Philipp Wiesemann
f711bea9cd
X11: Fixed memory leak when initializing multiple screens.
2015-12-05 17:08:07 +01:00
Edward Rudd
024067ae48
Add Logitech F510 Gamepad Direct input mode mapping
2015-11-30 10:39:34 -05:00
Alex Szpakowski
a9ec1941d8
Removed some debug prints.
2015-11-30 03:30:35 -04:00
Alex Szpakowski
daf6c761bc
Mac: Fixed SDL_SetWindowFullscreen not restoring the window's original size when exiting a Space.
2015-11-30 03:30:07 -04:00
David Ludwig
574e672678
WinRT: added Win10/UWP (Universal Windows Platform) support
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"UWP" appears to be Microsoft's new name for WinRT/Windows-Store APIs.
This set of changes updates SDL's WinRT backends to support the Win10 flavor
of WinRT. It has been tested on Win10 on a desktop. In theory, it should
also support Win10 on other devices (phone, Xbox One, etc.), however further
patches may be necessary.
This adds:
- a set of MSVC 2015 project files, for use in creating UWP apps
- modifications to various pieces of SDL, in order to compile via MSVC 2015 +
the Win10 API set
- enables SDL_Window resizing and programmatic-fullscreen toggling, when using
the WinRT backend
- WinRT README updates
2015-11-29 19:33:11 -05:00
David Ludwig
3ecf06a4a5
WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms
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WinRT 8.0 (Phone and non-Phone) didn't offer an API to set an already-created
thread's priority. WinRT 8.1 offered this API, along with several other
Win32 thread functions that were previously unavailable (in WinRT).
This change makes WinRT 8.1+ platforms use SDL's Win32 backend.
2015-11-26 13:51:03 -05:00
David Ludwig
5c998e8b36
WinRT: minor code cleanup in window-creation code
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Window flags can be detected on all WinRT platforms.
2015-11-26 11:15:43 -05:00
David Ludwig
1dfde4397a
WinRT: native windows are inherently resizable (in WinRT 8.x)
2015-11-26 11:09:50 -05:00
David Ludwig
75e4d044c1
WinRT: bug-fix, fullscreen mode wasn't getting reported in Windows 8.0 apps
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This bug did not occur in Windows 8.1 apps, just Windows 8.0.
2015-11-26 02:37:51 -05:00
David Ludwig
929ab9a3db
WinRT: bug-fix, OpenGLES2 was failing to init, after recent windowing fixes
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Some SDL_Window flags were getting lost inside WINRT_UpdateWindowFlags, namely
SDL_WINDOW_OPENGL.
2015-11-26 02:13:15 -05:00
David Ludwig
4c2c6ca7aa
WinRT: bug-fix, fullscreen window flags weren't set if device was rotated 90 degrees
2015-11-26 01:36:36 -05:00
David Ludwig
64a721b2dd
WinRT: lots of display and windowing related fixes
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This change-set fixes a lot of windowing related bugs, especially with
regards to Windows 8.x apps running on Windows 10 (which was the driver for
this work). The primary fixes include:
* listed display modes were wrong, especially when launching apps into a
non-fullscreen space
* reported window flags were often wrong, especially on Windows 10
* fullscreen/windowed mode switches weren't failing (they are not
programmatically possible in Win 8.x apps).
2015-11-26 00:41:39 -05:00
David Ludwig
94d3620fae
WinRT: fixed crash in SDL_CondWaitTimeout, when using Win10's MSVC runtime
2015-11-15 13:04:42 -05:00
Ryan C. Gordon
dc3024e96b
X11: Let XRandR respect multiple screens (DISPLAY=:0.0 vs :0.1, etc).
2015-11-17 12:15:35 -05:00
Sam Lantinga
96fc7da0e7
Fixed bug 3168 - xinput build failure with dxsdk
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Ozkan Sezer
Yes, the annotations can actually be removed. They are used only by MSVC and aren't vital.
2015-11-16 21:20:38 -08:00
David Ludwig
c3556a855c
WinRT: fixed build error in latest XInput code
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This change has also been tested as buildable + runnable on Win32 + MSVC 2015,
2013, 2012, and 2010. It may fix similar build errors (in XInput code) that
are appearing in MingW builds (on buildbot).
2015-11-14 21:29:14 -05:00
Ryan C. Gordon
87c985cd18
Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
2015-11-14 12:35:45 -05:00
Alex Szpakowski
3d11d79c32
Mac: Fix a warning about implicit declaration of SDL_SendKeymapChangedEvent (bug #3167.)
2015-11-14 04:24:39 -04:00
Sam Lantinga
a5ee3d198c
Added support for the Gamestop Logic3 Controller
2015-11-13 14:26:00 -08:00
Alex Szpakowski
6daced3540
Mac: Added SDL_GameController mappings for the Steelseries Stratus XL and Nimbus gamepads.
2015-11-12 22:53:37 -04:00
Alex Szpakowski
355f6fcfac
Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.)
2015-11-12 22:44:32 -04:00
Alex Szpakowski
524af61f88
iOS: Fixed crashes when rotating the screen after destroying a window.
