Commit Graph

1582 Commits

Author SHA1 Message Date
Sam Lantinga
312bc6134c Added platform independent OpenGL header - SDL_opengl.h 2001-10-25 05:37:32 +00:00
Sam Lantinga
5fe3927733 *** empty log message *** 2001-09-23 21:10:30 +00:00
Sam Lantinga
0f2a87f53f Date: Thu, 13 Sep 2001 14:14:42 -0400
From: "David Chait" <davebytes@hotmail.com>
Subject: sdlmods.zip
-- Message: 502   --  Next: 503 N --------------------------------------------

now bracketed with (MWERKS && macintosh), so it'll work under metrowerks under any kind of mac build.  Project Builder probably uses pack properly as it is GCC under the covers, so not worrying about it... :)

it sets packing to 68K 4-byte alignment, and turns on enumsalwaysint.  resets them both to project defaults when done.  note that if a project sets these things in a header and expects the settings to last throughout a C file (which is a nasty thing to do), it won't work.  I think there's an overall-state push/pop system, but it's a deprecated interface so I'm loathe to use it...
2001-09-23 18:10:59 +00:00
Sam Lantinga
7d70d64940 *** empty log message *** 2001-09-23 17:39:30 +00:00
Sam Lantinga
c69f4ac23b *** empty log message *** 2001-09-23 16:53:51 +00:00
Sam Lantinga
242df18e66 Added the Undo key for the Atari keyboard 2001-09-14 04:33:01 +00:00
Sam Lantinga
c0412c2a37 Added initial support for EPOC/Symbian OS (thanks Hannu!) 2001-09-11 20:38:49 +00:00
Sam Lantinga
e51e5b7d1e Fixed Solaris nitpicks (thanks Mattias!) 2001-09-04 22:48:09 +00:00
Sam Lantinga
463048fb03 Fixed compile errors and added call to SDL_SetModuleHandle() in WinMain() 2001-08-09 14:04:46 +00:00
Sam Lantinga
7fcbb74492 Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
and added a function to cache the application handle so DirectInput
still works properly.
2001-08-09 12:21:32 +00:00
Sam Lantinga
721e17ba34 The rectangle argument to SDL_SetClipRect is really const 2001-07-31 05:36:10 +00:00
Sam Lantinga
9df4088b9a Bump version to 1.2.3 2001-07-31 00:13:03 +00:00
Sam Lantinga
59b840a340 Cleaned up the OpenBSD port, thanks to Peter Valchev 2001-07-08 09:00:06 +00:00
Sam Lantinga
19f269fa22 Added support for Visual C++ inline keyword 2001-07-02 00:10:19 +00:00
Sam Lantinga
eedd896cb4 Bumped the library version 2001-06-19 13:35:05 +00:00
Sam Lantinga
3cbdc6b721 Added initial support for Quartz video (thanks Darrell!) 2001-06-07 14:28:11 +00:00
Sam Lantinga
bca6dd54b8 Reverted ENABLE_X11 patch - FIXME, this needs a better solution in the future. 2001-05-22 05:05:16 +00:00
Sam Lantinga
33d0e09bf7 Added initial support for Nano-X (thanks Hsieh-Fu!) 2001-05-11 01:13:35 +00:00
Sam Lantinga
143d6388ee Fixed endian detection on IA64 architectures (thanks Bill!) 2001-05-10 20:25:51 +00:00
Sam Lantinga
ffae27155e Changes since SDL 1.2.0 release 2001-04-26 16:50:19 +00:00
Sam Lantinga
5d2015c741 Initial revision 2001-04-26 16:45:43 +00:00
Philipp Wiesemann
b1242be50b Fixed typo in header comment. 2014-05-18 21:05:39 +02:00
Philipp Wiesemann
9227317d4d Fixed typo in header comment. 2014-05-11 15:59:22 +02:00
Gabriel Jacobo
7c86f42a25 Include gl2platform.h in SDL_opengles2.h so we play nice with GLEW.
Based on feedback from Sven Bergström
2014-05-10 17:00:37 -03:00
Dimitris Zenios
8adc9938a4 __ANDROID__ is the correct macro to check for an android system.ANDROID is only defined in NDK build system (.mk) and not in the standalone NDK. 2014-05-05 22:21:26 +03:00
Ryan C. Gordon
a256776578 Fix build on Windows targets without dxgi.h, like MingW32. 2014-05-06 00:13:07 -04:00
Ryan C. Gordon
df87f9051a Removed comma at end of enum in a public header, to make -Wpedantic happy. 2014-04-29 12:00:28 -04:00
Sam Lantinga
fb78141616 Fixed bug 2508 - don't redefine WIN32_LEAN_AND_MEAN 2014-04-26 12:38:35 -07:00
Brandon Schaefer
ad8ea09710 Revert MIR_CFLAGS to SDL_CFLAGS. Use forward declaration for the real fix. (We shouldn't expose mir headers!) 2014-04-21 12:42:25 -07:00
Jørgen P. Tjernø
4d68f8c53e Render: Allow empty cliprect.
This fixes an issue where an empty cliprect is treated the same as a NULL
cliprect, causing the render backends to disable clipping.

Also adds a new API, SDL_RenderIsClipEnabled(render) that allows you to
differentiate between:
 - SDL_RenderSetClipRect(render, NULL)
 - SDL_Rect r = {0,0,0,0}; SDL_RenderSetClipRect(render, &r);

Fixes https://bugzilla.libsdl.org/show_bug.cgi?id=2504
2014-04-19 13:15:41 -07:00
Sam Lantinga
737576d21c SDL_DXGIGetOutputInfo() checks input parameters and returns a boolean value whether or not it succeeded. 2014-04-18 12:43:04 -07:00
Dimitris Zenios
07d07b460e Enable building of Android libraries using a standalone NDK 2014-04-06 00:30:48 +03:00