1 to produce the character '1',
@ -108,7 +107,7 @@ fontMapping map[TABLE_SIZE] = {
If there is no entry for the key, -1 is returned
*/
int
keyToGlyphIndex(SDL_Keysym key)
keyToIndex(SDL_Keysym key)
{
int i, index = -1;
for (i = 0; i < TABLE_SIZE; i++) {
@ -142,27 +141,60 @@ getPositionForCharNumber(int n, int *x, int *y)
int max_x_chars = (renderW - 2 * x_padding) / GLYPH_SIZE_SCREEN;
int line_separation = 5; /* pixels between each line */
*x = (n % max_x_chars) * GLYPH_SIZE_SCREEN + x_padding;
#ifdef TEST_INPUT_RECT
*y = renderH - GLYPH_SIZE_SCREEN;
#else
*y = (n / max_x_chars) * (GLYPH_SIZE_SCREEN + line_separation) + y_padding;
#endif
*y = (n / max_x_chars) * (GLYPH_SIZE_SCREEN + line_separation) +
y_padding;
}
void
drawGlyph(int glyph, int positionIndex)
drawIndex(int index)
{
int x, y;
getPositionForCharNumber(positionIndex, &x, &y);
SDL_Rect srcRect = { GLYPH_SIZE_IMAGE * glyph, 0, GLYPH_SIZE_IMAGE, GLYPH_SIZE_IMAGE };
getPositionForCharNumber(numChars, &x, &y);
SDL_Rect srcRect =
{ GLYPH_SIZE_IMAGE * index, 0, GLYPH_SIZE_IMAGE, GLYPH_SIZE_IMAGE };
SDL_Rect dstRect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN };
drawBlank(x, y);
SDL_RenderCopy(renderer, texture, &srcRect, &dstRect);
}
/* draws the cursor icon at the current end position of the text */
void
drawCursor(void)
{
drawIndex(29); /* cursor is at index 29 in the bitmap font */
}
/* paints over a glyph sized region with the background color
in effect it erases the area
*/
void
drawBlank(int x, int y)
{
SDL_Rect rect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN };
SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, bg_color.a);
SDL_RenderFillRect(renderer, &rect);
}
/* moves backwards one character, erasing the last one put down */
void
backspace(void)
{
int x, y;
if (numChars > 0) {
getPositionForCharNumber(numChars, &x, &y);
drawBlank(x, y);
numChars--;
getPositionForCharNumber(numChars, &x, &y);
drawBlank(x, y);
drawCursor();
}
}
/* this function loads our font into an SDL_Texture and returns the SDL_Texture */
SDL_Texture*
loadFont(void)
{
SDL_Surface *surface = SDL_LoadBMP("kromasky_16x16.bmp");
if (!surface) {
@ -182,7 +214,8 @@ loadFont(void)
Bmask, Amask);
SDL_BlitSurface(surface, NULL, converted, NULL);
/* create our texture */
texture = SDL_CreateTextureFromSurface(renderer, converted);
texture =
SDL_CreateTextureFromSurface(renderer, converted);
if (texture == 0) {
printf("texture creation failed: %s\n", SDL_GetError());
} else {
@ -195,107 +228,90 @@ loadFont(void)
}
}
void
draw()
{
SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, bg_color.a);
SDL_RenderClear(renderer);
for (int i = 0; i < numChars; i++) {
drawGlyph(glyphs[i], i);
}
drawGlyph(29, numChars); /* cursor is at index 29 in the bitmap font */
SDL_RenderPresent(renderer);
}
int
main(int argc, char *argv[])
{
int index; /* index of last key we pushed in the bitmap font */
SDL_Window *window;
SDL_Event event; /* last event received */
SDL_Keymod mod; /* key modifiers of last key we pushed */
SDL_Scancode scancode; /* scancode of last key we pushed */
int width;
int height;
int done;
SDL_Rect textrect;
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
printf("Error initializing SDL: %s", SDL_GetError());
}
/* create window */
window = SDL_CreateWindow("iOS keyboard test", 0, 0, 0, 0, SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
window = SDL_CreateWindow("iPhone keyboard test", 0, 0, 320, 480, SDL_WINDOW_ALLOW_HIGHDPI);
/* create renderer */
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC);
renderer = SDL_CreateRenderer(window, -1, 0);
SDL_GetWindowSize(window, &width, &height);
SDL_RenderSetLogicalSize(renderer, width, height);
/* load up our font */
loadFont();
/* Show onscreen keyboard */
#ifdef TEST_INPUT_RECT
textrect.x = 0;
textrect.y = height - GLYPH_SIZE_IMAGE;
textrect.w = width;
textrect.h = GLYPH_SIZE_IMAGE;
SDL_SetTextInputRect(&textrect);
#endif
SDL_StartTextInput();
done = 0;
while (!done) {
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
done = 1;
break;
case SDL_WINDOWEVENT:
if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
width = event.window.data1;
height = event.window.data2;
SDL_RenderSetLogicalSize(renderer, width, height);
#ifdef TEST_INPUT_RECT
textrect.x = 0;
textrect.y = height - GLYPH_SIZE_IMAGE;
textrect.w = width;
textrect.h = GLYPH_SIZE_IMAGE;
SDL_SetTextInputRect(&textrect);
#endif
}
break;
case SDL_KEYDOWN:
if (event.key.keysym.scancode == SDL_SCANCODE_BACKSPACE) {
if (numChars > 0) {
numChars--;
}
} else if (numChars + 1 < MAX_CHARS) {
int index = keyToGlyphIndex(event.key.keysym);
if (index >= 0) {
glyphs[numChars++] = index;
}
}
break;
case SDL_MOUSEBUTTONUP:
/* mouse up toggles onscreen keyboard visibility */
if (SDL_IsTextInputActive()) {
SDL_StopTextInput();
} else {
SDL_StartTextInput();
}
break;
/* draw the background, we'll just paint over it */
SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, bg_color.a);
SDL_RenderFillRect(renderer, NULL);
SDL_RenderPresent(renderer);
int done = 0;
/* loop till we get SDL_Quit */
while (!done && SDL_WaitEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
done = 1;
break;
case SDL_KEYDOWN:
index = keyToIndex(event.key.keysym);
scancode = event.key.keysym.scancode;
mod = event.key.keysym.mod;
if (scancode == SDL_SCANCODE_DELETE) {
/* if user hit delete, delete the last character */
backspace();
lastCharWasColon = 0;
} else if (lastCharWasColon && scancode == SDL_SCANCODE_0
&& (mod & KMOD_SHIFT)) {
/* if our last key was a colon and this one is a close paren, the make a hoppy face */
backspace();
drawIndex(32); /* index for happy face */
numChars++;
drawCursor();
lastCharWasColon = 0;
} else if (index != -1) {
/* if we aren't doing a happy face, then just draw the normal character */
drawIndex(index);
numChars++;
drawCursor();
lastCharWasColon =
(event.key.keysym.scancode == SDL_SCANCODE_SEMICOLON
&& (event.key.keysym.mod & KMOD_SHIFT));
}
/* check if the key was a colon */
/* draw our updates to the screen */
SDL_RenderPresent(renderer);
break;
case SDL_MOUSEBUTTONUP:
/* mouse up toggles onscreen keyboard visibility */
if (SDL_IsTextInputActive()) {
SDL_StopTextInput();
} else {
SDL_StartTextInput();
}
break;
}
draw();
SDL_Delay(15);
}
SDL_DestroyTexture(texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
cleanup();
return 0;
}
/* clean up after ourselves like a good kiddy */
void
cleanup(void)
{
SDL_DestroyTexture(texture);
SDL_Quit();
}

View File

@ -250,7 +250,7 @@ audioCallback(void *userdata, Uint8 * stream, int len)
/* mix this sound effect with the output */
SDL_MixAudioFormat(stream, mixer.channels[i].position,
mixer.outputSpec.format, copy_amt, SDL_MIX_MAXVOLUME);
mixer.outputSpec.format, copy_amt, 150);
/* update buffer position in sound effect and the number of bytes left */
mixer.channels[i].position += copy_amt;

View File

@ -5,7 +5,7 @@
*/
#include "SDL.h"
#include <math.h>
#include "math.h"
#include "common.h"
#define BRUSH_SIZE 32 /* width and height of the brush */

581
Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj Normal file → Executable file

File diff suppressed because it is too large Load Diff

View File

@ -21,8 +21,6 @@
AA1EE46D176059AB0029C7A5 /* SDL_test_log.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE45F176059AB0029C7A5 /* SDL_test_log.c */; };
AA1EE46E176059AB0029C7A5 /* SDL_test_md5.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE460176059AB0029C7A5 /* SDL_test_md5.c */; };
AA1EE46F176059AB0029C7A5 /* SDL_test_random.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE461176059AB0029C7A5 /* SDL_test_random.c */; };
AAF030011F9009B100B9A9FB /* SDL_test_memory.c in Sources */ = {isa = PBXBuildFile; fileRef = AAF02FFF1F9009B100B9A9FB /* SDL_test_memory.c */; };
AAF030021F9009B100B9A9FB /* SDL_test_assert.c in Sources */ = {isa = PBXBuildFile; fileRef = AAF030001F9009B100B9A9FB /* SDL_test_assert.c */; };
FA3D99011BC4E5BC002C96C8 /* SDL_test_common.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE454176059AB0029C7A5 /* SDL_test_common.c */; };
FA3D99021BC4E5BC002C96C8 /* SDL_test_compare.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE455176059AB0029C7A5 /* SDL_test_compare.c */; };
FA3D99031BC4E5BC002C96C8 /* SDL_test_crc32.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE456176059AB0029C7A5 /* SDL_test_crc32.c */; };
@ -53,22 +51,20 @@
/* Begin PBXFileReference section */
AA1EE4461760589B0029C7A5 /* libSDL2test.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = libSDL2test.a; sourceTree = BUILT_PRODUCTS_DIR; };
AA1EE454176059AB0029C7A5 /* SDL_test_common.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_test_common.c; sourceTree = "<group>"; };
AA1EE455176059AB0029C7A5 /* SDL_test_compare.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_test_compare.c; sourceTree = "<group>"; };
AA1EE456176059AB0029C7A5 /* SDL_test_crc32.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_test_crc32.c; sourceTree = "<group>"; };
AA1EE457176059AB0029C7A5 /* SDL_test_font.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_test_font.c; sourceTree = "<group>"; };
AA1EE458176059AB0029C7A5 /* SDL_test_fuzzer.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_test_fuzzer.c; sourceTree = "<group>"; };
AA1EE459176059AB0029C7A5 /* SDL_test_harness.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_test_harness.c; sourceTree = "<group>"; };
AA1EE45A176059AB0029C7A5 /* SDL_test_imageBlit.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_test_imageBlit.c; sourceTree = "<group>"; };
AA1EE45B176059AB0029C7A5 /* SDL_test_imageBlitBlend.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_test_imageBlitBlend.c; sourceTree = "<group>"; };
AA1EE45C176059AB0029C7A5 /* SDL_test_imageFace.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_test_imageFace.c; sourceTree = "<group>"; };
AA1EE45D176059AB0029C7A5 /* SDL_test_imagePrimitives.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_test_imagePrimitives.c; sourceTree = "<group>"; };
AA1EE45E176059AB0029C7A5 /* SDL_test_imagePrimitivesBlend.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_test_imagePrimitivesBlend.c; sourceTree = "<group>"; };
AA1EE45F176059AB0029C7A5 /* SDL_test_log.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_test_log.c; sourceTree = "<group>"; };
AA1EE460176059AB0029C7A5 /* SDL_test_md5.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_test_md5.c; sourceTree = "<group>"; };
AA1EE461176059AB0029C7A5 /* SDL_test_random.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_test_random.c; sourceTree = "<group>"; };
AAF02FFF1F9009B100B9A9FB /* SDL_test_memory.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_test_memory.c; sourceTree = "<group>"; };
AAF030001F9009B100B9A9FB /* SDL_test_assert.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_test_assert.c; sourceTree = "<group>"; };
AA1EE454176059AB0029C7A5 /* SDL_test_common.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_test_common.c; path = ../../src/test/SDL_test_common.c; sourceTree = "<group>"; };
AA1EE455176059AB0029C7A5 /* SDL_test_compare.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_test_compare.c; path = ../../src/test/SDL_test_compare.c; sourceTree = "<group>"; };
AA1EE456176059AB0029C7A5 /* SDL_test_crc32.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_test_crc32.c; path = ../../src/test/SDL_test_crc32.c; sourceTree = "<group>"; };
AA1EE457176059AB0029C7A5 /* SDL_test_font.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_test_font.c; path = ../../src/test/SDL_test_font.c; sourceTree = "<group>"; };
AA1EE458176059AB0029C7A5 /* SDL_test_fuzzer.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_test_fuzzer.c; path = ../../src/test/SDL_test_fuzzer.c; sourceTree = "<group>"; };
AA1EE459176059AB0029C7A5 /* SDL_test_harness.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_test_harness.c; path = ../../src/test/SDL_test_harness.c; sourceTree = "<group>"; };
AA1EE45A176059AB0029C7A5 /* SDL_test_imageBlit.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_test_imageBlit.c; path = ../../src/test/SDL_test_imageBlit.c; sourceTree = "<group>"; };
AA1EE45B176059AB0029C7A5 /* SDL_test_imageBlitBlend.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_test_imageBlitBlend.c; path = ../../src/test/SDL_test_imageBlitBlend.c; sourceTree = "<group>"; };
AA1EE45C176059AB0029C7A5 /* SDL_test_imageFace.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_test_imageFace.c; path = ../../src/test/SDL_test_imageFace.c; sourceTree = "<group>"; };
AA1EE45D176059AB0029C7A5 /* SDL_test_imagePrimitives.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_test_imagePrimitives.c; path = ../../src/test/SDL_test_imagePrimitives.c; sourceTree = "<group>"; };
AA1EE45E176059AB0029C7A5 /* SDL_test_imagePrimitivesBlend.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_test_imagePrimitivesBlend.c; path = ../../src/test/SDL_test_imagePrimitivesBlend.c; sourceTree = "<group>"; };
AA1EE45F176059AB0029C7A5 /* SDL_test_log.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_test_log.c; path = ../../src/test/SDL_test_log.c; sourceTree = "<group>"; };
AA1EE460176059AB0029C7A5 /* SDL_test_md5.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_test_md5.c; path = ../../src/test/SDL_test_md5.c; sourceTree = "<group>"; };
AA1EE461176059AB0029C7A5 /* SDL_test_random.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_test_random.c; path = ../../src/test/SDL_test_random.c; sourceTree = "<group>"; };
FA3D98F81BC4E5A2002C96C8 /* libSDL2test-TV.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = "libSDL2test-TV.a"; sourceTree = BUILT_PRODUCTS_DIR; };
/* End PBXFileReference section */
@ -110,7 +106,6 @@
AA1EE453176059770029C7A5 /* Library Source */ = {
isa = PBXGroup;
children = (
AAF030001F9009B100B9A9FB /* SDL_test_assert.c */,
AA1EE454176059AB0029C7A5 /* SDL_test_common.c */,
AA1EE455176059AB0029C7A5 /* SDL_test_compare.c */,
AA1EE456176059AB0029C7A5 /* SDL_test_crc32.c */,
@ -124,11 +119,9 @@
AA1EE45E176059AB0029C7A5 /* SDL_test_imagePrimitivesBlend.c */,
AA1EE45F176059AB0029C7A5 /* SDL_test_log.c */,
AA1EE460176059AB0029C7A5 /* SDL_test_md5.c */,
AAF02FFF1F9009B100B9A9FB /* SDL_test_memory.c */,
AA1EE461176059AB0029C7A5 /* SDL_test_random.c */,
);
name = "Library Source";
path = ../../src/test;
sourceTree = "<group>";
};
/* End PBXGroup section */
@ -220,14 +213,12 @@
AA1EE464176059AB0029C7A5 /* SDL_test_crc32.c in Sources */,
AA1EE465176059AB0029C7A5 /* SDL_test_font.c in Sources */,
AA1EE466176059AB0029C7A5 /* SDL_test_fuzzer.c in Sources */,
AAF030021F9009B100B9A9FB /* SDL_test_assert.c in Sources */,
AA1EE467176059AB0029C7A5 /* SDL_test_harness.c in Sources */,
AA1EE468176059AB0029C7A5 /* SDL_test_imageBlit.c in Sources */,
AA1EE469176059AB0029C7A5 /* SDL_test_imageBlitBlend.c in Sources */,
AA1EE46A176059AB0029C7A5 /* SDL_test_imageFace.c in Sources */,
AA1EE46B176059AB0029C7A5 /* SDL_test_imagePrimitives.c in Sources */,
AA1EE46C176059AB0029C7A5 /* SDL_test_imagePrimitivesBlend.c in Sources */,
AAF030011F9009B100B9A9FB /* SDL_test_memory.c in Sources */,
AA1EE46D176059AB0029C7A5 /* SDL_test_log.c in Sources */,
AA1EE46E176059AB0029C7A5 /* SDL_test_md5.c in Sources */,
AA1EE46F176059AB0029C7A5 /* SDL_test_random.c in Sources */,
@ -319,7 +310,6 @@
isa = XCBuildConfiguration;
buildSettings = {
EXECUTABLE_PREFIX = lib;
IPHONEOS_DEPLOYMENT_TARGET = 8.0;
PRODUCT_NAME = "$(TARGET_NAME)";
};
name = Debug;
@ -328,7 +318,6 @@
isa = XCBuildConfiguration;
buildSettings = {
EXECUTABLE_PREFIX = lib;
IPHONEOS_DEPLOYMENT_TARGET = 8.0;
PRODUCT_NAME = "$(TARGET_NAME)";
};
name = Release;

