David Ludwig
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f771aa94fd
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WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing
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2013-02-09 20:26:39 -05:00 |
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David Ludwig
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0230dbac69
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WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
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2013-02-09 18:58:13 -05:00 |
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David Ludwig
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f97e0c55e1
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WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
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2013-02-09 16:00:55 -05:00 |
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David Ludwig
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44ce12c509
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WinRT: more code-moving from WinRT code to Direct3D 11.1 code
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2013-02-09 15:43:13 -05:00 |
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David Ludwig
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b29972705a
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WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver
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2013-02-09 15:22:49 -05:00 |
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David Ludwig
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12f2c72309
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WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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2013-02-09 14:56:32 -05:00 |
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David Ludwig
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a89b0d79a9
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WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
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2013-02-09 11:42:17 -05:00 |
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David Ludwig
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d839eb5eb2
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WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
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2013-02-02 21:05:32 -05:00 |
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David Ludwig
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4f6ffdc590
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WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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2013-02-02 19:32:44 -05:00 |
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