Commit Graph

105 Commits

Author SHA1 Message Date
Sam Lantinga
8f2f5f59d2 Added a hint to control the Windows timer resolution: SDL_HINT_TIMER_RESOLUTION
Added an API to watch hint changes: SDL_AddHintCallback(), SDL_DelHintCallback()
You can now dynamically set the joystick background event hint.
2013-07-13 03:13:41 -07:00
Sam Lantinga
924968d2d0 Updated timer test and fixed performance counter on Mac OS X 2013-06-23 22:19:38 -07:00
Sam Lantinga
0d9b661db8 File style cleanup for the SDL 2.0 release 2013-05-18 14:17:52 -07:00
Edward Rudd
908e617900 move Ticks initialization tracking to separate function and ensure it's called with SDL_VideoInit is called to init SDL instead of SDL_Init
-- why do we even allow initialization w/o calling at least SDL_Init(0) ?
2013-05-02 21:40:59 -04:00
Edward Rudd
79ed7900ca add in OS X Monotonic clock as well as handling fall-back incase the OSX/Linux system doesn't have a monotonic clock.
Code curtesy of Thomas Habets ( https://github.com/ThomasHabets/monotonic_clock )
2013-05-02 21:17:59 -04:00
Sam Lantinga
570f6639eb QueryPerformanceCounter() is reliable these days, and setting the timer frequency higher can have adverse power consequences.
http://msdn.microsoft.com/en-us/library/windows/desktop/dd757624%28v=vs.85%29.aspx
2013-05-02 16:54:03 -07:00
Sam Lantinga
f0af9a3e70 Removed Nintendo DS support since nobody has volunteered to maintain it for over a year. 2013-03-17 09:44:58 -07:00
Captain Lex
a18bccd5f3 Add PSP support 2013-03-17 20:07:02 +08:00
Sam Lantinga
2952d9bf48 Changed the name of SDL_mutexP() SDL_mutexV() 2013-03-07 20:12:40 -08:00
Sam Lantinga
019c60c1e8 Happy New Year! 2013-02-15 08:47:44 -08:00
Sam Lantinga
b3d60cfcbb Removed executable bit from source files 2012-09-27 14:35:28 -07:00
Ryan C. Gordon
b3b40aac16 Removed Windows CE support from SDL 2.0.
It's a long-dead platform, and we don't have any way to build for, test, or
maintain it, so there's no sense in doing acrobatics to support it.

If you need Windows CE support, use SDL 1.2. If you need Windows Phone support,
send SDL 2.0 patches for the newer Windows Mobile platform.
2012-09-15 10:59:39 -04:00
Sam Lantinga
e256711bb9 Happy New Year! 2011-12-31 09:28:07 -05:00
Ryan C. Gordon
2ef51927fe 1.3 API CHANGE: Add support for naming threads. 2011-10-02 00:29:16 -04:00
Sam Lantinga
6196aa221e SDL 1.3 is now under the zlib license. 2011-04-08 13:03:26 -07:00
Sam Lantinga
791472902d NDS update
Frank Zago to SDL

I've cleaned up a few bugs in the nds code. A few more tests now pass.
There's still a few things to do, but overall I think it's starting to be in a
good shape.

The patch also includes a bug fix for SDL_ConvertSurfaceFormat() (gcc warning).
2011-03-26 21:26:05 -07:00
Sam Lantinga
56c4464487 Added high resolution timing API: SDL_GetPerformanceCounter(), SDL_GetPerformanceFrequency() 2011-03-25 14:45:04 -07:00
Sam Lantinga
362639036a Frank Zago to sdl
The following patch fixes some of the bitrot for the Nintendo DS port.
The support is still basic at the moment, but it allows to run the "general"
test under the current head of tree (parent: 5269:11bd1585efb5 tip).
Most of the patch is mine, but I integrated a couple changes that John
Magnotti posted on Feb 1st.
2011-02-12 11:36:56 -08:00
Sam Lantinga
a2cdcf5486 Happy 2011! :) 2011-02-11 22:37:15 -08:00
Sam Lantinga
d6a6503537 Added cache line size info in SDL_cpuinfo.h
I also added an implementation to dynamically query it, but didn't expose it since most x86 CPUs have an L1 cache line size of 64 bytes.
2011-01-27 16:46:15 -08:00
Sam Lantinga
050fce366d Fixed compiling under Visual Studio 2011-01-27 15:31:00 -08:00
Sam Lantinga
9b5a15bc30 Improved timer implementation
The new timer model is formalized as using a separate thread to handle timer callbacks.  This was the case on almost every platform before, but it's now a requirement, and simplifies the implementation and makes it perform consistently across platforms.