View File

@ -5,8 +5,6 @@
*/
#include "SDL.h"
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define SCREEN_WIDTH 320
@ -22,7 +20,6 @@ void
render(SDL_Renderer *renderer)
{
SDL_Rect rect;
Uint8 r, g, b;
/* Clear the screen */
@ -30,6 +27,7 @@ render(SDL_Renderer *renderer)
SDL_RenderClear(renderer);
/* Come up with a random rectangle */
SDL_Rect rect;
rect.w = randomInt(64, 128);
rect.h = randomInt(64, 128);
rect.x = randomInt(0, SCREEN_WIDTH);

View File

@ -22,5 +22,7 @@
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>NSMainNibFile</key>
<string></string>
</dict>
</plist>

209
Xcode-iOS/Test/TestiPhoneOS.xcodeproj/project.pbxproj Normal file → Executable file
View File

@ -36,22 +36,6 @@
56ED0508118A8FE400A56AA6 /* Foundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A89D0E2D111A00EA573E /* Foundation.framework */; };
56ED0509118A8FE400A56AA6 /* CoreAudio.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A89E0E2D111A00EA573E /* CoreAudio.framework */; };
56ED0511118A904200A56AA6 /* testpower.c in Sources */ = {isa = PBXBuildFile; fileRef = 56ED0510118A904200A56AA6 /* testpower.c */; };
AA13B3171FB8AEBC00D9FEE6 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34761D8B4EAD00915323 /* AVFoundation.framework */; };
AA13B3181FB8AEBC00D9FEE6 /* libSDL2test.a in Frameworks */ = {isa = PBXBuildFile; fileRef = AA1EE452176059230029C7A5 /* libSDL2test.a */; };
AA13B3191FB8AEBC00D9FEE6 /* libSDL2.a in Frameworks */ = {isa = PBXBuildFile; fileRef = FD1B48B80E3131CA007AB34E /* libSDL2.a */; };
AA13B31A1FB8AEBC00D9FEE6 /* GameController.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA684F7A1BAF1A4400DCFD1A /* GameController.framework */; };
AA13B31B1FB8AEBC00D9FEE6 /* CoreMotion.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA8B4BAC1967076F00F8EB7C /* CoreMotion.framework */; };
AA13B31C1FB8AEBC00D9FEE6 /* AudioToolbox.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A8980E2D111A00EA573E /* AudioToolbox.framework */; };
AA13B31D1FB8AEBC00D9FEE6 /* QuartzCore.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A8990E2D111A00EA573E /* QuartzCore.framework */; };
AA13B31E1FB8AEBC00D9FEE6 /* OpenGLES.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A89A0E2D111A00EA573E /* OpenGLES.framework */; };
AA13B31F1FB8AEBC00D9FEE6 /* CoreGraphics.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A89B0E2D111A00EA573E /* CoreGraphics.framework */; };
AA13B3201FB8AEBC00D9FEE6 /* UIKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A89C0E2D111A00EA573E /* UIKit.framework */; };
AA13B3211FB8AEBC00D9FEE6 /* Foundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A89D0E2D111A00EA573E /* Foundation.framework */; };
AA13B3221FB8AEBC00D9FEE6 /* CoreAudio.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A89E0E2D111A00EA573E /* CoreAudio.framework */; };
AA13B32F1FB8AF0C00D9FEE6 /* testyuv.bmp in Resources */ = {isa = PBXBuildFile; fileRef = AA13B32E1FB8AF0C00D9FEE6 /* testyuv.bmp */; };
AA13B3301FB8AF2300D9FEE6 /* testyuv.bmp in Resources */ = {isa = PBXBuildFile; fileRef = AA13B32E1FB8AF0C00D9FEE6 /* testyuv.bmp */; };
AA13B35D1FB8B4E200D9FEE6 /* testyuv.c in Sources */ = {isa = PBXBuildFile; fileRef = AA13B35B1FB8B4D600D9FEE6 /* testyuv.c */; };
AA13B3611FB8B52500D9FEE6 /* testyuv_cvt.c in Sources */ = {isa = PBXBuildFile; fileRef = AA13B35E1FB8B50D00D9FEE6 /* testyuv_cvt.c */; };
AA1EE470176059D00029C7A5 /* libSDL2test.a in Frameworks */ = {isa = PBXBuildFile; fileRef = AA1EE452176059230029C7A5 /* libSDL2test.a */; };
AA1EE47117605A7F0029C7A5 /* libSDL2test.a in Frameworks */ = {isa = PBXBuildFile; fileRef = AA1EE452176059230029C7A5 /* libSDL2test.a */; };
AA1EE47417605B5C0029C7A5 /* libSDL2test.a in Frameworks */ = {isa = PBXBuildFile; fileRef = AA1EE452176059230029C7A5 /* libSDL2test.a */; };
@ -59,9 +43,6 @@
AA1EE47617605B9E0029C7A5 /* libSDL2test.a in Frameworks */ = {isa = PBXBuildFile; fileRef = AA1EE452176059230029C7A5 /* libSDL2test.a */; };
AA1EE47717605BAB0029C7A5 /* libSDL2test.a in Frameworks */ = {isa = PBXBuildFile; fileRef = AA1EE452176059230029C7A5 /* libSDL2test.a */; };
AA1EE47817605BF60029C7A5 /* libSDL2test.a in Frameworks */ = {isa = PBXBuildFile; fileRef = AA1EE452176059230029C7A5 /* libSDL2test.a */; };
AA2F57AA1FDB544800832AD7 /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = AA2F57A91FDB544800832AD7 /* Metal.framework */; };
AA2F57AB1FDB5A0900832AD7 /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = AA2F57A91FDB544800832AD7 /* Metal.framework */; };
AA2F57AC1FDB5AB600832AD7 /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = AA2F57A91FDB544800832AD7 /* Metal.framework */; };
AAE7DEDC14CBB1E100DF1A0E /* icon.bmp in Resources */ = {isa = PBXBuildFile; fileRef = FDA8AAD90E2D33B000EA573E /* icon.bmp */; };
AAE7DEE114CBB1E100DF1A0E /* libSDL2.a in Frameworks */ = {isa = PBXBuildFile; fileRef = FD1B48B80E3131CA007AB34E /* libSDL2.a */; };
AAE7DEE214CBB1E100DF1A0E /* AudioToolbox.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A8980E2D111A00EA573E /* AudioToolbox.framework */; };
@ -171,6 +152,7 @@
FABA34A41D8B582100915323 /* UIKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A89C0E2D111A00EA573E /* UIKit.framework */; };
FABA34A51D8B582100915323 /* Foundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A89D0E2D111A00EA573E /* Foundation.framework */; };
FABA34A61D8B582100915323 /* CoreAudio.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A89E0E2D111A00EA573E /* CoreAudio.framework */; };
FABA34AD1D8B58A700915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34AC1D8B58A700915323 /* AVFoundation.framework */; };
FABA34AE1D8B58B200915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34761D8B4EAD00915323 /* AVFoundation.framework */; };
FABA34AF1D8B59F800915323 /* testaudiocapture.c in Sources */ = {isa = PBXBuildFile; fileRef = FABA34931D8B578200915323 /* testaudiocapture.c */; };
FABA34B01D8B5B6400915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34761D8B4EAD00915323 /* AVFoundation.framework */; };
@ -419,52 +401,48 @@
/* Begin PBXFileReference section */
046CEF8613254F23007AD51D /* testgesture.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = testgesture.app; sourceTree = BUILT_PRODUCTS_DIR; };
046CEF8913254F63007AD51D /* testgesture.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testgesture.c; sourceTree = "<group>"; };
046CEF8913254F63007AD51D /* testgesture.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testgesture.c; path = ../../test/testgesture.c; sourceTree = SOURCE_ROOT; };
047A63ED13285C3200CD7973 /* checkkeys.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = checkkeys.app; sourceTree = BUILT_PRODUCTS_DIR; };
047A63F013285CD100CD7973 /* checkkeys.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = checkkeys.c; sourceTree = "<group>"; };
047A63F013285CD100CD7973 /* checkkeys.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = checkkeys.c; path = ../../test/checkkeys.c; sourceTree = SOURCE_ROOT; };
1D6058910D05DD3D006BFB54 /* testwm2.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = testwm2.app; sourceTree = BUILT_PRODUCTS_DIR; };
56ED050D118A8FE400A56AA6 /* testpower.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = testpower.app; sourceTree = BUILT_PRODUCTS_DIR; };
56ED0510118A904200A56AA6 /* testpower.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testpower.c; sourceTree = "<group>"; };
AA13B3261FB8AEBC00D9FEE6 /* testyuv.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = testyuv.app; sourceTree = BUILT_PRODUCTS_DIR; };
AA13B32E1FB8AF0C00D9FEE6 /* testyuv.bmp */ = {isa = PBXFileReference; lastKnownFileType = image.bmp; path = testyuv.bmp; sourceTree = "<group>"; };
AA13B35B1FB8B4D600D9FEE6 /* testyuv.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testyuv.c; sourceTree = "<group>"; };
AA13B35E1FB8B50D00D9FEE6 /* testyuv_cvt.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testyuv_cvt.c; sourceTree = "<group>"; };
56ED0510118A904200A56AA6 /* testpower.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testpower.c; path = ../../test/testpower.c; sourceTree = SOURCE_ROOT; };
AA1EE44D176059220029C7A5 /* SDL2test.xcodeproj */ = {isa = PBXFileReference; lastKnownFileType = "wrapper.pb-project"; name = SDL2test.xcodeproj; path = ../SDLtest/SDL2test.xcodeproj; sourceTree = "<group>"; };
AA2F57A91FDB544800832AD7 /* Metal.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Metal.framework; path = System/Library/Frameworks/Metal.framework; sourceTree = SDKROOT; };
AAE7DEEC14CBB1E100DF1A0E /* testscale.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = testscale.app; sourceTree = BUILT_PRODUCTS_DIR; };
AAE7DF4514CBB43900DF1A0E /* testscale.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testscale.c; sourceTree = "<group>"; };
AAE7DF4514CBB43900DF1A0E /* testscale.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testscale.c; path = ../../test/testscale.c; sourceTree = "<group>"; };
AAE7DFB114CBB54E00DF1A0E /* testrendertarget.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = testrendertarget.app; sourceTree = BUILT_PRODUCTS_DIR; };
AAE7DFB414CBB5F700DF1A0E /* testrendertarget.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testrendertarget.c; sourceTree = "<group>"; };
FA0EF2221BAF43DE000E07A6 /* testgamecontroller.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testgamecontroller.c; sourceTree = "<group>"; };
FA0EF2281BAF4487000E07A6 /* axis.bmp */ = {isa = PBXFileReference; lastKnownFileType = image.bmp; path = axis.bmp; sourceTree = "<group>"; };
FA0EF2291BAF4487000E07A6 /* button.bmp */ = {isa = PBXFileReference; lastKnownFileType = image.bmp; path = button.bmp; sourceTree = "<group>"; };
FA0EF22A1BAF4487000E07A6 /* controllermap.bmp */ = {isa = PBXFileReference; lastKnownFileType = image.bmp; path = controllermap.bmp; sourceTree = "<group>"; };
AAE7DFB414CBB5F700DF1A0E /* testrendertarget.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testrendertarget.c; path = ../../test/testrendertarget.c; sourceTree = "<group>"; };
FA0EF2221BAF43DE000E07A6 /* testgamecontroller.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testgamecontroller.c; path = ../../test/testgamecontroller.c; sourceTree = "<group>"; };
FA0EF2281BAF4487000E07A6 /* axis.bmp */ = {isa = PBXFileReference; lastKnownFileType = image.bmp; name = axis.bmp; path = ../../test/axis.bmp; sourceTree = "<group>"; };
FA0EF2291BAF4487000E07A6 /* button.bmp */ = {isa = PBXFileReference; lastKnownFileType = image.bmp; name = button.bmp; path = ../../test/button.bmp; sourceTree = "<group>"; };
FA0EF22A1BAF4487000E07A6 /* controllermap.bmp */ = {isa = PBXFileReference; lastKnownFileType = image.bmp; name = controllermap.bmp; path = ../../test/controllermap.bmp; sourceTree = "<group>"; };
FA3D99341BC4E644002C96C8 /* testgamecontroller-TV.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = "testgamecontroller-TV.app"; sourceTree = BUILT_PRODUCTS_DIR; };
FA684F7A1BAF1A4400DCFD1A /* GameController.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = GameController.framework; path = System/Library/Frameworks/GameController.framework; sourceTree = SDKROOT; };
FA8B4BAC1967076F00F8EB7C /* CoreMotion.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CoreMotion.framework; path = System/Library/Frameworks/CoreMotion.framework; sourceTree = SDKROOT; };
FABA34761D8B4EAD00915323 /* AVFoundation.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = AVFoundation.framework; path = System/Library/Frameworks/AVFoundation.framework; sourceTree = SDKROOT; };
FABA34911D8B575200915323 /* testaudiocapture.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = testaudiocapture.app; sourceTree = BUILT_PRODUCTS_DIR; };
FABA34931D8B578200915323 /* testaudiocapture.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testaudiocapture.c; sourceTree = "<group>"; };
FABA34931D8B578200915323 /* testaudiocapture.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testaudiocapture.c; path = ../../test/testaudiocapture.c; sourceTree = "<group>"; };
FABA34AA1D8B582100915323 /* loopwav-TV.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = "loopwav-TV.app"; sourceTree = BUILT_PRODUCTS_DIR; };
FABA34AC1D8B58A700915323 /* AVFoundation.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = AVFoundation.framework; path = Platforms/AppleTVOS.platform/Developer/SDKs/AppleTVOS10.0.sdk/System/Library/Frameworks/AVFoundation.framework; sourceTree = DEVELOPER_DIR; };
FAE0E9931BAF9B230098DFA4 /* testgamecontroller.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = testgamecontroller.app; sourceTree = BUILT_PRODUCTS_DIR; };
FD1B48AC0E3131CA007AB34E /* SDL.xcodeproj */ = {isa = PBXFileReference; lastKnownFileType = "wrapper.pb-project"; name = SDL.xcodeproj; path = ../SDL/SDL.xcodeproj; sourceTree = SOURCE_ROOT; };
FDA8A7410E2D0F1600EA573E /* testaudioinfo.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testaudioinfo.c; sourceTree = "<group>"; };
FDA8A7470E2D0F1600EA573E /* testerror.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testerror.c; sourceTree = "<group>"; };
FDA8A7480E2D0F1600EA573E /* testfile.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testfile.c; sourceTree = "<group>"; };
FDA8A74C0E2D0F1600EA573E /* testthread.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testthread.c; sourceTree = "<group>"; };
FDA8A74D0E2D0F1600EA573E /* testiconv.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testiconv.c; sourceTree = "<group>"; };
FDA8A74E0E2D0F1600EA573E /* testjoystick.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testjoystick.c; sourceTree = "<group>"; };
FDA8A74F0E2D0F1600EA573E /* testkeys.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testkeys.c; sourceTree = "<group>"; };
FDA8A7510E2D0F1600EA573E /* testlock.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testlock.c; sourceTree = "<group>"; };
FDA8A7540E2D0F1600EA573E /* testoverlay2.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testoverlay2.c; sourceTree = "<group>"; };
FDA8A7560E2D0F1600EA573E /* testplatform.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testplatform.c; sourceTree = "<group>"; };
FDA8A7570E2D0F1600EA573E /* testsem.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testsem.c; sourceTree = "<group>"; };
FDA8A7590E2D0F1600EA573E /* testsprite2.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testsprite2.c; sourceTree = "<group>"; };
FDA8A75A0E2D0F1600EA573E /* testtimer.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testtimer.c; sourceTree = "<group>"; };
FDA8A75B0E2D0F1600EA573E /* testver.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testver.c; sourceTree = "<group>"; };
FDA8A75F0E2D0F1600EA573E /* testwm2.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testwm2.c; sourceTree = "<group>"; };
FDA8A7610E2D0F1600EA573E /* torturethread.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = torturethread.c; sourceTree = "<group>"; };
FDA8A78B0E2D0F3D00EA573E /* loopwave.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = loopwave.c; sourceTree = "<group>"; };
FDA8A7410E2D0F1600EA573E /* testaudioinfo.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testaudioinfo.c; path = ../../test/testaudioinfo.c; sourceTree = SOURCE_ROOT; };
FDA8A7470E2D0F1600EA573E /* testerror.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testerror.c; path = ../../test/testerror.c; sourceTree = SOURCE_ROOT; };
FDA8A7480E2D0F1600EA573E /* testfile.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testfile.c; path = ../../test/testfile.c; sourceTree = SOURCE_ROOT; };
FDA8A74C0E2D0F1600EA573E /* testthread.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testthread.c; path = ../../test/testthread.c; sourceTree = SOURCE_ROOT; };
FDA8A74D0E2D0F1600EA573E /* testiconv.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testiconv.c; path = ../../test/testiconv.c; sourceTree = SOURCE_ROOT; };
FDA8A74E0E2D0F1600EA573E /* testjoystick.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testjoystick.c; path = ../../test/testjoystick.c; sourceTree = SOURCE_ROOT; };