2015-11-12 20:58:11 -04:00
Sam Lantinga
292cb7b024
Added Linux support for the Razer Sabertooth game controller
2015-11-12 13:13:36 -08:00
Alex Szpakowski
3e1d006d3b
iOS: Set the 'player index' of MFi game controllers when they're opened for use.
...
MFi controllers display their player index via LEDs on the controller.
2015-11-09 18:13:47 -04:00
Alex Szpakowski
2efd918e05
iOS: Fixed MFi game controller triggers to report the proper range of values.
2015-11-09 17:41:54 -04:00
Sam Lantinga
7b93907500
one last SDL fix: restore menu bar if we destroy a fullscreen window without transitioning it back to a non-fullscreen window first
2015-11-09 08:55:07 -08:00
Sam Lantinga
064a78391a
don't toggle SDL fullscreen state on OSX if we're destroying the window
2015-11-09 08:55:01 -08:00
Sam Lantinga
90e8d7aebd
more SDL fullscreen state tracking fixes, don't update fullscreen flags on failure to change fullscreen state
2015-11-09 08:54:56 -08:00
Sam Lantinga
ceb8589675
SDL OSX implementation must account for the fact that going fullscreen can fail. improve the logic around retrying, make a few attempts before failing.
2015-11-09 08:54:49 -08:00
Sam Lantinga
a9fb4588b1
add hacky support for failed fullscreen transitions. SDL doesn't have the concept of a fullscreen transition that failed. if the user is actively changing spaces while the app goes fullscreen, it fails to go fullscreen; now it will just try again instead of hanging around with the wrong window styles.
2015-11-09 08:54:42 -08:00
Alex Szpakowski
7d55557677
iOS MFi game controllers: inverted the thumbstick y axis values to match the behavior of other controllers.
2015-11-09 02:32:37 -04:00
Sam Lantinga
606e5f2a51
Added Linux binding for Wii-U Pro controller
2015-11-05 18:10:19 -08:00
Sam Lantinga
d7d5fcde10
Add SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling
...
_NET_WM_PING protocol handling in CreateWindow if
desired.
2015-10-27 11:18:04 -07:00
Sam Lantinga
0890e055d2
Add a new SDL_KEYMAPCHANGED SDL event to abstract notification of keyboard layout or input language changes.
2015-10-27 11:17:32 -07:00
Alex Szpakowski
d2f2227cb6
Mac: Fix returning to the window's Space in OS X 10.11+ when SDL_WINDOW_FULLSCREEN_DESKTOP is used (bug #3152.)
2015-10-23 03:37:53 -03:00
Philipp Wiesemann
ada0d91821
D3D11: Fixed SDL_RenderDrawPoints() ignoring input after the first 128 points.
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If a limit would be needed then count should be adapted before stack allocation.
2015-10-15 22:26:21 +02:00
Philipp Wiesemann
1c6bcd2f44
Android: Added new key codes without mapping.
2015-10-07 21:16:18 +02:00
Sam Lantinga
aa163da4bb
Converted tabs to spaces for SDL style
2015-10-06 21:40:50 -07:00
Sam Lantinga
58142ea060
Fixed sending a size event while setting up a window (fix for DOTA 2 on Source 2)
2015-10-06 21:16:21 -07:00
Ryan C. Gordon
459be3b88b
Mac: Reset display if going from fullscreen to a fullscreen Space or vice-versa.
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Otherwise, bad things happen.
2015-10-06 00:10:54 -04:00
Sam Lantinga
23707ec131
Fixed forcing the window size when creating a non-resizable window on Windows.
2015-10-01 11:21:06 -07:00
Sam Lantinga
7453728648
Fixed swapped Windows and Linux entries for the Cideko AK08b
2015-09-30 16:00:21 -07:00
Sam Lantinga
aa85abf5c3
SDL - added new SDL_JoystickCurrentPowerLevel() API that returns the battery level of the selected joystick. Currently only implemented for XInput devices, other platforms are a TODO.
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CR: Sam
2015-09-30 15:39:30 -07:00
Sam Lantinga
077095e25d
Fix crash on controller hotplug on linux.
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CR: Sam
2015-09-30 15:38:30 -07:00
Sam Lantinga
112e8da428
SDL - add dynapi entry points for SDL_JoystickCurrentPowerLevel
2015-09-30 15:38:18 -07:00
Sam Lantinga
4579ce8b31
Added support for the Cideko AK08b
2015-09-30 15:33:33 -07:00
Philipp Wiesemann
cb9dbdc0b6
Android: Removed three internal functions not used by SDL.
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They were not needed internally since the switch to the common EGL backend.
Thanks to the SDL mailing list for pointing out that the functions seem unused.
2015-09-27 20:12:47 +02:00
Alex Szpakowski
a5f74ea9c8
iOS: show message boxes using the new UIAlertController APIs when supported, rather than the deprecated UIAlertView.
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UIAlertController is also supported on tvOS, whereas UIAlertView is not.
2015-09-25 15:17:20 -03:00
Philipp Wiesemann
f39094cc00
iOS: Fixed pointer dereference after free.
2015-09-21 21:19:37 +02:00
Alex Szpakowski
4a556c4c01
Added initial support for MFi game controllers on iOS.
2015-09-20 23:08:36 -03:00