Jørgen P. Tjernø
9111603fa6
X11: Don't redraw dialog box when mouse moves.
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This fixes bug #2343 . (https://bugzilla.libsdl.org/show_bug.cgi?id=2343 )
Thanks to Melker Narikka for the patch.
2014-01-27 13:43:04 -08:00
Ryan C. Gordon
838a451cc7
Patched to compile...uh, everywhere. :)
2014-01-27 16:13:13 -05:00
Ryan C. Gordon
d0ebb0069a
Patched to compile on Windows when not supporting Direct3D.
2014-01-27 16:10:15 -05:00
Gabriel Jacobo
3ef0d0add4
[Android] Fixes Bug 2370, don't send accelerometer changes when
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Android_JNI_GetAccelerometerValues return SDL_FALSE (thanks to Jairo Luiz)
2014-01-27 17:59:19 -03:00
Gabriel Jacobo
7d608b46c4
Bug 2358 - [Android] Joystick Button Mappings are strange (fix by David Brady)
2014-01-23 08:44:25 -03:00
Ryan C. Gordon
05c0fb18a6
Fix detection of iOS for disabling dynamic API.
2014-01-22 12:39:34 -05:00
Gabriel Jacobo
a18005ede7
Fixes 2356, [Android] SDL_JoystickGetAttached does not function
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Also fix a potential NULL pointer access in android/SDL_SYS_JoystickGetGUID
2014-01-21 18:20:12 -03:00
Gabriel Jacobo
17044ac9db
Move Wayland driver above dummy, check for driver availability before creation
2014-01-20 20:25:43 -03:00
Ryan C. Gordon
aae22a730e
Patched to compile if Wayland is disabled via SDL_config.h (thanks, Martin!).
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Fixes Bugzilla #2351 .
2014-01-20 12:53:44 -05:00
Sam Lantinga
1ae5a81b22
Make sure you clean up the associated renderer when destroying a window.
2014-01-18 11:47:03 -08:00
Gabriel Jacobo
5084a02e2b
Fixes prototype declaration for wl_proxy_marshal_constructor [Wayland 1.4]
2014-01-16 15:02:41 -03:00
Gabriel Jacobo
45aadb2396
Fix to compile against the Wayland v1.4 headers
2014-01-16 11:33:39 -03:00
Jørgen P. Tjernø
cf3e2b51cc
Don't minimize fullscreen windows when destroying them.
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Previously, we'd minimize fullscreen windows (if
SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS was set) during SDL_DestroyWindow if they
had keyboard focus, because we call SDL_SetKeyboardFocus(NULL) which yields a
OnWindowsFocusLost event.
Related to https://bugzilla.libsdl.org/show_bug.cgi?id=1840
2014-01-15 11:34:03 -08:00
Jørgen P. Tjernø
5de6ce1665
Mac: Don't give windows focus back when we're closing them.
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Fixes bug #1840 (https://bugzilla.libsdl.org/show_bug.cgi?id=1840 )
2014-01-15 11:31:56 -08:00
Jørgen P. Tjernø
dd8e5d8468
Allow switching between FS and desktop FS.
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This should fix bug #2057 (https://bugzilla.libsdl.org/show_bug.cgi?id=2057 )
2014-01-15 11:17:09 -08:00
Jørgen P. Tjernø
0fbedf0a52
Test: Add Shift-Enter to switch between FS and desktop FS.
2014-01-15 11:08:55 -08:00
Jørgen P. Tjernø
0cc44e6565
Tests: Refactor key modifier checking.
2014-01-15 10:40:14 -08:00
Jørgen P. Tjernø
ab93ed077d
Mac: Trigger SDL_FINGERUP for all touches.
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Fixes bug #2348 . Thanks to Alex Szpakowski for the patch!
2014-01-14 17:33:24 -08:00
Gabriel Jacobo
a5c13afc78
Make EGL loading more resilient.
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Lesson learned while trying to run L4D2 under Wayland :)
2014-01-14 21:29:38 -03:00
Gabriel Jacobo
7396953eb6
Dynamic loading support for Wayland
2014-01-09 13:56:21 -03:00
Edward Rudd
5cb6bf79c2
define a font-size for the "unicode" message box font so the text isn't unreadable on linux systems
2014-01-08 14:53:08 -05:00
Ryan C. Gordon
d93d8b9275
Maybe fix Cygwin.
2014-01-08 01:07:57 -05:00
Ryan C. Gordon
0e22c5574b
Patched to compile on Cygwin.
2014-01-08 00:58:03 -05:00
Ryan C. Gordon
f09890ba84
Another Android fix.
2014-01-08 00:51:31 -05:00
Ryan C. Gordon
f0aa433525
Updated Dynamic API jumptable.
2014-01-08 00:46:39 -05:00
Ryan C. Gordon
46a0b527dc
Patched to compile on Android (I think).
2014-01-08 00:40:48 -05:00
Ryan C. Gordon
a2e609694d
Patched to compile on OpenBSD.