FDA8A74F0E2D0F1600EA573E /* testkeys.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testkeys.c; path = ../../test/testkeys.c; sourceTree = SOURCE_ROOT; };
FDA8A7510E2D0F1600EA573E /* testlock.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testlock.c; path = ../../test/testlock.c; sourceTree = SOURCE_ROOT; };
FDA8A7540E2D0F1600EA573E /* testoverlay2.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testoverlay2.c; path = ../../test/testoverlay2.c; sourceTree = SOURCE_ROOT; };
FDA8A7560E2D0F1600EA573E /* testplatform.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testplatform.c; path = ../../test/testplatform.c; sourceTree = SOURCE_ROOT; };
FDA8A7570E2D0F1600EA573E /* testsem.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testsem.c; path = ../../test/testsem.c; sourceTree = SOURCE_ROOT; };
FDA8A7590E2D0F1600EA573E /* testsprite2.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testsprite2.c; path = ../../test/testsprite2.c; sourceTree = SOURCE_ROOT; };
FDA8A75A0E2D0F1600EA573E /* testtimer.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testtimer.c; path = ../../test/testtimer.c; sourceTree = SOURCE_ROOT; };
FDA8A75B0E2D0F1600EA573E /* testver.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testver.c; path = ../../test/testver.c; sourceTree = SOURCE_ROOT; };
FDA8A75F0E2D0F1600EA573E /* testwm2.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testwm2.c; path = ../../test/testwm2.c; sourceTree = SOURCE_ROOT; };
FDA8A7610E2D0F1600EA573E /* torturethread.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = torturethread.c; path = ../../test/torturethread.c; sourceTree = SOURCE_ROOT; };
FDA8A78B0E2D0F3D00EA573E /* loopwave.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = loopwave.c; path = ../../test/loopwave.c; sourceTree = SOURCE_ROOT; };
FDA8A8980E2D111A00EA573E /* AudioToolbox.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = AudioToolbox.framework; path = System/Library/Frameworks/AudioToolbox.framework; sourceTree = SDKROOT; };
FDA8A8990E2D111A00EA573E /* QuartzCore.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = QuartzCore.framework; path = System/Library/Frameworks/QuartzCore.framework; sourceTree = SDKROOT; };
FDA8A89A0E2D111A00EA573E /* OpenGLES.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = OpenGLES.framework; path = System/Library/Frameworks/OpenGLES.framework; sourceTree = SDKROOT; };
@ -473,21 +451,21 @@
FDA8A89D0E2D111A00EA573E /* Foundation.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Foundation.framework; path = System/Library/Frameworks/Foundation.framework; sourceTree = SDKROOT; };
FDA8A89E0E2D111A00EA573E /* CoreAudio.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CoreAudio.framework; path = System/Library/Frameworks/CoreAudio.framework; sourceTree = SDKROOT; };
FDA8AABB0E2D330F00EA573E /* loopwav.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = loopwav.app; sourceTree = BUILT_PRODUCTS_DIR; };
FDA8AAD90E2D33B000EA573E /* icon.bmp */ = {isa = PBXFileReference; lastKnownFileType = image.bmp; path = icon.bmp; sourceTree = "<group>"; };
FDA8AADA0E2D33BA00EA573E /* moose.dat */ = {isa = PBXFileReference; lastKnownFileType = file; path = moose.dat; sourceTree = "<group>"; };
FDA8AADB0E2D33BA00EA573E /* picture.xbm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text; path = picture.xbm; sourceTree = "<group>"; };
FDA8AADE0E2D33C100EA573E /* sample.bmp */ = {isa = PBXFileReference; lastKnownFileType = image.bmp; path = sample.bmp; sourceTree = "<group>"; };
FDA8AAE20E2D33C600EA573E /* sample.wav */ = {isa = PBXFileReference; lastKnownFileType = audio.wav; path = sample.wav; sourceTree = "<group>"; };
FDA8AAD90E2D33B000EA573E /* icon.bmp */ = {isa = PBXFileReference; lastKnownFileType = image.bmp; name = icon.bmp; path = ../../test/icon.bmp; sourceTree = SOURCE_ROOT; };
FDA8AADA0E2D33BA00EA573E /* moose.dat */ = {isa = PBXFileReference; lastKnownFileType = file; name = moose.dat; path = ../../test/moose.dat; sourceTree = SOURCE_ROOT; };
FDA8AADB0E2D33BA00EA573E /* picture.xbm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text; name = picture.xbm; path = ../../test/picture.xbm; sourceTree = SOURCE_ROOT; };
FDA8AADE0E2D33C100EA573E /* sample.bmp */ = {isa = PBXFileReference; lastKnownFileType = image.bmp; name = sample.bmp; path = ../../test/sample.bmp; sourceTree = SOURCE_ROOT; };
FDA8AAE20E2D33C600EA573E /* sample.wav */ = {isa = PBXFileReference; lastKnownFileType = audio.wav; name = sample.wav; path = ../../test/sample.wav; sourceTree = SOURCE_ROOT; };
FDAAC3CD0E2D47E6001DB1D8 /* testaudioinfo.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = testaudioinfo.app; sourceTree = BUILT_PRODUCTS_DIR; };
FDAAC59B0E2D5429001DB1D8 /* testerror.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = testerror.app; sourceTree = BUILT_PRODUCTS_DIR; };
FDAAC5C90E2D55B5001DB1D8 /* testfile.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = testfile.app; sourceTree = BUILT_PRODUCTS_DIR; };
FDAAC6260E2D5914001DB1D8 /* testgles.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = testgles.app; sourceTree = BUILT_PRODUCTS_DIR; };
FDAAC6290E2D5960001DB1D8 /* testgles.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testgles.c; sourceTree = "<group>"; };
FDAAC6290E2D5960001DB1D8 /* testgles.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testgles.c; path = ../../test/testgles.c; sourceTree = SOURCE_ROOT; };
FDC430000F0D866D009C87E1 /* torturethread.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = torturethread.app; sourceTree = BUILT_PRODUCTS_DIR; };
FDC430090F0D86BF009C87E1 /* testdraw2.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testdraw2.c; sourceTree = "<group>"; };
FDC430090F0D86BF009C87E1 /* testdraw2.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testdraw2.c; path = ../../test/testdraw2.c; sourceTree = SOURCE_ROOT; };
FDD2C10A0E2E4F4B00B7A85F /* testthread.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = testthread.app; sourceTree = BUILT_PRODUCTS_DIR; };
FDD2C1810E2E52C000B7A85F /* testiconv.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = testiconv.app; sourceTree = BUILT_PRODUCTS_DIR; };
FDD2C18A0E2E52FE00B7A85F /* utf8.txt */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text; path = utf8.txt; sourceTree = "<group>"; };
FDD2C18A0E2E52FE00B7A85F /* utf8.txt */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text; name = utf8.txt; path = ../../test/utf8.txt; sourceTree = SOURCE_ROOT; };
FDD2C1A50E2E534F00B7A85F /* testjoystick.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = testjoystick.app; sourceTree = BUILT_PRODUCTS_DIR; };
FDD2C45E0E2E773800B7A85F /* testkeys.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = testkeys.app; sourceTree = BUILT_PRODUCTS_DIR; };
FDD2C47C0E2E77D700B7A85F /* testlock.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = testlock.app; sourceTree = BUILT_PRODUCTS_DIR; };
@ -574,25 +552,6 @@
);
runOnlyForDeploymentPostprocessing = 0;
};
AA13B3161FB8AEBC00D9FEE6 /* Frameworks */ = {
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
AA13B3171FB8AEBC00D9FEE6 /* AVFoundation.framework in Frameworks */,
AA13B3181FB8AEBC00D9FEE6 /* libSDL2test.a in Frameworks */,
AA13B3191FB8AEBC00D9FEE6 /* libSDL2.a in Frameworks */,
AA13B31A1FB8AEBC00D9FEE6 /* GameController.framework in Frameworks */,
AA13B31B1FB8AEBC00D9FEE6 /* CoreMotion.framework in Frameworks */,
AA13B31C1FB8AEBC00D9FEE6 /* AudioToolbox.framework in Frameworks */,
AA13B31D1FB8AEBC00D9FEE6 /* QuartzCore.framework in Frameworks */,
AA13B31E1FB8AEBC00D9FEE6 /* OpenGLES.framework in Frameworks */,
AA13B31F1FB8AEBC00D9FEE6 /* CoreGraphics.framework in Frameworks */,
AA13B3201FB8AEBC00D9FEE6 /* UIKit.framework in Frameworks */,
AA13B3211FB8AEBC00D9FEE6 /* Foundation.framework in Frameworks */,
AA13B3221FB8AEBC00D9FEE6 /* CoreAudio.framework in Frameworks */,
);
runOnlyForDeploymentPostprocessing = 0;
};
AAE7DEE014CBB1E100DF1A0E /* Frameworks */ = {
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
@ -616,7 +575,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
AA2F57AA1FDB544800832AD7 /* Metal.framework in Frameworks */,
FABA34BD1D8B5BAB00915323 /* AVFoundation.framework in Frameworks */,
AA1EE47517605B930029C7A5 /* libSDL2test.a in Frameworks */,
AAE7DFA614CBB54E00DF1A0E /* libSDL2.a in Frameworks */,
@ -636,6 +594,7 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
FABA34AD1D8B58A700915323 /* AVFoundation.framework in Frameworks */,
FAA8CEE41BDF06D600D3BD45 /* libSDL2.a in Frameworks */,
FA3D99481BC4E6AD002C96C8 /* GameController.framework in Frameworks */,
FA3D994A1BC4E6AD002C96C8 /* AudioToolbox.framework in Frameworks */,
@ -797,7 +756,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
AA2F57AB1FDB5A0900832AD7 /* Metal.framework in Frameworks */,
FABA34B21D8B5B7300915323 /* AVFoundation.framework in Frameworks */,
AA1EE47117605A7F0029C7A5 /* libSDL2test.a in Frameworks */,
FDC42FF40F0D866D009C87E1 /* libSDL2.a in Frameworks */,
@ -943,7 +901,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
AA2F57AC1FDB5AB600832AD7 /* Metal.framework in Frameworks */,
FABA34C01D8B5BBA00915323 /* AVFoundation.framework in Frameworks */,
AA1EE47717605BAB0029C7A5 /* libSDL2test.a in Frameworks */,
FDBDE5CA0E313712006BAC0B /* libSDL2.a in Frameworks */,
@ -1046,7 +1003,6 @@
FA3D99341BC4E644002C96C8 /* testgamecontroller-TV.app */,
FABA34911D8B575200915323 /* testaudiocapture.app */,
FABA34AA1D8B582100915323 /* loopwav-TV.app */,
AA13B3261FB8AEBC00D9FEE6 /* testyuv.app */,
);
name = Products;
sourceTree = "<group>";
@ -1057,7 +1013,7 @@
AA1EE44D176059220029C7A5 /* SDL2test.xcodeproj */,
FD1B48AC0E3131CA007AB34E /* SDL.xcodeproj */,
FDA8AAD60E2D339A00EA573E /* Resources */,
FDA8A7C30E2D10FA00EA573E /* Frameworks */,
FDA8A7C30E2D10FA00EA573E /* Linked Frameworks */,
FDA8A73B0E2D0F0400EA573E /* src */,
19C28FACFE9D520D11CA2CBB /* Products */,
FABA34751D8B4EAC00915323 /* Frameworks */,
@ -1077,7 +1033,7 @@
FABA34751D8B4EAC00915323 /* Frameworks */ = {
isa = PBXGroup;
children = (
AA2F57A91FDB544800832AD7 /* Metal.framework */,
FABA34AC1D8B58A700915323 /* AVFoundation.framework */,
FABA34761D8B4EAD00915323 /* AVFoundation.framework */,
);
name = Frameworks;
@ -1095,9 +1051,9 @@
FDA8A73B0E2D0F0400EA573E /* src */ = {
isa = PBXGroup;
children = (
FABA34931D8B578200915323 /* testaudiocapture.c */,
047A63F013285CD100CD7973 /* checkkeys.c */,
FDA8A78B0E2D0F3D00EA573E /* loopwave.c */,
FABA34931D8B578200915323 /* testaudiocapture.c */,
FDA8A7410E2D0F1600EA573E /* testaudioinfo.c */,
FDC430090F0D86BF009C87E1 /* testdraw2.c */,
FDA8A7470E2D0F1600EA573E /* testerror.c */,
@ -1120,15 +1076,12 @@
FDA8A75A0E2D0F1600EA573E /* testtimer.c */,
FDA8A75B0E2D0F1600EA573E /* testver.c */,
FDA8A75F0E2D0F1600EA573E /* testwm2.c */,
AA13B35E1FB8B50D00D9FEE6 /* testyuv_cvt.c */,
AA13B35B1FB8B4D600D9FEE6 /* testyuv.c */,
FDA8A7610E2D0F1600EA573E /* torturethread.c */,
);
name = src;
path = ../../test;
sourceTree = "<group>";
};
FDA8A7C30E2D10FA00EA573E /* Frameworks */ = {
FDA8A7C30E2D10FA00EA573E /* Linked Frameworks */ = {
isa = PBXGroup;
children = (
FA684F7A1BAF1A4400DCFD1A /* GameController.framework */,
@ -1141,7 +1094,7 @@
FDA8A89D0E2D111A00EA573E /* Foundation.framework */,
FDA8A89E0E2D111A00EA573E /* CoreAudio.framework */,
);
name = Frameworks;
name = "Linked Frameworks";
sourceTree = "<group>";
};
FDA8AAD60E2D339A00EA573E /* Resources */ = {
@ -1150,16 +1103,14 @@
FA0EF2281BAF4487000E07A6 /* axis.bmp */,
FA0EF2291BAF4487000E07A6 /* button.bmp */,
FA0EF22A1BAF4487000E07A6 /* controllermap.bmp */,
FDD2C18A0E2E52FE00B7A85F /* utf8.txt */,
FDA8AAD90E2D33B000EA573E /* icon.bmp */,
FDA8AADA0E2D33BA00EA573E /* moose.dat */,
FDA8AADB0E2D33BA00EA573E /* picture.xbm */,
FDA8AADE0E2D33C100EA573E /* sample.bmp */,
FDA8AAE20E2D33C600EA573E /* sample.wav */,
AA13B32E1FB8AF0C00D9FEE6 /* testyuv.bmp */,
FDD2C18A0E2E52FE00B7A85F /* utf8.txt */,
);
name = Resources;
path = ../../test;
sourceTree = "<group>";
};
/* End PBXGroup section */
@ -1233,23 +1184,6 @@
productReference = 56ED050D118A8FE400A56AA6 /* testpower.app */;
productType = "com.apple.product-type.application";
};
AA13B3111FB8AEBC00D9FEE6 /* testyuv */ = {
isa = PBXNativeTarget;
buildConfigurationList = AA13B3231FB8AEBC00D9FEE6 /* Build configuration list for PBXNativeTarget "testyuv" */;
buildPhases = (
AA13B3121FB8AEBC00D9FEE6 /* Resources */,
AA13B3141FB8AEBC00D9FEE6 /* Sources */,
AA13B3161FB8AEBC00D9FEE6 /* Frameworks */,
);
buildRules = (
);
dependencies = (
);
name = testyuv;
productName = Test;
productReference = AA13B3261FB8AEBC00D9FEE6 /* testyuv.app */;
productType = "com.apple.product-type.application";
};
AAE7DEDA14CBB1E100DF1A0E /* testscale */ = {
isa = PBXNativeTarget;
buildConfigurationList = AAE7DEE914CBB1E100DF1A0E /* Build configuration list for PBXNativeTarget "testscale" */;
@ -1650,9 +1584,6 @@
attributes = {
LastUpgradeCheck = 0630;
TargetAttributes = {
AA13B3111FB8AEBC00D9FEE6 = {
DevelopmentTeam = EH385AYQ6F;
};
FA3D99331BC4E644002C96C8 = {
CreatedOnToolsVersion = 7.1;
};
@ -1712,7 +1643,6 @@
FDD2C5740E2E8C7400B7A85F /* testtimer */,
FDD2C5B30E2E8CFC00B7A85F /* testver */,
1D6058900D05DD3D006BFB54 /* testwm2 */,
AA13B3111FB8AEBC00D9FEE6 /* testyuv */,
FDD2C6E20E2E959E00B7A85F /* torturethread */,
);
};
@ -1762,7 +1692,6 @@
isa = PBXResourcesBuildPhase;
buildActionMask = 2147483647;
files = (
AA13B32F1FB8AF0C00D9FEE6 /* testyuv.bmp in Resources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@ -1781,14 +1710,6 @@
);
runOnlyForDeploymentPostprocessing = 0;
};
AA13B3121FB8AEBC00D9FEE6 /* Resources */ = {
isa = PBXResourcesBuildPhase;
buildActionMask = 2147483647;
files = (
AA13B3301FB8AF2300D9FEE6 /* testyuv.bmp in Resources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
AAE7DEDB14CBB1E100DF1A0E /* Resources */ = {
isa = PBXResourcesBuildPhase;
buildActionMask = 2147483647;
@ -2005,15 +1926,6 @@
);
runOnlyForDeploymentPostprocessing = 0;
};
AA13B3141FB8AEBC00D9FEE6 /* Sources */ = {
isa = PBXSourcesBuildPhase;
buildActionMask = 2147483647;
files = (
AA13B3611FB8B52500D9FEE6 /* testyuv_cvt.c in Sources */,
AA13B35D1FB8B4E200D9FEE6 /* testyuv.c in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
AAE7DEDD14CBB1E100DF1A0E /* Sources */ = {
isa = PBXSourcesBuildPhase;
buildActionMask = 2147483647;
@ -2273,24 +2185,6 @@
};
name = Release;
};
AA13B3241FB8AEBC00D9FEE6 /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
DEVELOPMENT_TEAM = EH385AYQ6F;
INFOPLIST_FILE = Info.plist;
PRODUCT_NAME = "$(TARGET_NAME)";
};
name = Debug;
};
AA13B3251FB8AEBC00D9FEE6 /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
DEVELOPMENT_TEAM = EH385AYQ6F;
INFOPLIST_FILE = Info.plist;
PRODUCT_NAME = "$(TARGET_NAME)";
};
name = Release;
};
AAE7DEEA14CBB1E100DF1A0E /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
@ -2326,12 +2220,9 @@
C01FCF4F08A954540054247B /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
ENABLE_BITCODE = NO;
GCC_OPTIMIZATION_LEVEL = 0;
HEADER_SEARCH_PATHS = ../../include;
IPHONEOS_DEPLOYMENT_TARGET = 8.0;
ONLY_ACTIVE_ARCH = YES;
OTHER_LDFLAGS = "-ObjC";
"PROVISIONING_PROFILE[sdk=iphoneos*]" = "";
@ -2343,11 +2234,8 @@
C01FCF5008A954540054247B /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
ENABLE_BITCODE = NO;
HEADER_SEARCH_PATHS = ../../include;
IPHONEOS_DEPLOYMENT_TARGET = 8.0;
OTHER_LDFLAGS = "-ObjC";
"PROVISIONING_PROFILE[sdk=iphoneos*]" = "";
SDKROOT = iphoneos;
@ -2808,15 +2696,6 @@
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
AA13B3231FB8AEBC00D9FEE6 /* Build configuration list for PBXNativeTarget "testyuv" */ = {
isa = XCConfigurationList;
buildConfigurations = (
AA13B3241FB8AEBC00D9FEE6 /* Debug */,
AA13B3251FB8AEBC00D9FEE6 /* Release */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
AAE7DEE914CBB1E100DF1A0E /* Build configuration list for PBXNativeTarget "testscale" */ = {
isa = XCConfigurationList;
buildConfigurations = (

