Commit Graph

26 Commits

Author SHA1 Message Date
krogoway
d35de7167f Renamed SDL_keysym to SDL_KeySym
Renamed SDL_scancode to SDL_ScanCode
Added #defines to SDL_compat.h
2011-01-24 13:47:35 -06:00
Sam Lantinga
8fdaded173 Fixed building with the latest iOS SDK (4.2) 2011-01-18 17:23:44 -08:00
Sam Lantinga
001d0cf7a9 Fixed building with the latest iOS SDK (4.2) 2011-01-18 16:55:03 -08:00
Sam Lantinga
06d2095daf Fixed building with the latest iOS SDK (4.2) 2011-01-18 15:02:59 -08:00
Sam Lantinga
4facc12600 Fixed building with the latest iOS SDK (4.2) 2011-01-18 15:00:56 -08:00
Sam Lantinga
38e31e4598 Updated the atomic API for better use cases 2011-01-15 12:41:59 -08:00
jimtla
edc78a1b7e Added Iphone project. Iphone multi-touch is now functional. 2010-07-31 01:24:50 +04:00
Sam Lantinga
1e201db3ce Started trying to build gesture code for iPhone 2010-07-15 06:51:16 -07:00
Sam Lantinga
ddf0465549 Added an event when the clipboard is updated, triggered after the window gains the keyboard focus. 2010-07-08 22:54:03 -07:00
Sam Lantinga
f8e47b7402 Updated Xcode project files for clipboard API
Fixed generation of SDL_revision.h when hg is in the path set up in .bash_profile
2010-07-08 06:16:27 -07:00
Sam Lantinga
e983e5bb65 Updated iPhone keyboard code (which builds and runs on the iPad and iPhone simulator now)
Updated iPhone demos (which build and run again)
2010-07-07 18:58:51 -07:00
Sam Lantinga
47c0e1e892 Don't assume .bashrc exists. :) 2010-05-09 19:51:21 -07:00
Eric Wing
f0650b31dc Refactored automated rwops tests so read and write directories can be more easily customized.
The refactored tests were written in recognition that Mac and iPhone current working directories are usually not going to work. Resource directories are in bundles and write directories are restricted to certain areas. In theory, other platforms may have this problem too, hence the refactoring.

Also updated the Xcode iPhone project to use 3.2 as the Base SDK, but 3.1 as the Deployment SDK (for iPhone/iPad compatibility.)
2010-05-09 06:58:30 -07:00
Eric Wing
ef6951c458 Fixes to automated test target for iPhone Xcode project.
Looks like there is a problem with the source code base. UIScreenMode and possibly a few other 3.2 only APIs have crept in. 3.2 is only available for iPad, and not iPhone/iPod Touch.
2010-05-08 08:23:46 -07:00
Eric Wing
36478c7ce3 Adding testsdl (automated test) support to iPhone Xcode project (to match Mac Xcode project).
I haven't updated yet to the 3.2 SDK so SDL no longer builds for me so I can't yet verify if the new target completely works.
2010-05-08 01:12:55 -07:00
Ryan C. Gordon
8524311b24 Implemented SDL power APIs for iPhoneOS. 2010-04-30 00:39:31 -04:00
Sam Lantinga
a4d89ea6c5 Fixed compilation on iPhone 2010-01-21 16:12:24 +00:00
Sam Lantinga
e0a31b4dbb Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance. 2010-01-21 06:21:52 +00:00
Sam Lantinga
a6f953d085 Updated Mac OS X projects with new assertion code 2010-01-18 14:50:57 +00:00
Sam Lantinga
4ea7937dbf Don't warn about unused variables - there's a ton of them. :) 2010-01-13 05:25:16 +00:00
Sam Lantinga
572b6f9b25 Fixed iPhone build 2010-01-13 04:58:31 +00:00
Sam Lantinga
d423bfa8a8 Removed the obsolete testcdrom target 2009-12-12 01:04:57 +00:00
Sam Lantinga
159e0ed15f Fixed building on iPhone 2009-12-12 00:55:13 +00:00
Sam Lantinga
6e27233506 Removed the separate static simulator target, all targets create libSDLiPhoneOS.a
Removed generic thread files, they shouldn't have been in there.
2009-11-02 07:57:51 +00:00
Sam Lantinga
7f12cb6568 iPhone/Xcode for 1.3
Eric Wing to Sam

Here's another patch for Xcode-iPhone for 1.3.
This has been sitting for awhile too, so you may want to test.
Contains mostly small changes, but tries to unify how I do some of the script stages with the Mac version.
2009-10-17 07:38:14 +00:00
Sam Lantinga
9a38148f13 This name inconsistency has been bugging me for a while... 2009-09-19 07:32:36 +00:00