Commit Graph

5 Commits

Author SHA1 Message Date
Sam Lantinga
f05187e232 New configure-based build system. Still work in progress, but much improved 2006-02-16 10:11:48 +00:00
Sam Lantinga
769424426d More header massaging... works great on Windows. ;-) 2006-02-10 06:48:43 +00:00
Sam Lantinga
82bfaee73a It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
2006-02-06 08:28:51 +00:00
Sam Lantinga
808a16717c Updated copyright information and removed rcs id lines (problematic in branch merges)
I batch edited these files, so please let me know if I've accidentally removed anybody's
credit here.
2006-02-01 06:32:25 +00:00
Ryan C. Gordon
74440fdd5f From: Tyler Montbriand <tsm@accesscomm.ca>
To: sdl@libsdl.org
Date: Fri, 30 Sep 2005 02:24:50 -0600
Subject: [SDL] WinCE timers, continued

Here's a strange timer for Windows CE that doesn't ignore time across
suspends.  It uses GetSystemTime to keep the time continuous, and GetTicks to
get finer-grained readings than 1 second.  It detects the difference between
the GetTicks time and GetSystemTime time on power-on to keep the error within
one second max.

It's not a patch on the current win32 timer code -- took one look at that and
figured it had more than enough #ifdefs already.  It's windows-ce specific.

Another thing I've noticed is that the Windows CE 4.0 and newer API has
functions warn processes about suspends.  This is something SDL REALLY needs
for audio in particular, because turning it off while it's playing causes
anything that uses audio to hardlock the system on power-on.  Unfortunately I
don't have 4.0 to play with.  :(
2005-11-22 07:10:07 +00:00