View File

@ -19,10 +19,10 @@
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>2.0.9</string>
<string>2.0.5</string>
<key>CFBundleSignature</key>
<string>SDLX</string>
<key>CFBundleVersion</key>
<string>2.0.9</string>
<string>2.0.5</string>
</dict>
</plist>

666
Xcode/SDL/SDL.xcodeproj/project.pbxproj Normal file → Executable file

File diff suppressed because it is too large Load Diff

0
Xcode/SDL/pkg-support/SDL.info Normal file → Executable file
View File

View File

@ -1,6 +1,6 @@
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

0
Xcode/SDL/pkg-support/resources/ReadMe.txt Normal file → Executable file
View File

267
Xcode/SDLTest/SDLTest.xcodeproj/project.pbxproj Normal file → Executable file
View File

@ -348,54 +348,6 @@
00794EF009D23739003FC8A1 /* utf8.txt in CopyFiles */ = {isa = PBXBuildFile; fileRef = 00794E6309D20839003FC8A1 /* utf8.txt */; };
00794EF709D237DE003FC8A1 /* moose.dat in CopyFiles */ = {isa = PBXBuildFile; fileRef = 00794E5E09D20839003FC8A1 /* moose.dat */; };
453774A5120915E3002F0F45 /* testshape.c in Sources */ = {isa = PBXBuildFile; fileRef = 453774A4120915E3002F0F45 /* testshape.c */; };
66E88E5C203B733D0004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E5D203B73530004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E5E203B74490004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E5F203B74860004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E60203B74C20004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E61203B74CC0004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E62203B74D50004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E63203B74DC0004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E64203B74E50004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E65203B74EC0004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E66203B75140004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E67203B751D0004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E68203B75250004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E69203B75390004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E6A203B75450004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E6B203B754C0004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E6C203B75540004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E6D203B755B0004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E6E203B75620004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E6F203B756A0004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E70203B75710004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E71203B75780004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E72203B757F0004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E73203B758C0004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E74203B75AF0004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E75203B75B90004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E76203B75BF0004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E77203B75C70004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E78203B75CE0004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E79203B75D50004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E7A203B75DE0004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E7B203B75E40004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E7C203B75EB0004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E7D203B75F30004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E7E203B75F90004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E7F203B76000004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E80203B76060004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E81203B760D0004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E82203B76140004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E83203B761D0004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E84203B76230004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E85203B762D0004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E86203B76340004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E87203B763B0004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E88203B76420004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E89203B764A0004D44E /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 66E88E5B203B733C0004D44E /* Metal.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
66E88E8B203B778F0004D44E /* testyuv_cvt.c in Sources */ = {isa = PBXBuildFile; fileRef = 66E88E8A203B778F0004D44E /* testyuv_cvt.c */; };
AAF02FFA1F90092700B9A9FB /* SDL_test_memory.c in Sources */ = {isa = PBXBuildFile; fileRef = AAF02FF41F90089800B9A9FB /* SDL_test_memory.c */; };
BBFC08C0164C6862003E6A99 /* Cocoa.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 002F33A709CA188600EBEB88 /* Cocoa.framework */; };
BBFC08C1164C6862003E6A99 /* CoreAudio.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 002A863B10730545007319AE /* CoreAudio.framework */; };
BBFC08C2164C6862003E6A99 /* ForceFeedback.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 002A863C10730545007319AE /* ForceFeedback.framework */; };
@ -1134,36 +1086,36 @@
/* Begin PBXFileReference section */
0017958C10741F7900F5D044 /* testatomic */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testatomic; sourceTree = BUILT_PRODUCTS_DIR; };
0017958F1074216E00F5D044 /* testatomic.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testatomic.c; sourceTree = "<group>"; };
0017958F1074216E00F5D044 /* testatomic.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testatomic.c; path = ../../test/testatomic.c; sourceTree = SOURCE_ROOT; };
001795AD107421BF00F5D044 /* testaudioinfo */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testaudioinfo; sourceTree = BUILT_PRODUCTS_DIR; };
001795B01074222D00F5D044 /* testaudioinfo.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testaudioinfo.c; sourceTree = "<group>"; };
001795B01074222D00F5D044 /* testaudioinfo.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testaudioinfo.c; path = ../../test/testaudioinfo.c; sourceTree = SOURCE_ROOT; };
0017972110742F3200F5D044 /* testgl2 */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testgl2; sourceTree = BUILT_PRODUCTS_DIR; };
0017972710742FB900F5D044 /* testgl2.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testgl2.c; sourceTree = "<group>"; };
0017972710742FB900F5D044 /* testgl2.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testgl2.c; path = ../../test/testgl2.c; sourceTree = SOURCE_ROOT; };
00179748107430D600F5D044 /* testhaptic */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testhaptic; sourceTree = BUILT_PRODUCTS_DIR; };
0017974E1074315700F5D044 /* testhaptic.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testhaptic.c; sourceTree = "<group>"; };
0017974E1074315700F5D044 /* testhaptic.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testhaptic.c; path = ../../test/testhaptic.c; sourceTree = SOURCE_ROOT; };
0017976E107431B300F5D044 /* testdraw2 */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testdraw2; sourceTree = BUILT_PRODUCTS_DIR; };
001797711074320D00F5D044 /* testdraw2.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testdraw2.c; sourceTree = "<group>"; };
001797711074320D00F5D044 /* testdraw2.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testdraw2.c; path = ../../test/testdraw2.c; sourceTree = SOURCE_ROOT; };
0017978E107432AE00F5D044 /* testime */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testime; sourceTree = BUILT_PRODUCTS_DIR; };
00179791107432FA00F5D044 /* testime.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testime.c; sourceTree = "<group>"; };
00179791107432FA00F5D044 /* testime.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testime.c; path = ../../test/testime.c; sourceTree = SOURCE_ROOT; };
001797AE1074334C00F5D044 /* testintersections */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testintersections; sourceTree = BUILT_PRODUCTS_DIR; };
001797B31074339C00F5D044 /* testintersections.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testintersections.c; sourceTree = "<group>"; };
001797B31074339C00F5D044 /* testintersections.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testintersections.c; path = ../../test/testintersections.c; sourceTree = SOURCE_ROOT; };
001797D0107433C600F5D044 /* testloadso */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testloadso; sourceTree = BUILT_PRODUCTS_DIR; };
001797D31074343E00F5D044 /* testloadso.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testloadso.c; sourceTree = "<group>"; };
001797D31074343E00F5D044 /* testloadso.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testloadso.c; path = ../../test/testloadso.c; sourceTree = SOURCE_ROOT; };
001798121074355200F5D044 /* testmultiaudio */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testmultiaudio; sourceTree = BUILT_PRODUCTS_DIR; };
001798151074359B00F5D044 /* testmultiaudio.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testmultiaudio.c; sourceTree = "<group>"; };
0017985A107436ED00F5D044 /* testnative.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testnative.c; sourceTree = "<group>"; };
0017985B107436ED00F5D044 /* testnative.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = testnative.h; sourceTree = "<group>"; };
0017985C107436ED00F5D044 /* testnativecocoa.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = testnativecocoa.m; sourceTree = "<group>"; };
00179872107438D000F5D044 /* testnativex11.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testnativex11.c; sourceTree = "<group>"; };
001798151074359B00F5D044 /* testmultiaudio.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testmultiaudio.c; path = ../../test/testmultiaudio.c; sourceTree = SOURCE_ROOT; };
0017985A107436ED00F5D044 /* testnative.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testnative.c; path = ../../test/testnative.c; sourceTree = SOURCE_ROOT; };
0017985B107436ED00F5D044 /* testnative.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = testnative.h; path = ../../test/testnative.h; sourceTree = SOURCE_ROOT; };
0017985C107436ED00F5D044 /* testnativecocoa.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; name = testnativecocoa.m; path = ../../test/testnativecocoa.m; sourceTree = SOURCE_ROOT; };
00179872107438D000F5D044 /* testnativex11.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testnativex11.c; path = ../../test/testnativex11.c; sourceTree = SOURCE_ROOT; };
001798941074392D00F5D044 /* testnative */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testnative; sourceTree = BUILT_PRODUCTS_DIR; };
001798B5107439DF00F5D044 /* testpower */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testpower; sourceTree = BUILT_PRODUCTS_DIR; };
001798B910743A4900F5D044 /* testpower.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testpower.c; sourceTree = "<group>"; };
001798B910743A4900F5D044 /* testpower.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testpower.c; path = ../../test/testpower.c; sourceTree = SOURCE_ROOT; };
001798F210743BEC00F5D044 /* testresample */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testresample; sourceTree = BUILT_PRODUCTS_DIR; };
001798F910743E9200F5D044 /* testresample.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testresample.c; sourceTree = "<group>"; };
001798F910743E9200F5D044 /* testresample.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testresample.c; path = ../../test/testresample.c; sourceTree = SOURCE_ROOT; };
0017991610743F1000F5D044 /* testsprite2 */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testsprite2; sourceTree = BUILT_PRODUCTS_DIR; };
0017991910743F5300F5D044 /* testsprite2.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testsprite2.c; sourceTree = "<group>"; };
0017991910743F5300F5D044 /* testsprite2.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testsprite2.c; path = ../../test/testsprite2.c; sourceTree = SOURCE_ROOT; };
0017993810743FB700F5D044 /* testwm2 */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testwm2; sourceTree = BUILT_PRODUCTS_DIR; };
0017993B10743FEF00F5D044 /* testwm2.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testwm2.c; sourceTree = "<group>"; };
0017993B10743FEF00F5D044 /* testwm2.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testwm2.c; path = ../../test/testwm2.c; sourceTree = SOURCE_ROOT; };
002A863B10730545007319AE /* CoreAudio.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CoreAudio.framework; path = /System/Library/Frameworks/CoreAudio.framework; sourceTree = "<absolute>"; };
002A863C10730545007319AE /* ForceFeedback.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = ForceFeedback.framework; path = /System/Library/Frameworks/ForceFeedback.framework; sourceTree = "<absolute>"; };
002A863D10730545007319AE /* IOKit.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = IOKit.framework; path = /System/Library/Frameworks/IOKit.framework; sourceTree = "<absolute>"; };
@ -1173,37 +1125,34 @@
002A873910730675007319AE /* Carbon.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Carbon.framework; path = /System/Library/Frameworks/Carbon.framework; sourceTree = "<absolute>"; };
002F33A709CA188600EBEB88 /* Cocoa.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Cocoa.framework; path = /System/Library/Frameworks/Cocoa.framework; sourceTree = "<absolute>"; };
002F341209CA1BFF00EBEB88 /* testfile */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testfile; sourceTree = BUILT_PRODUCTS_DIR; };
002F341709CA1C5B00EBEB88 /* testfile.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; path = testfile.c; sourceTree = "<group>"; };
002F341709CA1C5B00EBEB88 /* testfile.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = testfile.c; path = ../../test/testfile.c; sourceTree = SOURCE_ROOT; };
002F343109CA1F0300EBEB88 /* testiconv */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testiconv; sourceTree = BUILT_PRODUCTS_DIR; };
