Sam Lantinga
0878fc88cf
Merged change from 1.2 to add X11 path for OpenGL detection
2007-06-30 08:11:02 +00:00
Sam Lantinga
b6ab6bf6d5
make indent
2007-06-14 13:21:29 +00:00
Ryan C. Gordon
f2fcf98bea
Merged r3059:3060 from branches/SDL-1.2: output key event's keysym.
2007-06-13 06:05:39 +00:00
Ryan C. Gordon
ecdd9e9d78
Merged r2999:3000 from branches/SDL-1.2: Visual Studio compilation fix.
2007-03-30 06:30:14 +00:00
Ryan C. Gordon
4029000c33
Merged r2960:2961 from branches/SDL-1.2...free all cursors in test/testcursor.c
2007-02-13 09:21:38 +00:00
Patrice Mandin
8e1d001e89
Alpha sort the test list, add missing ones, remove removed ones
2007-01-05 19:12:50 +00:00
Ryan C. Gordon
1d568c715b
Merged r2901:2902 from SDL-1.2 branch to trunk: printf stupidity fixes.
2006-11-07 15:02:12 +00:00
Ryan C. Gordon
2c138525f1
Merged r2899:2900 from SDL-1.2 branch to trunk: testloadso program.
2006-11-07 14:36:47 +00:00
Ryan C. Gordon
b94f08253a
Removed AmigaOS code for 1.3 branch.
2006-10-29 04:09:17 +00:00
Sam Lantinga
c91d18d6ad
indent is evil
2006-10-28 16:48:03 +00:00
Ryan C. Gordon
7f17eb8863
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
2006-10-17 09:15:21 +00:00
Sam Lantinga
7462d2796b
Added source color and alpha modulation support.
...
Added perl script to generate optimized render copy functions.
2006-08-28 03:17:39 +00:00
Sam Lantinga
71d3a5c67b
Allow the render context to do necessary work when the video mode changes.
2006-08-06 04:39:13 +00:00
Sam Lantinga
34b09cb9e1
Clarified the difference between render drivers and render contexts
2006-08-06 00:09:04 +00:00
Sam Lantinga
b59f1d5aff
In general, fill in pointers to structures, rather than return them.
2006-08-05 22:34:23 +00:00
Sam Lantinga
5b0dc2c1d5
SDL constants are all uppercase.
2006-08-05 17:09:42 +00:00
Sam Lantinga
9617df5b60
Implemented Cocoa mouse wheel events
2006-07-29 22:42:48 +00:00
Sam Lantinga
bcbb41b25f
Implemented OpenGL support on Mac OS X
...
The OpenGL renderer works without changes, yay! :)
2006-07-25 06:22:42 +00:00
Sam Lantinga
216e80ae61
Implemented Cocoa window support
2006-07-24 05:03:02 +00:00
Sam Lantinga
ab6710f259
The Mac OS X Cocoa video driver is under construction...
...
Note that SDLmain is no longer necessary on Mac OS X. :)
2006-07-23 09:11:10 +00:00
Sam Lantinga
b7e5c8f440
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
...
Added OpenGL renderer error checking.
Use fast-path texture formats in the OpenGL renderer.
2006-07-22 21:02:57 +00:00
Sam Lantinga
5b2ef05897
Switch OpenGL contexts when switching render contexts.
...
Query the maximum texture size and show the current render parameters.
2006-07-22 19:51:48 +00:00
Sam Lantinga
accc2c8f4e
Bug fixes to the OpenGL renderer
2006-07-22 18:01:56 +00:00
Sam Lantinga
26eb39ffa6
Implemented scaling in the D3D renderer
2006-07-19 05:45:42 +00:00
Sam Lantinga
6bdc957609
Implemented blend modes in the D3D renderer
2006-07-19 05:03:21 +00:00
Sam Lantinga
e48bd78a26
Implemented multi-window OpenGL program with test framework.
2006-07-19 04:24:41 +00:00
Sam Lantinga
dcd15904cd
Added a test program framework for easy initialization.