Goals:
 * Minimize timer thread blocking
 * Dispatch timers as accurately as possible
 * SDL_AddTimer() and SDL_RemoveTimer() are completely threadsafe
 * SDL_RemoveTimer() doesn't crash with a timer that's expired or removed
2011-01-27 14:45:06 -08:00
Sam Lantinga
9195b9f922 Nobody is maintaining RISC OS code, so I'm removing it for now. 2011-01-27 00:06:36 -08:00
Sam Lantinga
01fa14dc42 Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c
2011-01-24 21:20:30 -08:00
Sam Lantinga
65280ffd21 Fixed bug in timer when the list of timers changed.
Fix contributed by Michael Bicha
2011-01-22 00:33:37 -08:00
Sam Lantinga
08ad787807 Fixed bug #925
Changed "win32" to "windows"
2011-01-20 18:04:05 -08:00
Sam Lantinga
753ad58277 Fixed compile warnings 2010-07-13 22:26:50 -07:00
Sam Lantinga
7052036491 Fixed bug #926
Updated copyright to LGPL version 2.1 and year 2010
2010-01-24 21:10:53 +00:00
Sam Lantinga
102fd54847 Fixed bug #935
Patrice Mandin

Hello,

I originally added pth support for threads in SDL 1.2 because on the Atari
platform we did not have any thread library.

I think pth support could be removed from SDL 1.3 for two reasons:

- Atari platform removed

- pth does not provides real (preemptive) threads, because it is user space,
and expect the application to call one of its function to give CPU to another
thread. So it is not exactly useful for applications, that expect threads to
run simultaneously.
2010-01-24 20:47:20 +00:00
Sam Lantinga
75e75ae0c3 Fixed bug #741
The thread ID is an unsigned long so it can hold pthread_t so people can do naughty things with it.

I'm going to be adding additional useful thread API functions, but this should prevent crashes in people's existing code on 64-bit architectures.
2009-12-16 04:48:11 +00:00
Sam Lantinga
2d97efbd4d Removed outdated Atari support 2009-09-20 04:15:19 +00:00
Sam Lantinga
6bb854b1d4 Removed outdated Dreamcast support 2009-09-19 07:21:22 +00:00
Sam Lantinga
5bee043a89 Removed outdated OS/2 support 2009-09-19 06:43:45 +00:00
Sam Lantinga
befb0f7f42 Updated copyright date 2008-12-08 00:27:32 +00:00
Sam Lantinga
9c4b835e49 Final merge of Google Summer of Code 2008 work...
Port SDL 1.3 to the Nintendo DS
by Darren Alton, mentored by Sam Lantinga
2008-08-27 15:10:03 +00:00
Patrice Mandin
04c06e94eb Use correct function 2007-07-14 00:07:37 +00:00
Ryan C. Gordon
04d6e513a9 Removed EPOC port from the 1.3 branch. 2007-06-15 15:54:07 +00:00
Sam Lantinga
b6ab6bf6d5 make indent 2007-06-14 13:21:29 +00:00
Patrice Mandin
982014481e Avoid switch to supervisor mode in SDL_GetTicks, by updating system counter from vbl interrupt 2007-06-09 19:58:41 +00:00
Patrice Mandin
9aeba59294 Set supervisor as volatile as it is modified from an interrupt 2007-06-08 21:44:55 +00:00
Ryan C. Gordon
b94f08253a Removed AmigaOS code for 1.3 branch. 2006-10-29 04:09:17 +00:00
Sam Lantinga
c91d18d6ad indent is evil 2006-10-28 16:48:03 +00:00
Patrice Mandin
4b82340a21 Also save/restore fpu register in vbl interrupt 2006-10-21 18:56:35 +00:00
Ryan C. Gordon
7f17eb8863 Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk. 2006-10-17 09:15:21 +00:00
Sam Lantinga
4d17a22012 MacOS Classic is no longer supported. 2006-08-10 14:54:23 +00:00
Sam Lantinga
6bc598ea61 SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head. 2006-07-10 21:04:37 +00:00
Sam Lantinga
0e9999cdab Fixed thread callback calling conventions, updated OS/2 DLL name to SDL12.dll 2006-05-17 18:57:04 +00:00
Sam Lantinga
2c1976a764 Fixed MacOS Classic build 2006-05-11 06:06:21 +00:00
Sam Lantinga
90f1c175ac Fixed bug #225
Making the old code limp along, for Carbon builds.
2006-05-11 03:19:03 +00:00
Sam Lantinga
252e8f2a56 Fixed bug #144
Make sure we don't crash or deadlock if someone tries to free a timer after
the timer subsystem has been shut down.
2006-05-09 07:16:38 +00:00