002F343609CA1F6F00EBEB88 /* testiconv.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; path = testiconv.c; sourceTree = "<group>"; };
002F343609CA1F6F00EBEB88 /* testiconv.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = testiconv.c; path = ../../test/testiconv.c; sourceTree = SOURCE_ROOT; };
002F344D09CA1FB300EBEB88 /* testoverlay2 */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testoverlay2; sourceTree = BUILT_PRODUCTS_DIR; };
002F345209CA201C00EBEB88 /* testoverlay2.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; path = testoverlay2.c; sourceTree = "<group>"; };
002F345209CA201C00EBEB88 /* testoverlay2.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = testoverlay2.c; path = ../../test/testoverlay2.c; sourceTree = SOURCE_ROOT; };
002F346A09CA204F00EBEB88 /* testplatform */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testplatform; sourceTree = BUILT_PRODUCTS_DIR; };
002F346F09CA20A600EBEB88 /* testplatform.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; path = testplatform.c; sourceTree = "<group>"; };
002F346F09CA20A600EBEB88 /* testplatform.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = testplatform.c; path = ../../test/testplatform.c; sourceTree = SOURCE_ROOT; };
003FA63A093FFD41000C53B3 /* SDL.xcodeproj */ = {isa = PBXFileReference; lastKnownFileType = "wrapper.pb-project"; name = SDL.xcodeproj; path = ../SDL/SDL.xcodeproj; sourceTree = SOURCE_ROOT; };
00794E5D09D20839003FC8A1 /* icon.bmp */ = {isa = PBXFileReference; lastKnownFileType = image.bmp; path = icon.bmp; sourceTree = "<group>"; };
00794E5E09D20839003FC8A1 /* moose.dat */ = {isa = PBXFileReference; lastKnownFileType = file; path = moose.dat; sourceTree = "<group>"; };
00794E5F09D20839003FC8A1 /* picture.xbm */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = text; path = picture.xbm; sourceTree = "<group>"; };
00794E6109D20839003FC8A1 /* sample.bmp */ = {isa = PBXFileReference; lastKnownFileType = image.bmp; path = sample.bmp; sourceTree = "<group>"; };
00794E6209D20839003FC8A1 /* sample.wav */ = {isa = PBXFileReference; lastKnownFileType = audio.wav; path = sample.wav; sourceTree = "<group>"; };
00794E6309D20839003FC8A1 /* utf8.txt */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = text; path = utf8.txt; sourceTree = "<group>"; };
083E4872006D84C97F000001 /* loopwave.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; path = loopwave.c; sourceTree = "<group>"; };
083E4878006D85357F000001 /* testerror.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; path = testerror.c; sourceTree = "<group>"; };
083E487E006D86A17F000001 /* testsem.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; path = testsem.c; sourceTree = "<group>"; };
083E4880006D86A17F000001 /* testtimer.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; path = testtimer.c; sourceTree = "<group>"; };
083E4882006D86A17F000001 /* testver.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; path = testver.c; sourceTree = "<group>"; };
083E4887006D86A17F000001 /* torturethread.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; path = torturethread.c; sourceTree = "<group>"; };
092D6D10FFB30A2C7F000001 /* checkkeys.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; path = checkkeys.c; sourceTree = "<group>"; };
092D6D58FFB311A97F000001 /* testthread.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; path = testthread.c; sourceTree = "<group>"; };
092D6D62FFB312AA7F000001 /* testjoystick.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; path = testjoystick.c; sourceTree = "<group>"; };
092D6D6CFFB313437F000001 /* testkeys.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; path = testkeys.c; sourceTree = "<group>"; };
092D6D75FFB313BB7F000001 /* testlock.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; path = testlock.c; sourceTree = "<group>"; };
00794E5D09D20839003FC8A1 /* icon.bmp */ = {isa = PBXFileReference; lastKnownFileType = image.bmp; name = icon.bmp; path = ../../test/icon.bmp; sourceTree = SOURCE_ROOT; };
00794E5E09D20839003FC8A1 /* moose.dat */ = {isa = PBXFileReference; lastKnownFileType = file; name = moose.dat; path = ../../test/moose.dat; sourceTree = SOURCE_ROOT; };
00794E5F09D20839003FC8A1 /* picture.xbm */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = text; name = picture.xbm; path = ../../test/picture.xbm; sourceTree = SOURCE_ROOT; };
00794E6109D20839003FC8A1 /* sample.bmp */ = {isa = PBXFileReference; lastKnownFileType = image.bmp; name = sample.bmp; path = ../../test/sample.bmp; sourceTree = SOURCE_ROOT; };
00794E6209D20839003FC8A1 /* sample.wav */ = {isa = PBXFileReference; lastKnownFileType = audio.wav; name = sample.wav; path = ../../test/sample.wav; sourceTree = SOURCE_ROOT; };
00794E6309D20839003FC8A1 /* utf8.txt */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = text; name = utf8.txt; path = ../../test/utf8.txt; sourceTree = SOURCE_ROOT; };
083E4872006D84C97F000001 /* loopwave.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = loopwave.c; path = ../../test/loopwave.c; sourceTree = SOURCE_ROOT; };
083E4878006D85357F000001 /* testerror.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = testerror.c; path = ../../test/testerror.c; sourceTree = SOURCE_ROOT; };
083E487E006D86A17F000001 /* testsem.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = testsem.c; path = ../../test/testsem.c; sourceTree = SOURCE_ROOT; };
083E4880006D86A17F000001 /* testtimer.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = testtimer.c; path = ../../test/testtimer.c; sourceTree = SOURCE_ROOT; };
083E4882006D86A17F000001 /* testver.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = testver.c; path = ../../test/testver.c; sourceTree = SOURCE_ROOT; };
083E4887006D86A17F000001 /* torturethread.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = torturethread.c; path = ../../test/torturethread.c; sourceTree = SOURCE_ROOT; };
092D6D10FFB30A2C7F000001 /* checkkeys.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = checkkeys.c; path = ../../test/checkkeys.c; sourceTree = SOURCE_ROOT; };
092D6D58FFB311A97F000001 /* testthread.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = testthread.c; path = ../../test/testthread.c; sourceTree = SOURCE_ROOT; };
092D6D62FFB312AA7F000001 /* testjoystick.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = testjoystick.c; path = ../../test/testjoystick.c; sourceTree = SOURCE_ROOT; };
092D6D6CFFB313437F000001 /* testkeys.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = testkeys.c; path = ../../test/testkeys.c; sourceTree = SOURCE_ROOT; };
092D6D75FFB313BB7F000001 /* testlock.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = testlock.c; path = ../../test/testlock.c; sourceTree = SOURCE_ROOT; };
4537749212091504002F0F45 /* testshape */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testshape; sourceTree = BUILT_PRODUCTS_DIR; };
453774A4120915E3002F0F45 /* testshape.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testshape.c; sourceTree = "<group>"; };
66E88E5B203B733C0004D44E /* Metal.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Metal.framework; path = System/Library/Frameworks/Metal.framework; sourceTree = SDKROOT; };
66E88E8A203B778F0004D44E /* testyuv_cvt.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = testyuv_cvt.c; sourceTree = "<group>"; };
AAF02FF41F90089800B9A9FB /* SDL_test_memory.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_test_memory.c; sourceTree = "<group>"; };
BBFC088E164C6820003E6A99 /* testgamecontroller.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testgamecontroller.c; sourceTree = "<group>"; };
453774A4120915E3002F0F45 /* testshape.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testshape.c; path = ../../test/testshape.c; sourceTree = SOURCE_ROOT; };
BBFC088E164C6820003E6A99 /* testgamecontroller.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testgamecontroller.c; path = ../../test/testgamecontroller.c; sourceTree = "<group>"; };
BBFC08CD164C6862003E6A99 /* testgamecontroller */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testgamecontroller; sourceTree = BUILT_PRODUCTS_DIR; };
BEC566B60761D90300A33029 /* checkkeys */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = checkkeys; sourceTree = BUILT_PRODUCTS_DIR; };
BEC566D10761D90300A33029 /* loopwave */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = loopwave; sourceTree = BUILT_PRODUCTS_DIR; };
@ -1216,37 +1165,37 @@
BEC567980761D90500A33029 /* testtimer */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testtimer; sourceTree = BUILT_PRODUCTS_DIR; };
BEC567B20761D90500A33029 /* testversion */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testversion; sourceTree = BUILT_PRODUCTS_DIR; };
BEC567F50761D90600A33029 /* torturethread */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = torturethread; sourceTree = BUILT_PRODUCTS_DIR; };
DB0F48D717CA51D2008798C5 /* testdrawchessboard.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = testdrawchessboard.c; sourceTree = "<group>"; };
DB0F48D817CA51D2008798C5 /* testfilesystem.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = testfilesystem.c; sourceTree = "<group>"; };
DB0F48D717CA51D2008798C5 /* testdrawchessboard.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = testdrawchessboard.c; path = ../../test/testdrawchessboard.c; sourceTree = "<group>"; };
DB0F48D817CA51D2008798C5 /* testfilesystem.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = testfilesystem.c; path = ../../test/testfilesystem.c; sourceTree = "<group>"; };
DB0F48EC17CA51E5008798C5 /* testdrawchessboard */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testdrawchessboard; sourceTree = BUILT_PRODUCTS_DIR; };
DB0F490117CA5212008798C5 /* testfilesystem */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testfilesystem; sourceTree = BUILT_PRODUCTS_DIR; };
DB166CBB16A1C74100A1396C /* testgesture.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = testgesture.c; sourceTree = "<group>"; };
DB166CBC16A1C74100A1396C /* testgles.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = testgles.c; sourceTree = "<group>"; };
DB166CBD16A1C74100A1396C /* testmessage.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = testmessage.c; sourceTree = "<group>"; };
DB166CBF16A1C74100A1396C /* testrelative.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = testrelative.c; sourceTree = "<group>"; };
DB166CC016A1C74100A1396C /* testrendercopyex.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = testrendercopyex.c; sourceTree = "<group>"; };
DB166CC116A1C74100A1396C /* testrendertarget.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = testrendertarget.c; sourceTree = "<group>"; };
DB166CC216A1C74100A1396C /* testrumble.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = testrumble.c; sourceTree = "<group>"; };
DB166CC316A1C74100A1396C /* testscale.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = testscale.c; sourceTree = "<group>"; };
DB166CC416A1C74100A1396C /* testshader.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = testshader.c; sourceTree = "<group>"; };
DB166CC516A1C74100A1396C /* testspriteminimal.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = testspriteminimal.c; sourceTree = "<group>"; };
DB166CC616A1C74100A1396C /* teststreaming.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = teststreaming.c; sourceTree = "<group>"; };
DB166CBB16A1C74100A1396C /* testgesture.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = testgesture.c; path = ../../test/testgesture.c; sourceTree = "<group>"; };
DB166CBC16A1C74100A1396C /* testgles.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = testgles.c; path = ../../test/testgles.c; sourceTree = "<group>"; };
DB166CBD16A1C74100A1396C /* testmessage.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = testmessage.c; path = ../../test/testmessage.c; sourceTree = "<group>"; };
DB166CBF16A1C74100A1396C /* testrelative.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = testrelative.c; path = ../../test/testrelative.c; sourceTree = "<group>"; };
DB166CC016A1C74100A1396C /* testrendercopyex.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = testrendercopyex.c; path = ../../test/testrendercopyex.c; sourceTree = "<group>"; };
DB166CC116A1C74100A1396C /* testrendertarget.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = testrendertarget.c; path = ../../test/testrendertarget.c; sourceTree = "<group>"; };
DB166CC216A1C74100A1396C /* testrumble.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = testrumble.c; path = ../../test/testrumble.c; sourceTree = "<group>"; };
DB166CC316A1C74100A1396C /* testscale.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = testscale.c; path = ../../test/testscale.c; sourceTree = "<group>"; };
DB166CC416A1C74100A1396C /* testshader.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = testshader.c; path = ../../test/testshader.c; sourceTree = "<group>"; };
DB166CC516A1C74100A1396C /* testspriteminimal.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = testspriteminimal.c; path = ../../test/testspriteminimal.c; sourceTree = "<group>"; };
DB166CC616A1C74100A1396C /* teststreaming.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = teststreaming.c; path = ../../test/teststreaming.c; sourceTree = "<group>"; };
DB166D7F16A1D12400A1396C /* libSDL_test.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = libSDL_test.a; sourceTree = BUILT_PRODUCTS_DIR; };
DB166D8416A1D1A500A1396C /* SDL_test_assert.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_test_assert.c; sourceTree = "<group>"; };
DB166D8516A1D1A500A1396C /* SDL_test_common.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_test_common.c; sourceTree = "<group>"; };
DB166D8616A1D1A500A1396C /* SDL_test_compare.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_test_compare.c; sourceTree = "<group>"; };