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Started work on multi-window OpenGL demo
2006-07-18 07:49:51 +00:00
Sam Lantinga
c71b106d69
Setting up the OpenGL support
2006-07-16 09:34:01 +00:00
Sam Lantinga
ed287169af
Streamlined the API a bit and optimized the software renderer.
2006-07-15 09:46:36 +00:00
Sam Lantinga
aa2eab852a
Yay! D3D renderer works!
2006-07-14 07:41:16 +00:00
Sam Lantinga
0c86ca7a06
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
2006-07-14 06:40:53 +00:00
Sam Lantinga
6bc598ea61
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-07-10 21:04:37 +00:00
Sam Lantinga
1d95e86391
Fix for bug #240
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Christian Walther contributed Cocoa cursor code.
2006-06-24 17:36:55 +00:00
Sam Lantinga
94d74c1271
Fixed bug #260
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Fixed SDL_GL_SWAP_CONTROL on Windows, and the query on Linux
2006-06-24 01:59:43 +00:00
Sam Lantinga
ebcb9009b8
Test case for bug #240
2006-06-20 04:04:25 +00:00
Patrice Mandin
a5571ed2b1
Oops, reverted single/double buffer update
2006-06-14 19:03:01 +00:00
Patrice Mandin
99bce8f003
Add program to test mouse cursor change
2006-06-14 18:59:30 +00:00
Sam Lantinga
61cc023f8a
Moved DirectInput joystick code to 1.3 branch
2006-05-21 17:26:40 +00:00
Sam Lantinga
c0441f5cf0
Closed bug #74
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Added DirectInput joystick code, contributed by Glenn Maynard.
This fixes a problem with the Windows Multimedia joystick driver
not showing all 6 axes on a GameCube controller converter, which
was donated by Jacob Kolding.
2006-05-21 16:47:41 +00:00
Sam Lantinga
995e9e0fd6
Needed unistd.h for unlink()
2006-05-17 04:11:33 +00:00
Sam Lantinga
6ca7e9990c
Added yet another variant of autoconf to the list
2006-05-15 06:39:10 +00:00
Sam Lantinga
0145303a7d
Fixed building with CodeWarrior on MacOS Classic
2006-05-11 08:09:16 +00:00
Sam Lantinga
e31e073820
sdl-config doesn't include the OpenGL library in --libs
2006-05-11 04:16:39 +00:00
Sam Lantinga
fb2c5efc9e
Fat test programs! :)
2006-05-09 16:10:04 +00:00
Sam Lantinga
3b565b12b6
Made it easier to test some things on the framebuffer console
2006-05-08 05:30:15 +00:00
Sam Lantinga
1195dd8133
Fixed bug #215
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The current SVN trunk is missing the SDLCALL specifier at numerous locations.
It has to be added for all (possibly user provided) callbacks.
I stumbled over this while creating a makefile for the OpenWatcom compiler for
Win32.
2006-05-07 03:40:06 +00:00
Sam Lantinga
064511501d
Patch from Dmitry Yakimov to fix building on WinCE
2006-05-03 04:11:38 +00:00
Sam Lantinga
d8a526a463
Don't add NONE/bin to the path - inexplicably fixes building on mingw+msys, apparently
2006-05-01 07:23:46 +00:00
Sam Lantinga
bc35de2e30
Implemented bug #5
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Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration.
2006-04-27 08:39:51 +00:00
Sam Lantinga
2a622cd891
Implemented bug #2 , 117:
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Date: Mon, 21 Mar 2005 12:06:14 +0100
From: Per Inge Mathisen
Subject: Re: [SDL] Outstanding patches?
The patch adds support for setting SDL_GL_SWAP_CONTROL to Windows and
X11. In Windows you can also query this enum to check that it is
working, or see what the default is - such functionality does not
exist in GLX. For more information on the standards implemented:
http://oss.sgi.com/projects/ogl-sample/registry/SGI/swap_control.txt
http://oss.sgi.com/projects/ogl-sample/registry/EXT/wgl_swap_control.txt
2006-04-27 07:59:16 +00:00