krogoway
d35de7167f
Renamed SDL_keysym to SDL_KeySym
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Renamed SDL_scancode to SDL_ScanCode
Added #defines to SDL_compat.h
2011-01-24 13:47:35 -06:00
Sam Lantinga
8fdaded173
Fixed building with the latest iOS SDK (4.2)
2011-01-18 17:23:44 -08:00
Sam Lantinga
001d0cf7a9
Fixed building with the latest iOS SDK (4.2)
2011-01-18 16:55:03 -08:00
Sam Lantinga
06d2095daf
Fixed building with the latest iOS SDK (4.2)
2011-01-18 15:02:59 -08:00
Sam Lantinga
4facc12600
Fixed building with the latest iOS SDK (4.2)
2011-01-18 15:00:56 -08:00
Sam Lantinga
38e31e4598
Updated the atomic API for better use cases
2011-01-15 12:41:59 -08:00
jimtla
edc78a1b7e
Added Iphone project. Iphone multi-touch is now functional.
2010-07-31 01:24:50 +04:00
Sam Lantinga
1e201db3ce
Started trying to build gesture code for iPhone
2010-07-15 06:51:16 -07:00
Sam Lantinga
ddf0465549
Added an event when the clipboard is updated, triggered after the window gains the keyboard focus.
2010-07-08 22:54:03 -07:00
Sam Lantinga
f8e47b7402
Updated Xcode project files for clipboard API
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Fixed generation of SDL_revision.h when hg is in the path set up in .bash_profile
2010-07-08 06:16:27 -07:00
Sam Lantinga
e983e5bb65
Updated iPhone keyboard code (which builds and runs on the iPad and iPhone simulator now)
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Updated iPhone demos (which build and run again)
2010-07-07 18:58:51 -07:00
Sam Lantinga
47c0e1e892
Don't assume .bashrc exists. :)
2010-05-09 19:51:21 -07:00
Eric Wing
f0650b31dc
Refactored automated rwops tests so read and write directories can be more easily customized.
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The refactored tests were written in recognition that Mac and iPhone current working directories are usually not going to work. Resource directories are in bundles and write directories are restricted to certain areas. In theory, other platforms may have this problem too, hence the refactoring.
Also updated the Xcode iPhone project to use 3.2 as the Base SDK, but 3.1 as the Deployment SDK (for iPhone/iPad compatibility.)
2010-05-09 06:58:30 -07:00
Eric Wing
ef6951c458
Fixes to automated test target for iPhone Xcode project.
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Looks like there is a problem with the source code base. UIScreenMode and possibly a few other 3.2 only APIs have crept in. 3.2 is only available for iPad, and not iPhone/iPod Touch.
2010-05-08 08:23:46 -07:00
Eric Wing
36478c7ce3
Adding testsdl (automated test) support to iPhone Xcode project (to match Mac Xcode project).
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I haven't updated yet to the 3.2 SDK so SDL no longer builds for me so I can't yet verify if the new target completely works.
2010-05-08 01:12:55 -07:00
Ryan C. Gordon
8524311b24
Implemented SDL power APIs for iPhoneOS.
2010-04-30 00:39:31 -04:00
Sam Lantinga
a4d89ea6c5
Fixed compilation on iPhone
2010-01-21 16:12:24 +00:00
Sam Lantinga
e0a31b4dbb
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
2010-01-21 06:21:52 +00:00
Sam Lantinga
a6f953d085
Updated Mac OS X projects with new assertion code
2010-01-18 14:50:57 +00:00
Sam Lantinga
4ea7937dbf
Don't warn about unused variables - there's a ton of them. :)
2010-01-13 05:25:16 +00:00
Sam Lantinga
572b6f9b25
Fixed iPhone build
2010-01-13 04:58:31 +00:00
Sam Lantinga
d423bfa8a8
Removed the obsolete testcdrom target
2009-12-12 01:04:57 +00:00
Sam Lantinga
159e0ed15f
Fixed building on iPhone
2009-12-12 00:55:13 +00:00
Sam Lantinga
6e27233506
Removed the separate static simulator target, all targets create libSDLiPhoneOS.a
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Removed generic thread files, they shouldn't have been in there.
2009-11-02 07:57:51 +00:00
Sam Lantinga
7f12cb6568
iPhone/Xcode for 1.3
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Eric Wing to Sam
Here's another patch for Xcode-iPhone for 1.3.
This has been sitting for awhile too, so you may want to test.
Contains mostly small changes, but tries to unify how I do some of the script stages with the Mac version.
2009-10-17 07:38:14 +00:00
Sam Lantinga
9a38148f13
This name inconsistency has been bugging me for a while...
2009-09-19 07:32:36 +00:00