DB166D8716A1D1A500A1396C /* SDL_test_crc32.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_test_crc32.c; sourceTree = "<group>"; };
DB166D8816A1D1A500A1396C /* SDL_test_font.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_test_font.c; sourceTree = "<group>"; };
DB166D8916A1D1A500A1396C /* SDL_test_fuzzer.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_test_fuzzer.c; sourceTree = "<group>"; };
DB166D8A16A1D1A500A1396C /* SDL_test_harness.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_test_harness.c; sourceTree = "<group>"; };
DB166D8B16A1D1A500A1396C /* SDL_test_imageBlit.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_test_imageBlit.c; sourceTree = "<group>"; };
DB166D8C16A1D1A500A1396C /* SDL_test_imageBlitBlend.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_test_imageBlitBlend.c; sourceTree = "<group>"; };
DB166D8D16A1D1A500A1396C /* SDL_test_imageFace.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_test_imageFace.c; sourceTree = "<group>"; };
DB166D8E16A1D1A500A1396C /* SDL_test_imagePrimitives.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_test_imagePrimitives.c; sourceTree = "<group>"; };
DB166D8F16A1D1A500A1396C /* SDL_test_imagePrimitivesBlend.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_test_imagePrimitivesBlend.c; sourceTree = "<group>"; };
DB166D9016A1D1A500A1396C /* SDL_test_log.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_test_log.c; sourceTree = "<group>"; };
DB166D9116A1D1A500A1396C /* SDL_test_md5.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_test_md5.c; sourceTree = "<group>"; };
DB166D9216A1D1A500A1396C /* SDL_test_random.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_test_random.c; sourceTree = "<group>"; };
DB166D8416A1D1A500A1396C /* SDL_test_assert.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_test_assert.c; path = ../../src/test/SDL_test_assert.c; sourceTree = "<group>"; };
DB166D8516A1D1A500A1396C /* SDL_test_common.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_test_common.c; path = ../../src/test/SDL_test_common.c; sourceTree = "<group>"; };
DB166D8616A1D1A500A1396C /* SDL_test_compare.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_test_compare.c; path = ../../src/test/SDL_test_compare.c; sourceTree = "<group>"; };
DB166D8716A1D1A500A1396C /* SDL_test_crc32.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_test_crc32.c; path = ../../src/test/SDL_test_crc32.c; sourceTree = "<group>"; };
DB166D8816A1D1A500A1396C /* SDL_test_font.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_test_font.c; path = ../../src/test/SDL_test_font.c; sourceTree = "<group>"; };
DB166D8916A1D1A500A1396C /* SDL_test_fuzzer.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_test_fuzzer.c; path = ../../src/test/SDL_test_fuzzer.c; sourceTree = "<group>"; };
DB166D8A16A1D1A500A1396C /* SDL_test_harness.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_test_harness.c; path = ../../src/test/SDL_test_harness.c; sourceTree = "<group>"; };
DB166D8B16A1D1A500A1396C /* SDL_test_imageBlit.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_test_imageBlit.c; path = ../../src/test/SDL_test_imageBlit.c; sourceTree = "<group>"; };
DB166D8C16A1D1A500A1396C /* SDL_test_imageBlitBlend.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_test_imageBlitBlend.c; path = ../../src/test/SDL_test_imageBlitBlend.c; sourceTree = "<group>"; };
DB166D8D16A1D1A500A1396C /* SDL_test_imageFace.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_test_imageFace.c; path = ../../src/test/SDL_test_imageFace.c; sourceTree = "<group>"; };
DB166D8E16A1D1A500A1396C /* SDL_test_imagePrimitives.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_test_imagePrimitives.c; path = ../../src/test/SDL_test_imagePrimitives.c; sourceTree = "<group>"; };
DB166D8F16A1D1A500A1396C /* SDL_test_imagePrimitivesBlend.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_test_imagePrimitivesBlend.c; path = ../../src/test/SDL_test_imagePrimitivesBlend.c; sourceTree = "<group>"; };
DB166D9016A1D1A500A1396C /* SDL_test_log.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_test_log.c; path = ../../src/test/SDL_test_log.c; sourceTree = "<group>"; };
DB166D9116A1D1A500A1396C /* SDL_test_md5.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_test_md5.c; path = ../../src/test/SDL_test_md5.c; sourceTree = "<group>"; };
DB166D9216A1D1A500A1396C /* SDL_test_random.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_test_random.c; path = ../../src/test/SDL_test_random.c; sourceTree = "<group>"; };
DB166DBF16A1D2F600A1396C /* testgesture */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testgesture; sourceTree = BUILT_PRODUCTS_DIR; };
DB166DD516A1D36A00A1396C /* testmessage */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testmessage; sourceTree = BUILT_PRODUCTS_DIR; };
DB166DEE16A1D50C00A1396C /* testrelative */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testrelative; sourceTree = BUILT_PRODUCTS_DIR; };
@ -1257,16 +1206,16 @@
DB166E6816A1D6F300A1396C /* testshader */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testshader; sourceTree = BUILT_PRODUCTS_DIR; };
DB166E7E16A1D78400A1396C /* testspriteminimal */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testspriteminimal; sourceTree = BUILT_PRODUCTS_DIR; };
DB166E9116A1D78C00A1396C /* teststreaming */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = teststreaming; sourceTree = BUILT_PRODUCTS_DIR; };
DB166ECF16A1D87000A1396C /* shapes */ = {isa = PBXFileReference; lastKnownFileType = folder; path = shapes; sourceTree = "<group>"; };
DB166ECF16A1D87000A1396C /* shapes */ = {isa = PBXFileReference; lastKnownFileType = folder; name = shapes; path = ../../test/shapes; sourceTree = "<group>"; };
DB445EF818184B7000B306B0 /* testdropfile.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = testdropfile.app; sourceTree = BUILT_PRODUCTS_DIR; };
DB445EFA18184BB600B306B0 /* testdropfile.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testdropfile.c; sourceTree = "<group>"; };
DB445EFA18184BB600B306B0 /* testdropfile.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testdropfile.c; path = ../../test/testdropfile.c; sourceTree = "<group>"; };
DB89957E18A19ABA0092407C /* testhotplug */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testhotplug; sourceTree = BUILT_PRODUCTS_DIR; };
DB89958318A19B130092407C /* testhotplug.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testhotplug.c; sourceTree = "<group>"; };
DBBC552C182831D700F3CA8D /* TestDropFile-Info.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.xml; path = "TestDropFile-Info.plist"; sourceTree = SOURCE_ROOT; };
DBEC54D11A1A811D005B1EAB /* controllermap.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = controllermap.c; sourceTree = "<group>"; };
DBEC54D61A1A8145005B1EAB /* axis.bmp */ = {isa = PBXFileReference; lastKnownFileType = image.bmp; path = axis.bmp; sourceTree = "<group>"; };
DBEC54D71A1A8145005B1EAB /* button.bmp */ = {isa = PBXFileReference; lastKnownFileType = image.bmp; path = button.bmp; sourceTree = "<group>"; };
DBEC54D81A1A8145005B1EAB /* controllermap.bmp */ = {isa = PBXFileReference; lastKnownFileType = image.bmp; path = controllermap.bmp; sourceTree = "<group>"; };
DB89958318A19B130092407C /* testhotplug.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testhotplug.c; path = ../../test/testhotplug.c; sourceTree = "<group>"; };
DBBC552C182831D700F3CA8D /* TestDropFile-Info.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist; path = "TestDropFile-Info.plist"; sourceTree = "<group>"; };
DBEC54D11A1A811D005B1EAB /* controllermap.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = controllermap.c; path = ../../test/controllermap.c; sourceTree = "<group>"; };
DBEC54D61A1A8145005B1EAB /* axis.bmp */ = {isa = PBXFileReference; lastKnownFileType = image.bmp; name = axis.bmp; path = ../../test/axis.bmp; sourceTree = "<group>"; };
DBEC54D71A1A8145005B1EAB /* button.bmp */ = {isa = PBXFileReference; lastKnownFileType = image.bmp; name = button.bmp; path = ../../test/button.bmp; sourceTree = "<group>"; };
DBEC54D81A1A8145005B1EAB /* controllermap.bmp */ = {isa = PBXFileReference; lastKnownFileType = image.bmp; name = controllermap.bmp; path = ../../test/controllermap.bmp; sourceTree = "<group>"; };
DBEC54EA1A1A81C3005B1EAB /* controllermap */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = controllermap; sourceTree = BUILT_PRODUCTS_DIR; };
FA73672219A54A90004122E4 /* CoreVideo.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CoreVideo.framework; path = /System/Library/Frameworks/CoreVideo.framework; sourceTree = "<absolute>"; };
/* End PBXFileReference section */
@ -1276,7 +1225,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E5F203B74860004D44E /* Metal.framework in Frameworks */,
FA73672919A54AB9004122E4 /* CoreVideo.framework in Frameworks */,
0017957C10741F7900F5D044 /* Cocoa.framework in Frameworks */,
0017957D10741F7900F5D044 /* CoreAudio.framework in Frameworks */,
@ -1294,7 +1242,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E89203B764A0004D44E /* Metal.framework in Frameworks */,
FA73672A19A54AC0004122E4 /* CoreVideo.framework in Frameworks */,
0017959D107421BF00F5D044 /* Cocoa.framework in Frameworks */,
0017959E107421BF00F5D044 /* CoreAudio.framework in Frameworks */,
@ -1312,7 +1259,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E80203B76060004D44E /* Metal.framework in Frameworks */,
FA73673319A54AD8004122E4 /* CoreVideo.framework in Frameworks */,
0017971110742F3200F5D044 /* Cocoa.framework in Frameworks */,
0017971210742F3200F5D044 /* CoreAudio.framework in Frameworks */,
@ -1331,7 +1277,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E7F203B76000004D44E /* Metal.framework in Frameworks */,
FA73673419A54ADB004122E4 /* CoreVideo.framework in Frameworks */,
00179738107430D600F5D044 /* Cocoa.framework in Frameworks */,
00179739107430D600F5D044 /* CoreAudio.framework in Frameworks */,
@ -1349,7 +1294,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E88203B76420004D44E /* Metal.framework in Frameworks */,
FA73672B19A54AC2004122E4 /* CoreVideo.framework in Frameworks */,
0017975E107431B300F5D044 /* Cocoa.framework in Frameworks */,
0017975F107431B300F5D044 /* CoreAudio.framework in Frameworks */,
@ -1368,7 +1312,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E7C203B75EB0004D44E /* Metal.framework in Frameworks */,
FA73673719A54AE3004122E4 /* CoreVideo.framework in Frameworks */,
0017977E107432AE00F5D044 /* Cocoa.framework in Frameworks */,
0017977F107432AE00F5D044 /* CoreAudio.framework in Frameworks */,
@ -1387,7 +1330,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E7B203B75E40004D44E /* Metal.framework in Frameworks */,
FA73673819A54AE6004122E4 /* CoreVideo.framework in Frameworks */,
0017979E1074334C00F5D044 /* Cocoa.framework in Frameworks */,
0017979F1074334C00F5D044 /* CoreAudio.framework in Frameworks */,
@ -1406,7 +1348,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E78203B75CE0004D44E /* Metal.framework in Frameworks */,
FA73673B19A54AED004122E4 /* CoreVideo.framework in Frameworks */,
001797C0107433C600F5D044 /* Cocoa.framework in Frameworks */,
001797C1107433C600F5D044 /* CoreAudio.framework in Frameworks */,
@ -1424,7 +1365,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E75203B75B90004D44E /* Metal.framework in Frameworks */,
FA73673E19A54AF6004122E4 /* CoreVideo.framework in Frameworks */,
001798021074355200F5D044 /* Cocoa.framework in Frameworks */,
001798031074355200F5D044 /* CoreAudio.framework in Frameworks */,
@ -1442,7 +1382,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E74203B75AF0004D44E /* Metal.framework in Frameworks */,
FA73673F19A54AF8004122E4 /* CoreVideo.framework in Frameworks */,
001798841074392D00F5D044 /* Cocoa.framework in Frameworks */,
001798851074392D00F5D044 /* CoreAudio.framework in Frameworks */,
@ -1460,7 +1399,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E71203B75780004D44E /* Metal.framework in Frameworks */,
FA73674219A54B01004122E4 /* CoreVideo.framework in Frameworks */,
001798A5107439DF00F5D044 /* Cocoa.framework in Frameworks */,
001798A6107439DF00F5D044 /* CoreAudio.framework in Frameworks */,
@ -1478,7 +1416,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E6D203B755B0004D44E /* Metal.framework in Frameworks */,
FA73674619A54B0B004122E4 /* CoreVideo.framework in Frameworks */,
001798E210743BEC00F5D044 /* Cocoa.framework in Frameworks */,
001798E310743BEC00F5D044 /* CoreAudio.framework in Frameworks */,
@ -1496,7 +1433,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E67203B751D0004D44E /* Metal.framework in Frameworks */,
FA73674C19A54B1F004122E4 /* CoreVideo.framework in Frameworks */,
0017990610743F1000F5D044 /* Cocoa.framework in Frameworks */,
0017990710743F1000F5D044 /* CoreAudio.framework in Frameworks */,
@ -1515,7 +1451,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E61203B74CC0004D44E /* Metal.framework in Frameworks */,
FA73675219A54B32004122E4 /* CoreVideo.framework in Frameworks */,
0017992810743FB700F5D044 /* Cocoa.framework in Frameworks */,
0017992910743FB700F5D044 /* CoreAudio.framework in Frameworks */,
@ -1534,7 +1469,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E84203B76230004D44E /* Metal.framework in Frameworks */,
FA73672F19A54ACC004122E4 /* CoreVideo.framework in Frameworks */,
002F340B09CA1BFF00EBEB88 /* Cocoa.framework in Frameworks */,
002A866B10730548007319AE /* CoreAudio.framework in Frameworks */,
@ -1552,7 +1486,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E7D203B75F30004D44E /* Metal.framework in Frameworks */,
FA73673619A54AE1004122E4 /* CoreVideo.framework in Frameworks */,
002F342A09CA1F0300EBEB88 /* Cocoa.framework in Frameworks */,
002A866210730547007319AE /* CoreAudio.framework in Frameworks */,