2014-01-08 00:31:19 -05:00
Ryan C. Gordon
3dfc14ade2
Implemented the Dynamic API magic.
2013-12-09 16:03:18 -05:00
Ryan C. Gordon
03d5719413
Make internal SDL sources include SDL_internal.h instead of SDL_config.h
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The new header will include SDL_config.h, but allows for other global stuff.
2013-11-24 23:56:17 -05:00
Ryan C. Gordon
572834c79a
Patched stdlib changes to compile on Windows.
2013-12-09 13:30:35 -05:00
Ryan C. Gordon
df9f367941
Added SDL_vsscanf().
2013-11-24 23:35:38 -05:00
Ryan C. Gordon
19706b10e9
Moved atomic API implementation out of headers.
2013-11-24 21:04:51 -05:00
Sam Lantinga
9fd68ed188
Fixed display mode calculations for applications which are not DPI aware.
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If your application wants to have access to the full resolution even when the system has DPI scaling enabled, call SetProcessDPIAware() before calling SDL_Init()
e.g.
typedef BOOL (WINAPI *SetProcessDPIAware_t)(void);
HMODULE hMod = LoadLibrary("user32.dll");
if ( hMod ) {
SetProcessDPIAware_t pSetProcessDPIAware = GetProcAddress( hMod, "SetProcessDPIAware" );
if ( pSetProcessDPIAware ) {
pSetProcessDPIAware();
}
FreeLibrary( hMod );
}
2013-12-30 12:49:15 -08:00
Sam Lantinga
942d949ae2
Switch back to apartment threaded COM initialization, which was the previous default.
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We do succeed now if the application previously initialized COM in multi-threaded mode.
2013-12-27 10:18:19 -08:00
Sam Lantinga
ba4526a713
Make sure our window has mouse focus before processing raw input events.
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This happens rarely, but not reproducibly, where we get raw input events for the window even though it doesn't have focus.
2013-12-27 10:18:18 -08:00
Sam Lantinga
eff7d88566
Bump SDL to build with 10.7 SDK.
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This also bumps the minimum requirement for building SDL to 10.7, and
removes some checking we no longer need.
CR: saml
2013-12-27 10:18:11 -08:00
Gabriel Jacobo
08ed2e33eb
Implements touch support on QTWayland. Contributed by Thomas Perl.
2013-12-27 09:29:39 -03:00
Philipp Wiesemann
c5691d9d83
Changed return -1 after SDL_SetError() to return SDL_SetError().
2013-12-25 17:02:15 +01:00
Philipp Wiesemann
0006677531
Fixed pointer from integer warning and bug if compiled without EGL.
2013-12-25 16:57:59 +01:00
Philipp Wiesemann
2312c0b887
Fixed unused local variable warning in joystick source for Android.
2013-12-24 20:00:58 +01:00
Philipp Wiesemann
a5793c1d5c
Fixed implicit declaration of SDL_Log() warning in joystick source for Android.
2013-12-24 19:59:35 +01:00
Sam Lantinga
5bd755eb13
Setting the mouse in relative mode implies grabbing the mouse.
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This fixes getting mouse button events in raw input relative mode on X11.
2013-12-23 17:55:06 -08:00
Sam Lantinga
ad17e4ec0c
Added a relative mouse mode that uses mouse warping instead of raw input.
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To enable this, set the environment variable SDL_MOUSE_RELATIVE_MODE_WARP to "1"
When mouse relative mode is disabled, put the cursor back where the application expects it to be, instead of where it was when relative mode was enabled.
2013-12-23 17:37:22 -08:00
Sam Lantinga
0a62cfe773
Fixed float to int conversion warning, which was a legitimate bug.
2013-12-23 17:15:32 -08:00
Sam Lantinga
1b084ac193
Print events with SDL_Log() so they show up in Visual Studio debug output
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Added some joystick and controller events to the set that are printed out.
2013-12-23 15:55:47 -08:00
Sam Lantinga
320f596a61
Generate SDL_CONTROLLERDEVICEADDED events for controllers connected at startup
2013-12-23 15:10:03 -08:00
Sam Lantinga
85c6638510
Added support for double-clicks, through a new "clicks" field in the mouse button event.
2013-12-23 12:17:52 -08:00
Sam Lantinga
ed13b22028
Explicitly initialize COM with multi-threaded support.
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This is the safest option for applications that use COM, multi-threaded or not.
2013-12-23 10:54:27 -08:00
Gabriel Jacobo
74cba7bdbe
Wayland support
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Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al.
Additional changes in this commit, done by me:
* Wayland uses the common EGL framework
* EGL can now create a desktop OpenGL context
* testgl2 loads GL functions dynamically, no need to link to libGL anymore
* Assorted fixes to the Wayland backend
Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10,
running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
2013-12-14 20:18:43 -03:00
Gabriel Jacobo
f4e82d18d2
Context sharing for EGL
2013-12-13 09:48:12 -03:00