@ -1570,7 +1503,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E73203B758C0004D44E /* Metal.framework in Frameworks */,
FA73674019A54AFB004122E4 /* CoreVideo.framework in Frameworks */,
002F344609CA1FB300EBEB88 /* Cocoa.framework in Frameworks */,
002A868010730549007319AE /* CoreAudio.framework in Frameworks */,
@ -1588,7 +1520,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E72203B757F0004D44E /* Metal.framework in Frameworks */,
FA73674119A54AFE004122E4 /* CoreVideo.framework in Frameworks */,
002F346309CA204F00EBEB88 /* Cocoa.framework in Frameworks */,
002A868610730549007319AE /* CoreAudio.framework in Frameworks */,
@ -1606,7 +1537,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E68203B75250004D44E /* Metal.framework in Frameworks */,
FA73674B19A54B1B004122E4 /* CoreVideo.framework in Frameworks */,
DB166D7116A1CFB200A1396C /* AudioToolbox.framework in Frameworks */,
DB166D7216A1CFB200A1396C /* AudioUnit.framework in Frameworks */,
@ -1625,7 +1555,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E82203B76140004D44E /* Metal.framework in Frameworks */,
FA73673119A54AD3004122E4 /* CoreVideo.framework in Frameworks */,
BBFC08C0164C6862003E6A99 /* Cocoa.framework in Frameworks */,
BBFC08C1164C6862003E6A99 /* CoreAudio.framework in Frameworks */,
@ -1643,7 +1572,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E5C203B733D0004D44E /* Metal.framework in Frameworks */,
FA73672319A54A90004122E4 /* CoreVideo.framework in Frameworks */,
002F33C109CA188600EBEB88 /* Cocoa.framework in Frameworks */,
002A863010730405007319AE /* libSDL2.a in Frameworks */,
@ -1661,7 +1589,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E5E203B74490004D44E /* Metal.framework in Frameworks */,
FA73672819A54AB6004122E4 /* CoreVideo.framework in Frameworks */,
002F33BF09CA188600EBEB88 /* Cocoa.framework in Frameworks */,
002A865310730547007319AE /* CoreAudio.framework in Frameworks */,
@ -1679,7 +1606,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E85203B762D0004D44E /* Metal.framework in Frameworks */,
FA73672E19A54ACA004122E4 /* CoreVideo.framework in Frameworks */,
002F33BC09CA188600EBEB88 /* Cocoa.framework in Frameworks */,
002A866E10730548007319AE /* CoreAudio.framework in Frameworks */,
@ -1697,7 +1623,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E64203B74E50004D44E /* Metal.framework in Frameworks */,
FA73674F19A54B28004122E4 /* CoreVideo.framework in Frameworks */,
002F33B809CA188600EBEB88 /* Cocoa.framework in Frameworks */,
002A868F1073054A007319AE /* CoreAudio.framework in Frameworks */,
@ -1715,7 +1640,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E7A203B75DE0004D44E /* Metal.framework in Frameworks */,
FA73673919A54AE8004122E4 /* CoreVideo.framework in Frameworks */,
002F33B709CA188600EBEB88 /* Cocoa.framework in Frameworks */,
002A867410730548007319AE /* CoreAudio.framework in Frameworks */,
@ -1733,7 +1657,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E79203B75D50004D44E /* Metal.framework in Frameworks */,
FA73673A19A54AEB004122E4 /* CoreVideo.framework in Frameworks */,
002F33B509CA188600EBEB88 /* Cocoa.framework in Frameworks */,
002A867710730548007319AE /* CoreAudio.framework in Frameworks */,
@ -1751,7 +1674,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E77203B75C70004D44E /* Metal.framework in Frameworks */,
FA73673C19A54AF0004122E4 /* CoreVideo.framework in Frameworks */,
002F33B609CA188600EBEB88 /* Cocoa.framework in Frameworks */,
002A867A10730549007319AE /* CoreAudio.framework in Frameworks */,
@ -1769,7 +1691,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E6A203B75450004D44E /* Metal.framework in Frameworks */,
FA73674919A54B16004122E4 /* CoreVideo.framework in Frameworks */,
002F33B209CA188600EBEB88 /* Cocoa.framework in Frameworks */,
002A868910730549007319AE /* CoreAudio.framework in Frameworks */,
@ -1787,7 +1708,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E63203B74DC0004D44E /* Metal.framework in Frameworks */,
FA73675019A54B2B004122E4 /* CoreVideo.framework in Frameworks */,
002F33B009CA188600EBEB88 /* Cocoa.framework in Frameworks */,
002A86981073054A007319AE /* CoreAudio.framework in Frameworks */,
@ -1805,7 +1725,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E62203B74D50004D44E /* Metal.framework in Frameworks */,
FA73675119A54B2F004122E4 /* CoreVideo.framework in Frameworks */,
002F33AF09CA188600EBEB88 /* Cocoa.framework in Frameworks */,
002A86951073054A007319AE /* CoreAudio.framework in Frameworks */,
@ -1823,7 +1742,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E60203B74C20004D44E /* Metal.framework in Frameworks */,
FA73675319A54B35004122E4 /* CoreVideo.framework in Frameworks */,
002F33AA09CA188600EBEB88 /* Cocoa.framework in Frameworks */,
002A864110730546007319AE /* CoreAudio.framework in Frameworks */,
@ -1841,7 +1759,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E87203B763B0004D44E /* Metal.framework in Frameworks */,
FA73672C19A54AC5004122E4 /* CoreVideo.framework in Frameworks */,
DB0F48DD17CA51E5008798C5 /* Cocoa.framework in Frameworks */,
DB0F48DE17CA51E5008798C5 /* CoreAudio.framework in Frameworks */,
@ -1859,7 +1776,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E83203B761D0004D44E /* Metal.framework in Frameworks */,
FA73673019A54AD0004122E4 /* CoreVideo.framework in Frameworks */,
DB0F48F317CA5212008798C5 /* Cocoa.framework in Frameworks */,
DB0F48F417CA5212008798C5 /* CoreAudio.framework in Frameworks */,
@ -1884,7 +1800,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E81203B760D0004D44E /* Metal.framework in Frameworks */,
FA73673219A54AD5004122E4 /* CoreVideo.framework in Frameworks */,
DB166DB116A1D2F600A1396C /* Cocoa.framework in Frameworks */,
DB166DB216A1D2F600A1396C /* CoreAudio.framework in Frameworks */,
@ -1902,7 +1817,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E76203B75BF0004D44E /* Metal.framework in Frameworks */,
FA73673D19A54AF3004122E4 /* CoreVideo.framework in Frameworks */,
DB166DC816A1D36A00A1396C /* Cocoa.framework in Frameworks */,
DB166DC916A1D36A00A1396C /* CoreAudio.framework in Frameworks */,
@ -1920,7 +1834,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E70203B75710004D44E /* Metal.framework in Frameworks */,
FA73674319A54B04004122E4 /* CoreVideo.framework in Frameworks */,
DB166DE016A1D50C00A1396C /* Cocoa.framework in Frameworks */,
DB166DE116A1D50C00A1396C /* CoreAudio.framework in Frameworks */,
@ -1939,7 +1852,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E6F203B756A0004D44E /* Metal.framework in Frameworks */,
FA73674419A54B06004122E4 /* CoreVideo.framework in Frameworks */,
DB166DF716A1D57C00A1396C /* Cocoa.framework in Frameworks */,
DB166DF816A1D57C00A1396C /* CoreAudio.framework in Frameworks */,
@ -1958,7 +1870,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E6E203B75620004D44E /* Metal.framework in Frameworks */,
FA73674519A54B09004122E4 /* CoreVideo.framework in Frameworks */,
DB166E0E16A1D5AD00A1396C /* Cocoa.framework in Frameworks */,
DB166E0F16A1D5AD00A1396C /* CoreAudio.framework in Frameworks */,
@ -1977,7 +1888,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E6C203B75540004D44E /* Metal.framework in Frameworks */,
FA73674719A54B0F004122E4 /* CoreVideo.framework in Frameworks */,
DB166E2B16A1D64D00A1396C /* Cocoa.framework in Frameworks */,
DB166E2C16A1D64D00A1396C /* CoreAudio.framework in Frameworks */,
@ -1995,7 +1905,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E6B203B754C0004D44E /* Metal.framework in Frameworks */,
FA73674819A54B13004122E4 /* CoreVideo.framework in Frameworks */,
DB166E4116A1D69000A1396C /* Cocoa.framework in Frameworks */,
DB166E4216A1D69000A1396C /* CoreAudio.framework in Frameworks */,
@ -2014,7 +1923,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E69203B75390004D44E /* Metal.framework in Frameworks */,
FA73674A19A54B19004122E4 /* CoreVideo.framework in Frameworks */,
DB166E5B16A1D6F300A1396C /* Cocoa.framework in Frameworks */,
DB166E5C16A1D6F300A1396C /* CoreAudio.framework in Frameworks */,
@ -2032,7 +1940,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E66203B75140004D44E /* Metal.framework in Frameworks */,
FA73674D19A54B22004122E4 /* CoreVideo.framework in Frameworks */,
DB166E7116A1D78400A1396C /* Cocoa.framework in Frameworks */,
DB166E7216A1D78400A1396C /* CoreAudio.framework in Frameworks */,
@ -2050,7 +1957,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E65203B74EC0004D44E /* Metal.framework in Frameworks */,
FA73674E19A54B25004122E4 /* CoreVideo.framework in Frameworks */,
DB166E8416A1D78C00A1396C /* Cocoa.framework in Frameworks */,
DB166E8516A1D78C00A1396C /* CoreAudio.framework in Frameworks */,
@ -2068,7 +1974,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E86203B76340004D44E /* Metal.framework in Frameworks */,
FA73672D19A54AC7004122E4 /* CoreVideo.framework in Frameworks */,
DB445EEA18184B7000B306B0 /* Cocoa.framework in Frameworks */,
DB445EEB18184B7000B306B0 /* CoreAudio.framework in Frameworks */,
@ -2087,7 +1992,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E7E203B75F90004D44E /* Metal.framework in Frameworks */,
FA73673519A54ADE004122E4 /* CoreVideo.framework in Frameworks */,
DB89957118A19ABA0092407C /* Cocoa.framework in Frameworks */,
DB89957218A19ABA0092407C /* CoreAudio.framework in Frameworks */,
@ -2105,7 +2009,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E5D203B73530004D44E /* Metal.framework in Frameworks */,
DBEC54DD1A1A81C3005B1EAB /* CoreVideo.framework in Frameworks */,
DBEC54DE1A1A81C3005B1EAB /* Cocoa.framework in Frameworks */,
DBEC54DF1A1A81C3005B1EAB /* libSDL2.a in Frameworks */,
@ -2165,7 +2068,6 @@
00794E6309D20839003FC8A1 /* utf8.txt */,
);
name = Resources;
path = ../../test;
sourceTree = "<group>";
};
08FB7794FE84155DC02AAC07 /* SDLTest */ = {
@ -2177,7 +2079,6 @@
002F33A209CA183B00EBEB88 /* Linked Frameworks */,
00794E4609D207B4003FC8A1 /* Resources */,
1AB674ADFE9D54B511CA2CBB /* Products */,
66E88E56203B733C0004D44E /* Frameworks */,
);
comments = "I made these tests link against our \"default\" framework which includes X11 stuff. If you didn't install the X11 headers with Xcode, you might have problems building the SDL.framework (which is a dependency). You can swap the dependencies around to get around this, or you can modify the default SDL.framework target to not include X11 stuff. (Go into its target build options and remove all the Preprocessor macros.)\n\n\n\nWe are sort of in a half-way state at the moment. Going \"all-the-way\" means we copy the SDL.framework inside the app bundle so we can run the test without the step of the user \"installing\" the framework. But there is an oversight/bug in Xcode that doesn't correctly find the location of the framework when in an embedded/nested Xcode project. We could probably try to hack this with a shell script that checks multiple directories for existence, but this is messier and more work than I prefer, so I rather just wait for Apple to fix this. In the meantime...\n\nThe \"All\" target will build the SDL framework from the Xcode project. The other targets do not have this dependency set (for flexibility reasons in case we make changes). If you have not built the framework, you will probably be unable to link. You will either need to build the framework, or you need to add \"-framework SDL\" to the link options and make sure you have the SDL.framework installed somewhere where it can be seen (like /Library/Frameworks...I think we already set this one up.) \n\nTo run though, you should have a copy of the SDL.framework in /Library/Frameworks or ~/Library/Frameworks.\n\n\n\n\ntestgl and testdyngl need -DHAVE_OPENGL\ntestgl needs to link against OpenGL.framework\n\n";
name = SDLTest;
@ -2217,7 +2118,6 @@
0017985C107436ED00F5D044 /* testnativecocoa.m */,
00179872107438D000F5D044 /* testnativex11.c */,
002F345209CA201C00EBEB88 /* testoverlay2.c */,
66E88E8A203B778F0004D44E /* testyuv_cvt.c */,
002F346F09CA20A600EBEB88 /* testplatform.c */,
001798B910743A4900F5D044 /* testpower.c */,
DB166CBF16A1C74100A1396C /* testrelative.c */,
@ -2239,7 +2139,6 @@
083E4887006D86A17F000001 /* torturethread.c */,
);
name = Source;
path = ../../test;
sourceTree = "<group>";
};
1AB674ADFE9D54B511CA2CBB /* Products */ = {
@ -2296,14 +2195,6 @@
name = Products;
sourceTree = "<group>";
};
66E88E56203B733C0004D44E /* Frameworks */ = {
isa = PBXGroup;
children = (
66E88E5B203B733C0004D44E /* Metal.framework */,
);
name = Frameworks;
sourceTree = "<group>";
};
DB166D8316A1D17E00A1396C /* SDL_Test */ = {
isa = PBXGroup;
children = (
@ -2321,11 +2212,9 @@
DB166D8F16A1D1A500A1396C /* SDL_test_imagePrimitivesBlend.c */,
DB166D9016A1D1A500A1396C /* SDL_test_log.c */,
DB166D9116A1D1A500A1396C /* SDL_test_md5.c */,
AAF02FF41F90089800B9A9FB /* SDL_test_memory.c */,
DB166D9216A1D1A500A1396C /* SDL_test_random.c */,
);
name = SDL_Test;
path = ../../src/test;
sourceTree = "<group>";
};
/* End PBXGroup section */
@ -3355,7 +3244,6 @@
buildActionMask = 2147483647;
files = (
002F345409CA202000EBEB88 /* testoverlay2.c in Sources */,
66E88E8B203B778F0004D44E /* testyuv_cvt.c in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@ -3505,7 +3393,6 @@
DB166D9E16A1D1A500A1396C /* SDL_test_imagePrimitivesBlend.c in Sources */,
DB166D9F16A1D1A500A1396C /* SDL_test_log.c in Sources */,
DB166DA016A1D1A500A1396C /* SDL_test_md5.c in Sources */,
AAF02FFA1F90092700B9A9FB /* SDL_test_memory.c in Sources */,
DB166DA116A1D1A500A1396C /* SDL_test_random.c in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
@ -4040,7 +3927,6 @@
002A85B21073008E007319AE /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
FRAMEWORK_SEARCH_PATHS = (
"$(SRCROOT)/../SDL/build/$(CONFIGURATION)",
"$(HOME)/Library/Frameworks",
@ -4167,7 +4053,6 @@
002A85D41073009D007319AE /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
FRAMEWORK_SEARCH_PATHS = (
"$(SRCROOT)/../SDL/build/$(CONFIGURATION)",
"$(HOME)/Library/Frameworks",

View File

@ -1347,10 +1347,7 @@ s390*-*linux*|s390*-*tpf*|sparc*-*linux*)
x86_64-*linux*)
LD="${LD-ld} -m elf_x86_64"
;;
powerpc64le-*linux*)
LD="${LD-ld} -m elf64lppc"
;;
powerpc64-*linux*)
ppc*-*linux*|powerpc*-*linux*)
LD="${LD-ld} -m elf64ppc"
;;
s390*-*linux*|s390*-*tpf*)

View File

@ -1 +0,0 @@
../android-project/app/src/main/AndroidManifest.xml

View File

@ -1,14 +0,0 @@
# This file is automatically generated by Android Tools.
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
#
# This file must be checked in Version Control Systems.
#
# To customize properties used by the Ant build system edit
# "ant.properties", and override values to adapt the script to your
# project structure.
#
# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
# Project target.
target=android-16

View File

@ -1 +0,0 @@
../android-project/app/src/main/java

View File

@ -1,61 +1,43 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Replace com.test.game with the identifier of your game below, e.g.
<!-- Replace org.libsdl.app with the identifier of your game below, e.g.
com.gamemaker.game
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="org.libsdl.app"
android:versionCode="1"
android:versionName="1.0"
android:installLocation="auto">
package="org.libsdl.app"
android:versionCode="1"
android:versionName="1.0"
android:installLocation="auto">
<!-- Android 2.3.3 -->
<uses-sdk android:minSdkVersion="10" android:targetSdkVersion="12" />
<!-- OpenGL ES 2.0 -->
<uses-feature android:glEsVersion="0x00020000" />
<!-- Touchscreen support -->
<uses-feature
android:name="android.hardware.touchscreen"
android:required="false" />
<!-- Game controller support -->
<uses-feature
android:name="android.hardware.gamepad"
android:required="false" />
<!-- External mouse input events -->
<uses-feature
android:name="android.hardware.type.pc"
android:required="false" />
<!-- Allow writing to external storage -->
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<!-- Allow access to the vibrator -->
<uses-permission android:name="android.permission.VIBRATE" />
<!-- if you want to capture audio, uncomment this. -->
<!-- <uses-permission android:name="android.permission.RECORD_AUDIO" /> -->
<!-- Create a Java class extending SDLActivity and place it in a
directory under app/src/main/java matching the package, e.g. app/src/main/java/com/gamemaker/game/MyGame.java
directory under src matching the package, e.g.
src/com/gamemaker/game/MyGame.java
then replace "SDLActivity" with the name of your class (e.g. "MyGame")
in the XML below.
An example Java class can be found in README-android.md
-->
<application android:label="@string/app_name"
android:icon="@mipmap/ic_launcher"
android:allowBackup="true"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:hardwareAccelerated="true" >
<!-- Example of setting SDL hints from AndroidManifest.xml:
<meta-data android:name="SDL_ENV.SDL_ACCELEROMETER_AS_JOYSTICK" android:value="0"/>
-->
android:icon="@drawable/ic_launcher"
android:allowBackup="true"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:hardwareAccelerated="true" >
<activity android:name="SDLActivity"
android:label="@string/app_name"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
>
android:label="@string/app_name"
android:configChanges="keyboardHidden|orientation"
>
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
@ -71,4 +53,4 @@
</activity>
</application>
</manifest>
</manifest>

View File

@ -1,63 +0,0 @@
def buildAsLibrary = project.hasProperty('BUILD_AS_LIBRARY');
def buildAsApplication = !buildAsLibrary
if (buildAsApplication) {
apply plugin: 'com.android.application'
}
else {
apply plugin: 'com.android.library'
}
android {
compileSdkVersion 26
defaultConfig {
if (buildAsApplication) {
applicationId "org.libsdl.app"
}
minSdkVersion 14
targetSdkVersion 26
versionCode 1
versionName "1.0"
externalNativeBuild {
ndkBuild {
arguments "APP_PLATFORM=android-14"
abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
}
}
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
if (!project.hasProperty('EXCLUDE_NATIVE_LIBS')) {
sourceSets.main {
jniLibs.srcDir 'libs'
}
externalNativeBuild {
ndkBuild {
path 'jni/Android.mk'
}
}
}
lintOptions {
abortOnError false
}
if (buildAsLibrary) {
libraryVariants.all { variant ->
variant.outputs.each { output ->
def outputFile = output.outputFile
if (outputFile != null && outputFile.name.endsWith(".aar")) {
def fileName = "org.libsdl.app.aar";
output.outputFile = new File(outputFile.parent, fileName);
}
}
}
}
}
dependencies {
implementation fileTree(include: ['*.jar'], dir: 'libs')
}

View File

@ -1 +0,0 @@
include $(call all-subdir-makefiles)

Some files were not shown because too many files have changed in this diff Show More